(note to self: the save can be opened with R119)
Action0: music on (this will be boring)
Action1: end turn
Result: the game lags ("waiting for other civs"). The bug is reproduceable \o/
Action2: click the minimap
Result: the screen moves -> not frozen
Action3: open several screens: pedia, F9...
Result: functional
Action4: end turn, save the game while lagging and reload
Result: same status
Action5: check logfiles
Result: nothing special written
Action6: remove one civ after another and end turn
Action6.1: remove bannor/Tethira -> still lag
Action6.2: remove bannor/Koun -> still lag
Action6.3: remove Kurio -> still lag
Action6.4: remove lanun -> still lag
Action6.5: remove cual -> still lag
Action6.6: remove sidar -> still lag
Action6.7: remove amu -> still lag
Action6.8: remove elo -> still lag
Action6.9: remove meca -> still lag
Action6.10: remove hamst -> still lag
Action6.11: remove frozen (they are not listed in the civs. Why?) -> victory, no lag
Action 6.12: reload 1st save (waiting for crash) and remove frozen only ->
repaired
Frozen civ status: 2 cities (capital Mulyr + Grima) and X units (capital has 2 ice golems, 2 winter wolves, 1 axeman and finishes boat next turn, Grima has 4 adepts and builds boat in 2 turns, wandering=2 champions+1 worker +1 stack adept+bow+settler)
Action 7.1: remove Mulyr and garrisoned units -> still lag
Action 7.2: remove wandering units too
Action 7.3: remove units garrisoned at Grima too -> still lag
Action 7.4: remove the wandering units I didn't see at first (adept+bow+settler) ->
repaired
Action 7.5: remove adept and bow, leave settler -> still lag
Action 7.6: change AI for settler (from settle to explore) ->
repaired. On the following turn, change AI for settler to "settle" -> broken again