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Final Fixes Reborn

Discussion in 'Rise from Erebus Modmod' started by Ronkhar, Apr 17, 2013.

  1. isenchine

    isenchine Empress

    Joined:
    Oct 18, 2010
    Messages:
    1,774
    Location:
    Brussels, Belgium
    Just make it non-recurrent in the CIV4EventTriggerInfos.xml file:

    Code:
    <bRecurring>0</bRecurring>
     
  2. zoommooz11

    zoommooz11 Warlord

    Joined:
    Jul 28, 2013
    Messages:
    162
    In my own game I changed its likely hood from 400 (which is really quite high-for such an event), down to 85. Even with my save game it worked nicely. After all a great person should be 'GREAT'.
     
  3. zoommooz11

    zoommooz11 Warlord

    Joined:
    Jul 28, 2013
    Messages:
    162
    Just wanted to ask a question about demons spawning. In my current game, as soon as the infernals arrived, and the hell terrain spread a bit, I am getting wraiths, hell hounds and goodness knows what else spawning each turn within my border. The ac is only ay 27 and I am wondering is there some new mechanic (new for me at least) that causing this?? Not complaining just trying to understand/combat as I can barely send out workers, and my improvements are being destroyed almost every turn.
     
  4. Calavente

    Calavente Richard's voice

    Joined:
    Jun 4, 2006
    Messages:
    2,780
    Location:
    France
    I was wondering about something:
    do AoE adresses somes AI issues ? (using MnAI code) or mainly balance and bugfixes ?
    (I was sure of the AI point;.. but trying to show it to a friend I couldn't find it..)
     
  5. Jordal

    Jordal Chieftain

    Joined:
    Dec 10, 2005
    Messages:
    20
    Location:
    USA
    I'm not sure if this has been addressed upthread, but religion techs other than the ashen veil and the white hand are unable to be researched. I've tried this is several different games and all the other techs are red. Is this a bug or part of the mod?
     
  6. fourtounakis

    fourtounakis Chieftain

    Joined:
    Dec 14, 2013
    Messages:
    15
    Hmmm...Are you refering to religion techs like Mind Stapling(OO) and Infernal Pact(AV)?Because in order to research them you need to have the appropriate religion as state religion
     
  7. Jordal

    Jordal Chieftain

    Joined:
    Dec 10, 2005
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    Location:
    USA
    I mean that I can't research the techs that give religions such as "Way of the Earthmother" and such. They're blocked out in red regardless of the civ that I choose.
     
  8. A Moon

    A Moon The "A" is silent

    Joined:
    Dec 31, 2009
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    Me.
    Jordal, try beginning a game by choosing "Play now" from the main menu. You can exit it immediately, but start the game at turn 0, and see if the techs are still blocked.
     
  9. Jordal

    Jordal Chieftain

    Joined:
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    USA
    That seemed to work. Thanks A Moon.
     
  10. Gafgar

    Gafgar Chieftain

    Joined:
    Feb 8, 2011
    Messages:
    21
    Runes of Kilmorph priest units (Stonekeepers or Stonewardens, I think) cannot access their "Build Temple of Kilmorph" ability.
     
  11. cthom

    cthom 3,011,451,295

    Joined:
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    was clackmannan, now sauchie
    there are a number of scion buildings with pink graphics causing ctd if selected. I'm sure this has already been reported, but i didn't notice it in the spreadsheet. I'd like to play scions now and then but it's a no go just now :sad:
     
  12. Ronkhar

    Ronkhar Warlord

    Joined:
    Apr 9, 2013
    Messages:
    178
    Location:
    France, Grenoble
    Hi :)
    I remember solving that bug some time ago. It was probably after the last public update, meaning it's only in the beta version for now. (edit: found it. Beta revision 68, 24th january)

    Anyway, the next public update will be uploaded before the end of the week. (just some code cleaning to do and it's a go)
    I'll try to remember and send you a PM when it's online.

    Concerning the pink buildings problem (bug 168), we noticed at least luchuirp and mechanos art missing, and a corrupted image for a prophet but didn't experience any ctd.
    My girlfriend was playing scions just yesterday evening, and found some bugs (for example, they can still build standard health and food buildings such as granary, sewers... despite using neither) but we didn't experience any ctd caused by pink buildings.

    Could you post a screenshot? and guess which buildings cause a problem?
     
  13. cthom

    cthom 3,011,451,295

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    Location:
    was clackmannan, now sauchie

    Attached Files:

  14. Ronkhar

    Ronkhar Warlord

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    France, Grenoble
    I just spent 10 minutes wondering why I couldn't find this building in the whole code :confused:

    Luckily, google is my friend :p
    It revealed me that you're playing with a module I never heard about before now : [MODULE] Scions Healthcare

    Just by reading the presentation of this module, I think it's the perfect solution to what I was talking earlier about stupid health buildings.
    If the source code of this module is easy to read and merge with the mod, I'll add it.

    EDIT: Question to all players
    Scions are supposed to have "unhealthy discontent" under certain conditions.
    In the past hour, I tried to make it appear in AoE, without success. My first hypothesis was that I had broken the code, but I'm not sure of it anymore.
    1) I don't think I ever changed the code creating the "unhealthy discontent" building
    2) I installed good old RifE 1.4 again and couldn't obtain it either.

    Does anyone remember Scions behaviour under RifE 1.4? (and if you can guess what's wrong, please tell me)
    Thanks :)
     
  15. sammoraj

    sammoraj Warlord

    Joined:
    Sep 9, 2012
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    Location:
    Australia
    I remember that when every I got a unhealthiness I would get an unhappiness as well. This could quickly become a problem, especially with the Armageddon events.
     
  16. Derf

    Derf Modular Mushroom

    Joined:
    Jun 1, 2002
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    595
    Location:
    UK
    If you're not already, try using my updated Scion Healthcare module. It should fix most issues. If you're already using my module, mention it in my thread and I'll look into it.

    Ronkhar, feel free to go ahead and make use of my module too - being more up to date it might be easier to merge.
     
  17. Gangrin

    Gangrin Warlord

    Joined:
    Feb 28, 2012
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    Seeing that Gaelan becomes undead when playing as a D'tesh, maybe we can arrange so he can gain a racial promo in correlation with civ you are playing? Like elven if you play as Ljos or Svart, dwarven if Luch and so on. Also while playing Svart i noticed two things:
    1) Alazkan cannot get Aeron's Chosen promo despite being an assassin - is it intentional?
    2) Their archmage, while having the unique model, lacks animation. It looks... strange
     
  18. Ominous Destiny

    Ominous Destiny Chieftain

    Joined:
    Sep 10, 2013
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    42
    Started playing 14.4. Still a great mod that just gets better. Keep up the great work.
     
  19. Viatos

    Viatos Prince

    Joined:
    May 27, 2008
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    341
    Seems to be, since Corgayle can't either. I'm pretty sure it's based on UNITCLASS_ASSASSIN or possibly UNIT_ASSASSIN...actually, let me check...

    Okay, it's by UNITCLASS. It wouldn't matter either way since heroes are unique; the only hero who looks like he might have potential to acquire the promotion is Miquiztli, but Priests of Agruonn are their own unitclass rather than assassins. Celvar can leash himself to such an assassin, which is as close as it gets.

    Probably for the best; if you disagree, the event's in Assets -> XML -> Events -> EventTriggerInfos and not terribly hard to alter to add the various assassin-y heroes.
     
  20. A Moon

    A Moon The "A" is silent

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    My favourite solution is what Magister Cultuum did; make the requirement for Aeron's Chosen be the marksman promotion instead of the assassin unit-class.
     

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