Final Fixes Reborn

i have no idea. It's one of the two major issues that i'm completely unqualified to deal with at the moment, along with whatever happens sometimes to python subfolders in the steam version. (for that one, i need to see if it might not be a bad interaction with svn too).


In other news, i've merged two new sets of leader diplo lines, one for Deirdra and one for the Risen Emperor.
And i've started implementing the Elohim thing. Here is the current state for the trait ideas, bold ones are the implemented ones :

Spoiler :

Aifon Isle : fishing boats get +1F+1P, disciples get water walking

Bair of Lacuna : +10% ritual production

Bradeline's Well : all summons have the "fear" promotion. OR all mounted and arcane units have "immunity to fear"

Broken Sepulcher : units get 10% str vs undead

Clff of Kelle : units get better results in lairs/villages

Dragon Bones : +5% vs beasts, +5%vs dragons to disciples and recon units

Foxford :

Guardian of Pristin Pass : +10% str in cultural borders OR allows building gargoyles with marble

Letum Frigus : melee and recon get +5% in tundra/ice

Maelstrom : +1mvt to ships

Mirror of Heaven : recon and disciples get 1visibility

Mount Kalshekk : grant "mountainer" to disciples and melee units. OR tiles with 4commerce gain +1

Odio's Prison: Dungeons get +1 :)

Pool of tears : pagan temple allow to "cure disease - pest - plague - withered" OR units get poison resistance and units with medic 1 can cure plague

Pyre of the Seraphic : disciples get +0.2str fire affinity OR 10% chance that unit dying are reborn as angel with 50%xp

Remnants of Patria : mines give +1P OR 10% for building production

Ring of Carcer :

Rinwell :

Seven Pines : grant "immortal" to units with Spirit III

Sirona's Beacon :

Standing Stones : earth mana nodes gives +1F, +1P, +1C

Tomb of sucellus : all units can heal while moving

Tower of eyes : +1 relation with AI, +1 (total +2) when a border is shared

Yggdrasil : + 1Food for tiles with 4 food



Someone was asking about the general trait strength. During my playtests, Elohim got around 4/5 of them max before the tipping point ( the moment when no one can stop you anymore).



Hi guys,
been a while since I played AoE ,-) .
I would like to see some improvements of the Chislev civ as their indian background has big potential to improve this civic with some content the chislev look a bit boring right now.
Some thought:
- Graveyards in own territory should give a bonus,- commerce for example and they should not be able to be destroyed by other civics without declaration of war as it would be a heavy insult to the chislev.
- Maybe give warriors an own title like tribe warrior and a small boost in their fighting skills, at the moment chislev look weak in endgame so their early units should be stronger for an advanced start.
- As there are no real unique units there should be furter improvements too, maybe archer classes should be stronger as the chislef are defence focused nation and there should be some unique archer classes too with wind magic skills for example
- If Chislev destroy a city there could be spawn of settlers and/or supplies
- Second hero: Spirit of Winds (as chislev pretend to be very spirtual they should have a spirit as hero too)
- Like Charadons civic has a chance to spawn animals per turn, maybe chislev should have the chance to get phantoms, spirits etc.
- special tile improvement: tent ... could be a boost of production hammers
- As the chislev are bound to the land and know it very well,- extra movement speed for meele and/or scouting /archer units

That ´s just a few considerations by myself, maybe you like some of them and put them in game, would be great :).

I do have some plans for the chislev, mostly focused on the idea that it's a collection of tribes, each with their own totem spirits and skills. the general idea is you'll have access to a set of Totem buildings, you'll only be able to build one per city and that'll grant specific buildings, units and bonuses to that particular city ( and the neighbouring ones which will not be able to get a totem of their own). It's a middle-to-long term plan though.
 
I do have some plans for the chislev, mostly focused on the idea that it's a collection of tribes, each with their own totem spirits and skills. the general idea is you'll have access to a set of Totem buildings, you'll only be able to build one per city and that'll grant specific buildings, units and bonuses to that particular city ( and the neighbouring ones which will not be able to get a totem of their own). It's a middle-to-long term plan though.

