First Look: Scythia

I am surprised that Tomyris looks so choppy in her animation compared to the other leaders. Am I the only one that thinks her movements look incredibly unnatural and not smooth at all?

Also, I'm surprised no Scythian culture bonus made it in. Scythians were known for their gold metalwork and other such fineries as well as their nomadic lifestyle. Currently their bonuses align to be a Mongol-ish civ, with some faith on the side.

But the inclusion of Tomyris and the Scythians is an excellent choice, and one (IIRC) that was requested by Civ V fans. :)
 
Something that just occurred to me given her agenda...

On paper it sounds like she will be the new Huns/Shaka in the sense of being an absolute terror for anyone intent on a peaceful/defensive early game. BUT... suppose you get surprise-declared-on before she attacks you? Would that motivate her into attacking your aggressor? In which case, she could turn out to be quite a powerful friend for the early turtling types.


She is like ghenghis khan in civ 5. If you actually stay friendlly with ghenghis he will NOT BACKSTAB YOU he has a high loyalty rating.

However if you cross his path he will dow or if he decides your land is his youre screwed by forward settling him or starting next to him.

never had problems with khan most loyal leader in civ 5 however likes to warmonger result everyone hates him especially if he kills city states
 
I don't mind the inclusion of the Scythians--an interesting people, though we don't have a lot of good information about them. But I find it curious that, just like Civ V's Huns, other than some early conquering advantages the Scythians are going to play just like a normal, settled civ. The Scythians, obviously, were nomads who never built cities. Here's Herodotus talking about that:

The Scythians indeed have in one respect, and that the very most important of all those that fall under man's control, shown themselves wiser than any nation upon the face of the earth. Their customs otherwise are not such as I admire. The one thing of which I speak is the contrivance whereby they make it impossible for the enemy who invades them to escape destruction, while they themselves are entirely out of his reach, unless it please them to engage with him. Having neither cities nor forts, and carrying their dwellings with them wherever they go; accustomed, moreover, one and all of them, to shoot from horseback; and living not by husbandry but on their cattle, their wagons the only houses that they possess, how can they fail of being unconquerable, and unassailable even? (4.46)

In Civ VI, the Scythians are going to build cities and districts and so forth exactly like everyone else, just with a sprinkling of extra horse units. Maybe that's a good thing. Maybe any attempt to capture their nomadic lifestyle in gameplay would just be incompatible with Civ. But I'm surprised the developers didn't try to make that work, with some sort of mechanic that let them move cities around and live off the land, or something like that. That could have been very interesting.
 
Haig's Official Strategy Guide of defending against Tomyris:

1. Tech forts, start building them.
2. Position spearmen into forts (bonus against cavalry), forget warriors and archers
3. Build Ancient walls in every city
 
I don't mind the inclusion of the Scythians--an interesting people, though we don't have a lot of good information about them. But I find it curious that, just like Civ V's Huns, other than some early conquering advantages the Scythians are going to play just like a normal, settled civ. The Scythians, obviously, were nomads who never built cities. Here's Herodotus talking about that:



In Civ VI, the Scythians are going to build cities and districts and so forth exactly like everyone else, just with a sprinkling of extra horse units. Maybe that's a good thing. Maybe any attempt to capture their nomadic lifestyle in gameplay would just be incompatible with Civ. But I'm surprised the developers didn't try to make that work, with some sort of mechanic that let them move cities around and live off the land, or something like that. That could have been very interesting.

Yeah, I agree. I'm excited they're in the game, but I hoped that Firaxis would've made them more unique with some kind of nomad mechanic. Here's hoping they do introduce a nomad mechanic when the Mongols are added and that the Scythians are retroactively altered towards it.
 
I wonder if Tomyris is speaking Ossetian, are Ossetian speakers hard to find?
Depends on where you look. As pointed above Ossetian has half a million of speakers. Also there are radio and TV broadcasts in Ossetian and a few theaters that put up plays in it. But considering how the screwed up Chuvash, another minority language from Russia that was used in role of the Hunnic language in the previous game that's not a guarantee that they will do it right. But let's hope for the better. :)
 
In Civ VI, the Scythians are going to build cities and districts and so forth exactly like everyone else, just with a sprinkling of extra horse units. Maybe that's a good thing. Maybe any attempt to capture their nomadic lifestyle in gameplay would just be incompatible with Civ. But I'm surprised the developers didn't try to make that work, with some sort of mechanic that let them move cities around and live off the land, or something like that. That could have been very interesting.

