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Final Verdict: We want our stack back and other great cIV features!

Discussion in 'Civ5 - General Discussions' started by NobleJms, Sep 30, 2010.

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Vote for which feature you'd like to see back in Civ V!

  1. Stack (no more 1UPT): much easier to move armies around.

    76 vote(s)
    6.7%
  2. Local happiness instead of the shallow global happiness.

    117 vote(s)
    10.3%
  3. Multiple units for each strategic resource: makes more sense historically

    36 vote(s)
    3.2%
  4. The old slider system: makes for more dynamic gameplay.

    92 vote(s)
    8.1%
  5. No more purchasing units with gold.

    19 vote(s)
    1.7%
  6. Religion: what makes cIV the best in the series!

    169 vote(s)
    14.9%
  7. cIV's great graphics: current graphics in ciV is a joke.

    30 vote(s)
    2.6%
  8. The old map grid: hexes does NOT make CiV look deep!

    2 vote(s)
    0.2%
  9. Something else

    103 vote(s)
    9.1%
  10. Nothing, i like Civ5 how it is :).

    490 vote(s)
    43.2%
  1. Olaf_The_Great

    Olaf_The_Great Omnicidal Oligarch

    Joined:
    Jan 17, 2005
    Messages:
    172
    Location:
    Joisey
    I agree with everything except the stacks and the hexes.

    I want to be able to use SOME stacking, but the "Oh god how did the AI build that in 10 turns" stacks that I saw constantly in Civ4. Hexes are really really neat, and they almost made the game for me.

    I play Fall From Heaven, Rhye's mod, and all their submods...and Civ5 looks, feels, and plays like crap compared to them, heck I think I prefer vanilla civ3 to civ5(Though I will admit I still like Civ3's feel to Civ4's, I miss it's artstyle). Of course, Civ5's basically in beta, and won't be playable until a few patches in. A lot of the features removed in Civ5 make a lot of mods unworkable in the new game, especially religion with FFH.
     
  2. h0sti1e17

    h0sti1e17 Chieftain

    Joined:
    Mar 28, 2010
    Messages:
    30
    Some of the things I can understand, but don't necessarily agree wtih.

    1-Stacks, I hated them. I would like to see and easier way to move large armies, maybe the ability to create a group and move the group (each is still on their own hex) and be able to move land units and use a boat as an escort without having to move it each turn (if my boat moves faster, I don't have protection when going over seas if I auto move)

    2-I like how you get a limited number of horse, or iron or whatever. Somethings like horses should replenish after a certain number of turns, but once and iron mine is depleted it is depleted. An tech that allows for better mining could work where you get the tech your mine value is say doubles, so if you had 4 iron used all 4 you now get 4 more. Or if you used only 2 you now have 6. Something like that

    3-The sliders made it too easy to just crank it one way, get a ton of money, then slide it back.

    4-A combo would work, sometimes you just forget about a city now there is consequence. Your unhappy people in a city could sour cities nearby, making it sort of civ wide, but still effecting each city.

    5-I agree, purchasing is dumb, I like the idea of speeding up production.

    6-Religion is good if deeper. I should be as simple as "we have the same religion we are friends, yay!" Or religion could have little or no bearing on diplomacy, just internal. A more religious nation (regardless of which) would have certain benefits while one that is less religious would have other benefits (sort of like social policies).

    7-The graphics are great, the look better than 4, and overall look nice.

    8-No way, the hexes are great. It creates a deeper though process on setting up armies and cities. Plus it makes for less "square" borders which is nice.


    My 2 biggest complaints are
    1-social policies, there should either be more conflicts (right now only one or two conflict) forcing you to think ahead more, or make you finish the tree before starting a new one.
    2-I would like to see some sort of espionage. Not necessarily like before, but where you can go into a city and leech some of their science or gold, cause slight unrest. You send a spy into a city, you can for example get a percentage of their science, say 10%, your spy is stealing a little of their research. Same with gold, you steal a little from a city, or your spy causes one extra unhappy person. Maybe he can slow production by 10%. Things like that, nothing that would give you a unit or free tech, but can slowly cause them problems and slowly help you.
     
  3. kuukkeli

    kuukkeli King

    Joined:
    Mar 25, 2007
    Messages:
    874
    Location:
    Finland
    Yes please, but limit the maximum size of the stack by some sort of logistics system.

    No thanks, limited resources are good way to give more value to additional sources and trading.

    Undecided on this one. I don't think the old slider was perfect by any means.

    I agree to some degree.

    Indifferent to me. Hasting the production works just as well as buying.

    Yes! This one got my vote.

    I don't really mind the graphics in this kind of games but I agree that IV ones did better job. In V it's at times hard to spot the roads, hills and stuff like that.

    Initially I thought that hexes would be great but really they don't offer that much. On minus side there are things like hard to figure out the areas cities can eventually work (old fat crosses were much easier to visualize). I guess I'd rather have squares but this isn't any big deal.
     
  4. the343danny

    the343danny Emperor

    Joined:
    Oct 12, 2008
    Messages:
    498
    Location:
    Silicon Valley
    Comments in bold. Many people do not agree with any of these things, and most people who agreed agree on only a few things. Im pretty sure you are the underwhelming minority when it comes to wanting to have Civ V truly like Civ 4 (as opposed to those who are labeled as Civ 4.1 supporters by mentioning something they preferred in 4 over 5)
     
  5. Kaedan94

    Kaedan94 Chieftain

    Joined:
    Oct 1, 2010
    Messages:
    3
    No offense to NobleJms, but you aren't speaking for the majority.

