RoK is ridiculously OP. We had a discussion on this a while back, and (after some thought) I agree with the rest of them. I think your idea is a solid way to keep RoK from being the go-to religion at higher game difficulties./QUOTE]
Yeah, that discussion is what made me start really observing the "balance" in the game. RoK would still have all sorts of other benefits, but it's a step toward making it tower way above the other religions.
CoE is the weakest religion, but I don't think making Shadows and Guild Tech CoE only would fix that.
It would give a reason to switch to it. For instance, as it is now it's much better to follow another religion than CoE, even if you don't have the holy city or heroes for it. Would you really give up the terraforming effects of FoL or OOs Lunatics for cruddy promos and Gibbeon? As it is, no way.
Woah, long post. Perhaps there should be another thread specifically for 'balance' changes, do you think? We can more easily keep track of things that way, and easily show Ronkhar what values in XML or whatnot need changing.