Final Earth Map

Final Earth Map 2016-10-05

I worked it out. It seems that it now requires three population to build a settler...(you probably knew this already) is that because of the patch, or because of the map rules?
 
Originally posted by Sven
Thanks, but like I said, the game (?) now requires cities to be at least size 4.
Nu när du säger det, så tror jag att Marla ändrade det för att minska AI Expansionen.
 
I just registered to the forums to post this, so I pray that one of you chaps will be able to help.

I have a 1.17 patched version of the game itself, I downloaded Marlas newest (1.18) world map scenerio, now -- whenever I load up the Fixed.sav (for correct starting positions), it spits back some TILE error message.
I have tried everything I can to get those civs placed, but it just refuses.

(I don't edit anything, I wouldn't have a clue if I wished to.)

Any pointers?
To be able to have a game with realistic starts on an actual world map must be the bees knees, and I would very much like to be able to.

Thanks alot.
And these forums are very nice. Great job by everyone involved.
 
How big is the map? When I downloaded it, it was tiny. Is there a way to make it bigger?
 
Originally posted by The Art of War
How big is the map? When I downloaded it, it was tiny. Is there a way to make it bigger?

TINY?:eek:

Everybody else says it too big???

You sure your in the right place?

Vonotar
 
Okay, here is what happened. I downloaded the map and installed it. Whenever I get to the Customize Your World screen, I selected "Huge" for world size. So after I followed the directions and selected the option to put the civs in the right starting place, I, the Romans, ended up in the North Pacific, on water, not land. When I went back and just left everything the same and "Tiny" was selected as map size, it worked right. So, does the size thing matter for custom maps?
 
There is only one size map in any scenario...

:lol: basically when the game asks if you want to customize the world map what it really means is... "Do you want to totally ignore the map you've spent time downloading and let me make up a random one off the top of my head"

:D Naturally you should choose not to customize the map, therefore getting the correct map as Marla intended....

:cool: The only real use of the customize option would be if you wanted to play on a random map, but with Marla's altered rules... Naturally if your playing a random map the correct start location tool won't put you in the correct locations.....

Hope this explains things

Vonotar
 
Your either a very quick poster or you haven't read my last note yet...

You posted about 6 seconds after I did :lol:
 
Today I tested korn`s Blitz Mod v1.06. The 'colonists' in his mod are not able to cross mountain tiles! Thus it should be possible to
do the same with tundra and desert tiles in marla's map.

@korn: if you read this maybe you can post how you did it.

Thanks!
 
Congratulations, Marla. Your map is one of 4 to be posted at the civ3.com site. (it happens to be the 4th of 4) also posted were ringworld, imperialism and one of the game board ones...
 
Help! I MUST get this map working for the map. But all the save games made with it just behave weird and crash. :confused:

Someone please port it (I have some programming knowledge,but not enough I'm sure... even so, e-mail me the basic way the map works, if you want, at thomasash@mac.com)

:love:
 
Is it this map, or something else....: My leaders can't build armies and my tanks can't attack more than once.

Never mind this post...
 
First off, a very cool map. A lot better than the released version. The only slight problem I have though is that the Bosporus/Marmara Sea is blocked off meaning that you can't move ships from the Black Sea to the Agean and Med without building a canal city.

Histroically- having to build Constantinople on the straits is kinda correct but if you're trying to go for a historically correct world, having to have the USSR own the city doesn't really fit.

Likewise the Gulf of Finland is represented by two lake and effectively landlocks St. Petersburg if you build it in the correct position.

Aside from deleting some of the land sqaures is there any way to modify it so you don't get that really annoying sliver of land between the sqaures, blocking off ship access? Apologies if this has already been covered in an update but I didn't see anything in the thread and I haven't had a chance to download the latest versions yet.

Thanks.
 
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