    It's pretty clear from your own poll that the current majority is pretty happy with the changes for the most part, but would like to maybe see a couple of things change.


    Oh, and the thing that made me look at this thread: Please please PLEASE do not even think about bringing stacks back. IMO, it made Civ4 a joke. I like the 1upt much better and it makes a lot more sense both strategically and realistically.

    It was pretty lame to just steamroll everyone with a stack of Doom or be shutdown by a billion units in one city.
     
  6. Surgeon

    Surgeon Warlord

    Joined:
    Aug 20, 2002
    Messages:
    154
    LOL a one sided poll absolutely thrashed by the silent majority.
     
  7. tsotha

    tsotha Chieftain

    Joined:
    Oct 1, 2010
    Messages:
    3
    Stacks? Horrible.

    I would like to see religion brought back, and I'd like to see more complexity to the diplomacy system.
     
  8. Neuro

    Neuro Warlord

    Joined:
    Jun 1, 2002
    Messages:
    298
    It seems to me that the OP just wants Civ5 to be Civ4. So why not just play Civ4? It's still the same game you enjoyed for years.
     
  9. ElephantRider

    ElephantRider Chieftain

    Joined:
    Jul 15, 2008
    Messages:
    90
    Location:
    Texas
    Less than 6% voted for the stack. You should edit the title of this thread.
     
  10. Sock Bramson

    Sock Bramson Chieftain

    Joined:
    Sep 27, 2010
    Messages:
    96
    Yeah, the title makes me wonder if this is actually a sophisticated troll-thread the likes of which is rarely seen.

    Remember kids, stacks is wacks. (took me 37 hours to come up with that gem; enjoy :p)
     
  11. Strategy Master

    Strategy Master Chieftain

    Joined:
    Sep 28, 2010
    Messages:
    30
    I still think my stack suggestion (see below) solves all the problems of allowing a stack. It keeps manoverability but removes any combat advantages to stacking. It actually becomes a disadvantage to stack in combat.

     
  12. Lebowski89

    Lebowski89 Chieftain

    Joined:
    Oct 1, 2010
    Messages:
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    Who is we? Stacks are horrible and made combat in civ4 a joke.
     
  13. troytheface

    troytheface Deity

    Joined:
    Mar 26, 2002
    Messages:
    3,262
    agree, the poll's premise precluded me from responding

    stacks were really bad
     
  14. kuukkeli

    kuukkeli King

    Joined:
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    Location:
    Finland
    That's not really stack combat. I'd much rather have a limited size stack that fights as a whole. How to divide damage and other specifics would depend on the contents of opposing stacks. That would practically remove SoD, allow AI to compete on more equal terms than 1UPT and it would have far more army like feel to it (I hate how 1UPT spreads your army far too wide considering the scale of the game).

    That system could still have stuff people like in 1UPT such as flanking (make another high speed stack to flank the enemy) and maybe siege engines could still shoot over one tile to prevent them from taking space from the actual fighting stack (and give defending flankers something to target). Most importantly (IMO at least) it would allow the game to be less about actual combat because the big decisions would be made in empire management instead of the battlefield.
     
  15. TLF

    TLF Prince

    Joined:
    May 16, 2007
    Messages:
    324
    This is what I would like to see. I'd want to combine a unit like swords with spears so the spears could defend against horses, etc.

    I don't want unlimited stacks brought back.
     
  16. Humakty

    Humakty Happy Goblin

    Joined:
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    Location:
    CheeseLand, Lyon
    Stacks were really a totally dumb thing in the first place. There were no incentive of doing anything else than just pilling up infinite numbers of units without any penalty. Limited stacking could be interesting though.

    As for happiness, I could have a city with very low happiness (for whatever reason), and it had no impact on the nation as a whole. At least now we have the impression of playing an empire, not a bunch of city states sharing apparently nothing with their neighbours.

    As for buying units with gold : anyone heard of mercenaries before ? I mean, when you've got the cash, you're nether short on killers !
    It's more debatable regarding buildings, rapid construction usually needs some workforce sacrifice....

    Sliders : just having ten gold mines, and 100 % research shouldn't allow me to totally ignore research buildings. Now you have to make some choices, and you need to build research infrastructure.
     
  17. klokwerk

    klokwerk Prince

    Joined:
    Sep 3, 2006
    Messages:
    433
    Location:
    Paris
    No you can't. You can't talk for them obviously, since 40 % just told you in this poll that they love Civ 5 the way it is, and most of the rest just want one or two small features changed according to the polls.

    Civ 5 is fine, change is good, everything will be fine.

    It was the same thing with every Civ release, from Civ 2 to Civ 5.

    Just adapt to changes, let them surprise you, amuse you, enrich you.
     
  18. TLF

    TLF Prince

    Joined:
    May 16, 2007
    Messages:
    324
    In what alternate universe would unhappiness in Chicago, drag down the happiness of the entire US?

    Happiness and economic strength are local. If the condition develops in enough localities then the nation starts to suffer as a whole.

    Would an entire nation refuse to fight or work because the people in one city were unhappy?
     
  19. Humakty

    Humakty Happy Goblin

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    Location:
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    Hex map : square maps allows for moving faster using diagonal => completely unrealistic.
    Hex are a standard in most wargames....
     
  20. Humakty

    Humakty Happy Goblin

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    Well, if I whip till death half of Chicago population, to build a library, I bet it would have some consequences on national happiness. Anyone having relatives in another city than his own around here ?
     

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