Fighting an Superpower

Gi_Faen

Chieftain
Joined
Jun 17, 2002
Messages
8
Location
Norway
Im currently in year 2154, and im still figthing on my starting continent. On my continent theres 2 superpowers. Im allied with one of them and trying to eliminate the other. But damn its time consuming... so in Like 3024 im maybe rid of them but then the second continent awaits me with 4 more superpowers.
Since I placed second in the game(the supernation im in war with won the game) I want sweet revenge but I fear I wont be done b4 like year 6000AD

Does anyone got any tips or strategies on how to fight superpowers efficient and swift?

Thx in advance
 
I think the best way to fight wars(and the smartest if you ask me) is when there is enough countries to bring in that were minding there own business, do it. It sounds like you can get or have one already, I just think the more of everyone elses troops that die the better. It will take a awhile but aventually the enemy will run out of armies and everyone will go after the spoils. One of my favorite times I did this was against Babolyon, it was so sweet seeing their mighty fat pennisula go from red to everyother color, oh yeah, raze thier cities if they are outting up to much of a fight, it seems to kinda throw thme off.

KINGinside.out
i think this ramble has gone on long enough
 
Originally posted by Gi_Faen
Does anyone got any tips or strategies on how to fight superpowers efficient and swift?
If you can tell us what type of weapon and how many of them that you have and what type of weapon and how many of them your enemy have, some of us may come up with a battle plan for you.:)
 
Or post the savegame...
 
I used to have the same problem (even on chieftan! :spank: ) in my games.

Find a strech of mountains, or if none, hills close to the border/invation spot of your enemy. Put a bunch of infantry/mech. infantry in fortresses, and fortify em. This would give em a total defense of like 80. Then, go to war, and make the AI constantly attack these mountains. (This is a civ2 trick, but it still works sometimes) For better effect, put massive artillery on the mountains so you can cripple em before they get to you.

If they are on a different island, then execute the aforementioned plan. Because of railroads, the AI defense forces will attack your units on the next turn. Then, after most of the defense forces have been killed off, land your modern armor/ (radar) artillery.

Works like a charm when it works!
 
The philosophy of war in this game is just what it is like in real life: strike hard, fast, and where the enemy least expects it. Don't send units in trickles of 2 or 3 at a time; attack with 100 at once and blitz through all of their cities in a half-dozen turns. With modern armor, you should be able to move faster than the AI can react; use the territory obtained from capturing one city to move on to the next and continue. You can leapfrog from city to city almost indefinitely until you run out of tanks. Bombardment units (you should have radar artillery by now, yes?) can help break a stalemate as well. But you need lots of them; 50 in a stack should be enough to reduce all of a city's defenders to 1hp, which will allow your armor to take it. This is the opposite to the blitz though: the slow and methodical approach will also work, at a much higher cost in lives. Of course, if you're at a stalemate, this may be the only way to go. You may want to look at the successful attack with knights that I organized in my succession game (on Emperor) for an example of this. :)

http://forums.civfanatics.com/showthread.php?s=&threadid=23856&perpage=20&display=&pagenumber=6
 
I've found if it's tanks or panzers against infantry the blitz works good, if it's tanks or panzers against Mech inf you have to go the slow route with lots of Arty, at least until you get modern armor then you can blitz again...
 
Originally posted by Sullla
strike hard, fast, and where the enemy least expects it. Don't send units in trickles of 2 or 3 at a time; ]

Speaking of which... what exactly is the AI thinking when they send over a transport and drop off 3 or 4 infantry/mech infantry and a calvary (or something like that)... onto my railroaded continent? :lol: A snowball stands a better chance in hell than these poor fools.
 
i actually enjoy going the cruise missile and stealth bomber route late in a game, for their lethal bombardment ability to kill off defenders. true that C.M.s are a one time shot weapon, but they are indespensible late in the game.

my modern army makeup is routinely 50% cruise missiles, 20% modern armor and 30% mech infantry.
 
When ever I have to fight someone that is close to be on the tech tree, I always force them to commit a large numbers of troops on the wrong side of their territory.

Say you are on Infantry / Tanks era and need /want to attack your neighbor who might not have takes yet. (if he has tanks this still works but is risky.)

I take a troop carrier (with 8 infantry ) and 3-4 of your largest ships. Battleships if you have them because of their large bombardment range. The ideal landing spot is on a hill on the edge of a city radius. So you can bombard around your troops, cutting off all roads and improvements. Killing the improvements does not really do much, but taking out the roads means that the enemy has to waste a turn coming after you.

Oh, if you are at peace, declare war before you invade.

So now you have 8 Infantry on a hill, in a town square, with no roads leading up to it. The computer will try to attack you, cut it will cost him dearly. If he comes with Infantry, he looses a turn because he get stuck without roads and then you can bombard his troops before they attack. If he comes with Calvary they are down to 1 movement and can not retreat. So they commit suicide against your Infantry.

The whole point to this is not to win; it is for the enemy to waste troops and time attacking a heavily fortified position. I have had an enemy loose 30-40 troops like this. As soon as he commits a large stack of infantry on the non-road tiles I will start blitzing from the other side, knowing that he is at least 2 turns from any counter attack. By the time he gets there I will have a stack on infantry living in several of his cities.
 
Forget about building defensive units. Build only fast powerful units such as tanks and calvary (depending on ur tech). Against a superpower, never attack until u can attack w/ at least 50 or 60 units simultaneously and blitz thru everything. The computer's stupid in that when u are slowly building up ur forces, the computer will be wasting its production on silly stuff such as wealth.

Unless the computer has rifleman against calvary or mech inf against tanks, no computer has survived for more than 15 turns after I blitz them.

In other terms, be like Hitler (without the Russian winter) or Genghis Khan.
 
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