First thing that came to mind was the ability to re-arrange districts. That'd be awesome, but possibly a little too niche.
 
Haig's Official Strategy Guide of defending against Tomyris:

1. Tech forts, start building them.
2. Position spearmen into forts (bonus against cavalry), forget warriors and archers
3. Build Ancient walls in every city

Alternatively, if you are playing China, build and put units on that Great Wall between you and Scythia ASAP.
 
Haig's Official Strategy Guide of defending against Tomyris:

1. Tech forts, start building them.
2. Position spearmen into forts (bonus against cavalry), forget warriors and archers
3. Build Ancient walls in every city

Do spearmen still have bonus against cavalry in Civ VI? I thought someone said they didn't, but can't recall where I saw that.
 
Haig's Official Strategy Guide of defending against Tomyris:

1. Tech forts, start building them.
2. Position spearmen into forts (bonus against cavalry), forget warriors and archers
3. Build Ancient walls in every city

4. Get attacked by someone else first. :lol:
 
Haig's Official Strategy Guide of defending against Tomyris:

1. Tech forts, start building them.
2. Position spearmen into forts (bonus against cavalry), forget warriors and archers
3. Build Ancient walls in every city

Pretty sure forts don't come online until the renaissance, so everyone but china is pretty much doomed. :thumbsup:
 
In my first game, I'll pick some random civ and Schythia and will piss her off as a hell. I'll let her erase my civ just to see if she say that she´ll "quench my thirst for blood" when defeat me. That would be cool!
 
I am surprised that Tomyris looks so choppy in her animation compared to the other leaders. Am I the only one that thinks her movements look incredibly unnatural and not smooth at all?

Also, I'm surprised no Scythian culture bonus made it in. Scythians were known for their gold metalwork and other such fineries as well as their nomadic lifestyle. Currently their bonuses align to be a Mongol-ish civ, with some faith on the side.

But the inclusion of Tomyris and the Scythians is an excellent choice, and one (IIRC) that was requested by Civ V fans. :)


I was noticing that too. Hope it's temporary while they move toward a final build. Compared to Cleo, Vicky, and Cathy she looks kind of robotic. But maybe they just haven't "rounded off" the animations yet (is that thing)?
 
Scythia looks quite the menace. Very happy with this, although I was expecting some jewellery related bonus (special mint/forge replacement or the likes) and not a faith bonus.
 
well, the mechanics are different. Surprise Wars give you warmonger points. Hidden Agenda's are determined independently from that, meaning that Tomyris will hate your guts EVEN if the warmonger penalty for the war itself is low.

Who the war is declared on and at what time is irrelevant. Get a casus belli or face her wrath.

I quite like New Civs being introduced and I felt like Scythia was so out there . (I'm surprised it took them 6 games to finally get one of Scythia/Parthia in the game). I don't see how Scythia and Mongolia are mutually exclusive? The Huns and Mongolia were both in Civ 5 and were quite a bit different.
 
Who likes surprise wars though? Or she just dislikes them even more.

A player that declares a surprise war essentially incurs a double warmonger penalty with her.
 
I don't mind the inclusion of the Scythians--an interesting people, though we don't have a lot of good information about them. But I find it curious that, just like Civ V's Huns, other than some early conquering advantages the Scythians are going to play just like a normal, settled civ. The Scythians, obviously, were nomads who never built cities. Here's Herodotus talking about that:



In Civ VI, the Scythians are going to build cities and districts and so forth exactly like everyone else, just with a sprinkling of extra horse units. Maybe that's a good thing. Maybe any attempt to capture their nomadic lifestyle in gameplay would just be incompatible with Civ. But I'm surprised the developers didn't try to make that work, with some sort of mechanic that let them move cities around and live off the land, or something like that. That could have been very interesting.

The Scythians did have some cities and settlements. The fact that they exported 63,000 tons of grain per year to Athens in the 5th century BC indicates that they were somewhat settled. They weren't strictly nomadic.
 
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