Sounds very interesting, can ´t wait to see your ideas ingame :-) .
best regards
 
What the hell is wrong with our games? Me and my friends have tried to host with ROM AND 2 and this mod multiplayer, and we get out of sync immediately on the first turn. We've tried evolve, direct ip, everything. I'm at my wits end. WHY DOES VANILLA WORK and not modded!!!! SO frustrating.
 
this log is with RoM: AND 2. we were both using megacivpack and custom leaderheads. the oos didnt come up until a 3rd friend who didnt start with us joined and tried to take over an AI
 

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errr, the Ashes of Erebus one would help me more, i'm not sure what the RoM people added to their log. I'll look at it anyway.
well the AOE problem seems to be unrelated. I don't have the same issue with ROM. AoE is broken multiplayer wise on the steam beta original release.
 
well that's what i'm supposed to fix ^^. The exact issue is the game going OOS directly at the start or something else ?
AS SOON as we load in it goes out of sync. Same problem with Rebirth and Legend. How do we fix this :'( it's like this with everything But vanilla for us.
 
in my current game there's a scorpion-like creature (secken?) that is completely invisible even to recon units. it can be harmed with spells like 'crush', but i can't engage in direct combat to kill it. and now with my borders expanding, it's actually inside my territory picking off units at will. bug?
 
it's one of the great beasts, who happens to be invisible on Desert tiles ( the same invisibility level as Shadows, not just the animal level). Perfect Sight, Empyrean Units, Hawks or Marksmen are amongst the ways to see such units.
 
After clear checkout of svn to empty dir - no music , sound effects working normaly just no soundtrack playing at all.
and every turn error about not found soud file id 4 or something like that - what can be wrong?
 
No music problem solved, i runned game from other user an not changes access rights.
changing of access rights for game directory and for "My Games\Beyond the Sword" fixed problem
 

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it's one of the great beasts, who happens to be invisible on Desert tiles ( the same invisibility level as Shadows, not just the animal level). Perfect Sight, Empyrean Units, Hawks or Marksmen are amongst the ways to see such units.

ah, that's nasty...! thanks, i don't normally bother with hawks (you can't put a recon unit with a hawk on a ship )
 
Howdy, all!
I followed all the instructions for running the beta version of AoE from scratch, as I haven't played in years. I have the proper DVDs for the game somewhere, but I used the most popular torrent version of Civ4 Complete to avoid needing a disc since I don't have an optical drive. I installed the BtS 3.19 patch. That all works fine, so that's something at least! BtS is fun. However, Tortoise doesn't have rights to create anything in the Programs folder, so the AoE instructions break when you try to use Tortoise to get the AoE files. I researched and made a temp folder and downloaded everything there using Tortoise. It seemed fine; I copied all to a folder I made called "Ashes of Erebus" in the BtS mods folder.
When I ran the launcher, I got "your machine is below recommended specifications error," as usual, but when I clicked Advanced>Options, nothing happened. I did a "Play Now" with all standard options and got a game going, but there's no menu or user interface. I can move my units around and even save a game, but AoE is not playable. I tried a bunch of times, all same result.
I also running the loader as admin, running in Windows 7 compatibility mode, deleting the cache in the "My Games" folder, unpacking the FPK file in the AoE Assets folder using PakBuild then merging the results back into the Ashes of Erebus folder, etc. No dice. I uninstalled everything and did it again using the instructions for the last stable AoE release. The instructions work, but the game does not. Same result. I cleared everything out and re-tried using the Tortoise method described above, in case something was corrupt, got the same result.
I'm running a W10P on a standard T430 laptop with Nvidia 5400M graphics, nothing at all special or non-standard AFAIK. I had BtS and RiFE and I think an older AoE installed years ago on this machine, in case that matters.
I've read about similar problems on this thread with no UI or menus loading but if there's even been a solution, I can't find it.
Any ideas?
 
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