Final Fixes Reborn

When you get one or two events recurrently, it's probably because the pool available to you is vastly reduced.

The main cause I think of, is that I removed the events if the only answer available to you was "continue" (that is "ignore this. There is no consequence at all for me")
The purpose was twofold:
- hide these useless events (lots of players were annoyed with the spam)
- find in which situations the players would only get a reduced pool of events (and create new events adapted to these situations)

The best thing to do is tell us the events you get, the civilization (+leader), religion (if any), alignment and technology advancement you have. (I'm sure I'll think of other useful characs)

PS: house move almost finished. Modding, here I come! (back) :D
 
Welcome back.

As i mentioned in a former post, the orphan goblin is a bit of a special case, it never triggers using the normal system but is called through python at end of battle sometimes, so that shouldn't mess with the rest of the system.
 
New Game, Luchuirp, Gimilis (emergent leader), no state religion, 350 turns, Neutral-Neutral, 15 turns into the ridiculous 60 turns of stasis, Runes of Kilmorph Holy City and in one other city.

Loose Ends of Tech:
Mining, Construction, Sailing, Hunting, Mysticism, Cartography, Calendar, Writing

No normal Events. No emergent trait options, even when I destroyed the Mazatl (they founded RoK before me).
 
starting to wonder if you don't have "no event" option activated by mistake. try launching a 'play now' game, then start a new game normally and tell me if you still have no event.
 
I'll try when I get back to it. I checked my options thoroughly and have not checked that box, I do have the Double events box checked.

Will Emergent leaders not work without events?
 
Are there any plans to change, modify, overhaul or what ever the whole minor/emergent leader thing in the future? I am just curious.
 
Fun fact: I did get events in a quick Play Now game. Now just to figure out which custom option is eliminating them. On re-examining, I don't see an option for turning events off on the custom menu. I know I've seen it on other ModMods.
 
I am unable to launch from a fresh install.

On Windows 8,
Fresh install of Steam BtS 3.19, AoE 14.11
Betas set to Original Release

Installed to C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization IV Beyond the Sword\Mods\Ashes of Erebus

I launch AoELauncher.exe and I get the Ashes of Ember Launcher screen. I leave everything set as is. For Launch Method I select "Enter main menu" and then I click Launch AoE button.

Another window with no content briefly opens up, and then both it and the launcher close. AoE never actually launched.

This is the first time I have tried running AoE. I have tried running as administrator.
 
Are there any plans to change, modify, overhaul or what ever the whole minor/emergent leader thing in the future? I am just curious.
Yeah, definitely ^^, not too far away if everything goes ok


Fun fact: I did get events in a quick Play Now game. Now just to figure out which custom option is eliminating them. On re-examining, I don't see an option for turning events off on the custom menu. I know I've seen it on other ModMods.

it's most likely a hidden option, some remnant of another mod you played. launching a play now game resets all options including hidden ones, you shouldn't have that issue anymore.


I am unable to launch from a fresh install.

On Windows 8,
Fresh install of Steam BtS 3.19, AoE 14.11
Betas set to Original Release

Installed to C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization IV Beyond the Sword\Mods\Ashes of Erebus

I launch AoELauncher.exe and I get the Ashes of Ember Launcher screen. I leave everything set as is. For Launch Method I select "Enter main menu" and then I click Launch AoE button.

Another window with no content briefly opens up, and then both it and the launcher close. AoE never actually launched.

This is the first time I have tried running AoE. I have tried running as administrator.

try loading it from bts Load mod screen to see if that makes a change
 
An interesting bug I ran into. I don't think I have modded any files for the game from the actual game folders. Not that I know off anyway. But I managed to trip something and now every game I play or save I load the inflation cost bursts an integer. As in it literally goes up to over 200 K and stays there.

I am going to do a fresh reinstall to fix it. But if you have any idea what I might have accidentally edited to cause this.
 
try loading it from bts Load mod screen to see if that makes a change

It's not even showing up as an option in the load a mod screen. I do however see Fall From Heaven 2 and Further Fall in my options. Do I need to have RifE installed first? Is there some other step I am missing to get BtS to see AoE?
 
if it doesn't appear then it's probably not installed properly, is it in the same directory than ffh2 and fall further ? (it should be in something like Steamappt/common/civ4beyond the sword/BTS/mods )
 
Have you checked to see if you have double folders? Some times this happens when you unzip files.
 
Ugh, wrong mod folder... I had it located in:

C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization IV Beyond the Sword\Mods\Ashes of Erebus

but apparently there is a second mod folder at

C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization IV Beyond the Sword\Beyond the Sword\Mods

And when I put it there, that seems to work.

Thanks all.
 
So, events are working just fine. Apparently hidden options removed events. That's what I get for trying out different mods. Who doesn't want events?

Some interesting notes (gameplay questons and not sure if bugs):
If Barbarians get to the Guardian of Such and Such Pass before a Civ, they seem to destroy the feature and replace it with a city (well before Barbarians normally start to establish cities). I may be confusing this with a previous RiFE version (rather than AoE), but I'm pretty sure it was with my current version of AoE and it is hard to verify if I'm not close to the Guardians.

If a Diakonos gets Subdue Animal, he appears to get the combat bonus vs. animals, but fails to subdue animals. I'm assuming it is overridden by the Create Diakonos script. I'm guessing if you get a Diakonos Werewolf, something similar would happen.

Is there a way to spawn Stygian Guard or whatnot when I take Rinwell Isle?

What makes the Bair of Lacuna work for more than a few tiles away?

I got copper deposits under Dragon Bones (lair exploration). Should they be mutually exclusive? I'm not sure I can access the mines (scared to try).
 
So, events are working just fine. Apparently hidden options removed events. That's what I get for trying out different mods. Who doesn't want events?
Some interesting notes (gameplay questons and not sure if bugs):
If Barbarians get to the Guardian of Such and Such Pass before a Civ, they seem to destroy the feature and replace it with a city (well before Barbarians normally start to establish cities). I may be confusing this with a previous RiFE version (rather than AoE), but I'm pretty sure it was with my current version of AoE and it is hard to verify if I'm not close to the Guardians.
looking at the code, nothing should happen for barbarians near the guardian
If a Diakonos gets Subdue Animal, he appears to get the combat bonus vs. animals, but fails to subdue animals. I'm assuming it is overridden by the Create Diakonos script. I'm guessing if you get a Diakonos Werewolf, something similar would happen.
i'll check that
Is there a way to spawn Stygian Guard or whatnot when I take Rinwell Isle?
Nope, only spawns barbarians.

What makes the Bair of Lacuna work for more than a few tiles away?
the effect is for a range of ten tiles, no way to increase that at the moment
I got copper deposits under Dragon Bones (lair exploration). Should they be mutually exclusive? I'm not sure I can access the mines (scared to try).
Yeah we need to remove that result for UFs.
 
Okay, new question.
I found Obsidian. The 'pedia references suggest a quarry as it's requisite improvement. It seems to spawn through the Volcano events. Is it supposed to be in the game while gathering it is still not implemented?
 
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