Final Fixes Reborn

Hey,
I have an issues with animals. They evolve naturally and gain strength in a much too powerful way. I'm now facing (that's an example, but most are like that) a Bear Group, strength 12, +60% base strength (many animals have an innate +60% in addition to their combat promotions, why that?), +100% from combat I-V. Total ... strength 31.
That's just insane. Even my best units get butchered. They are taking a too big part of the game focus, if you understand what I mean. For me animals should be a nuisance, not the main factor preventing your expansion, and that's the case!

I can't for example attack a barbarian city, because there is roughly 8 tiles to cover between my empire and this city. If I cross this gap with my main army, I'll lose probably a dozen units before reaching the city, take it and be safe from rampaging animals (I choose 'timid animals' as a game option, i.e they don't enter national border).
Another example, I had to buy potions of invisibility to my recon units so they have a chance to recon the landscape beyond my borders. I have lost countless of bounty hunters to them (playing Mekara). my BH don't hunt humanoids, they can't because animals are ambushing them. Pegasi with 4 attacks in a row, etc.

So... I don't know if I'm really unlucky, but animals are beyond controls I find.

In the immediate time, and if Black Imperator find them balanced (hopefully not), can a kind soul point me to the python code that makes the animals gain strength over time, I would like to nerf this part, thanks.
I'll see about slowing the awakened thing down,

Another remark. Are the 4 potions sold by the apothecary balanced in cost? The healing salve only cost 25 gold.
honestly, i still don't know what i want to do with these.


After doing those 4 things to fix it, I once again replaced the dll and the performance is back to what it was before that.
so the python issue was fixed but it's slower again ? That would imply that the python is causing the slowdown which is normal, but it shouldn't be much lower than in the release version, we don't have more python than before. What civ are you playing ? i'm gonna have to set up some more detailed profiling tools...


So for the next dev diary, Religions is first with 1 vote, here is the list of theme you can vote for and the latest dev diary on crime : https://docs.google.com/document/d/14P90zYvnsodp-PLfRDmAehvX--nuhGV6yhKZMUxy9NI/edit#
 
I'm around turn 180 I believe. Many have gained +4 strength and the awakened promotion... It happens much too fast, probably also because as Mekara my Bounty Hunter don't have +50% vs animals and beasts. And the AI feed them with units also...

Yeah, I found the code for it now and the growth is difficulty and game speed dependent, with 45 turns on Immortal and 35 turns on Deity.
 
alignment gets my vote. btw, adding subdue to a unit with bounty hunter(?), like the Black Wind, doesn't work. it's like the bounty promo overrides the subdue, the black wind can never capture a creature. i think the same might be true of the Baron Halfmorn.
 
Python exception, screenshot attached.
 

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Actually shifting away from the SVN for a moment as I'm just having no luck with it, any idea why the frozen aren't working in the stable release?
 
Am I the only one thinking the Hawk range is just too good? You can redeploy this 20-production unit in cities (yours or the ones of any open border civ) or even citadels and have it 'explore' 17x17 tiles (if I'm counting right), for a grand total of 289 tiles.

I can understand players don't want to be bothered only exploring the world with recon units but still, this feel a bit too much. I have modded the Hawk to have a range of 1 (meaning he will explore 13x13 which is still super great) and the cost is now 50.
 
Actually shifting away from the SVN for a moment as I'm just having no luck with it, any idea why the frozen aren't working in the stable release?
most likely they use outdated xml tags, and their schema files aren't up to date

I can't find the xml files dealing with diplomacy adjustments to relationships and their duration. Can someone help please?
95% of it should be in the leader xml.
 
Go away for a bit, come back to FOUR PAGES. And who says FFH is dead?

Re: Shardik; only 1 game so far, will watch out for it later.

Why can't Loki board one of my ships? It feels like it is a hidden nationality implication, if so, how do I get him off my island?
 
Hey guys, its been awhile, any new updated versions?
There's been a new svn revision last week with bugfixes and some work on emergent leaders

Go away for a bit, come back to FOUR PAGES. And who says FFH is dead?

Re: Shardik; only 1 game so far, will watch out for it later.

Why can't Loki board one of my ships? It feels like it is a hidden nationality implication, if so, how do I get him off my island?
err, water-walking, teleporting, something that gives flying if that exists,...


So for the next dev diary, Religions and Alignments are tied in first place with 1 vote, here is the list of themes you can vote for and the latest dev diary on crime : https://docs.google.com/document/d/14P90zYvnsodp-PLfRDmAehvX--nuhGV6yhKZMUxy9NI/edit#
 
I actually just noticed that the instructions for installing the SVN version states to delete the stable version if it's installed, I completely missed that. I renamed my SVN Ashes of Erebus Beta as the stable version was already using the name Ashes of Erebus so I could have both installed. Could this be causing the issues?
 
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