First Look: Scythia

I used to disfavour having civs in Civ that weren't historically civilised. But let's face it, nomads are cool. When all DLCs are rolled out I hope we end up with a full slate of steppe pseudo-civs :goodjob:

Scyths, Huns (to include Bulgars), Turks, Uighur, Mongol and Manchu would be boss.

Some mechanic to allow cities to pack up and move around is probably more than the game can handle, unfortunately.

Kurgan rocks as a tile improvement. Time to bring back The Motherland Calls wonder?
 
Well movable cities worked fine in Civ be do why not in civ 6? Maybe each district could be reabsorbed by the city and then be instant built when the city settles down. Or maybe it takes one turn per district to resettle them to balance it. The city should have movement speed of 1.
 
Why move the districts? Just do it as in BE. No cultural border expansion but moving your city around for new tiles.
 
No. Please no moving cities. It is horrible.

Nomads or not, civ is a game with technological progress. If they, Scythians, were to stay till this day, they'd need to evolve, which means settling down. Which they do in game. That is more than enough for me to explain and "immerse away" the fact they're not em... "nomading". Civ is after all about progress and alternative (abstract) history.

If you want some kind of nomadic gameplay for them, then they should play like pseudobarbs, with limited tech progression etc. until they are ready to settle and/or conquer some cities > settling.
 
No. Please no moving cities. It is horrible.

Nomads or not, civ is a game with technological progress. If they, Scythians, were to stay till this day, they'd need to evolve, which means settling down. Which they do in game. That is more than enough for me to explain and "immerse away" the fact they're not em... "nomading". Civ is after all about progress and alternative (abstract) history.

If you want some kind of nomadic gameplay for them, then they should play like pseudobarbs, with limited tech progression etc. until they are ready to settle and/or conquer some cities > settling.

actually I agree for the normal game. But it could be interesting for a scenario.
 
Create a Civilization Ability (for the Huns for example) to raze their own cities (or captured cities)and accrue some benefit from doing so. Restrict it to early eras. Benefits might be Great Person Generation or culture bomb or science/gold boost or some other "reward" that makes sense for razing cities. I would still not allow the civ to raze their last city... but razing their capital would be allowed.
 
I worry for multiplayer balance, in particular with Scythia.

I certainly hope they're not going to balance the civs around multiplayer. The game is more interesting if they're not perfectly balanced. There's nothing wrong with some overpowered civs.

That being said, Scythia does seem VERY powerful in the early game...but with the horse archers only having 1 range you should be able to counter them with a proper wall of spearmen in front of archers (which have 2 range).
 
Yes, it's great point. Most logically it upgrades to Knights, but in any case Horses are their limit. So, the Scythians are still mostly early-game power.

Also, we don't know how promotions are carried from ranged to melee units on upgrade - it was a huge issue in Civ5. Well, we don't know how promotions are carried on upgrade even within the same unit class, to be honest.

From what we've seen, promotions seem to be easily transferable between unit classes, +7 str against melee or +10 when defending, for example. Sounds like it won't be a worry this go round thankfully.

I'm personally planning on playing Scythia as an early warmonger with the goal of pumping out faith while warring with neighbors to prevent them from getting faith going. Then later down the road try for a religious victory through the religious combat system that Civ VI is looking to include. If all else fails I can always fall back on the warmongering path and just nuke my enemies.

Hmm, wonder if the healing after kills applies to religious combat? :devil:
 
Or maybe design a nomad civ that has a unique mounted settler unit that can fight for example (or at least defend), move fast, and settle cities far of (while also giving the civ a certain bonus that helps with maintaining those cities).
 
Yes, it's great point. Most logically it upgrades to Knights, but in any case Horses are their limit. So, the Scythians are still mostly early-game power.

Also, we don't know how promotions are carried from ranged to melee units on upgrade - it was a huge issue in Civ5. Well, we don't know how promotions are carried on upgrade even within the same unit class, to be honest.

Knights require Iron instead of Horses.
 
Moving cities around doesn't make sense, not only because these "nomadic civilization" of Eurasian steppes were actually semi-nomadic, true nomadism without any permanent settlements is actually pretty rare.
 
I can see this Civ being banned in Multi player. In single player, she may not be powerful, but in Multi-player where you are not being limited by Warmonger, I could see other CIVs being greeted by 12 horsemen in early games.
 
I can see this Civ being banned in Multi player. In single player, she may not be powerful, but in Multi-player where you are not being limited by Warmonger, I could see other CIVs being greeted by 12 horsemen in early games.

When she is near, time to invest in spearman?
 
You can declare justified war in 2 cases:
- Against nation which denounced you.
- Against nation you denounced and after X turns from denunciation.

But denunciations are unlocked with some civic not immediately.

So I can't declare war against someone who attacks my allied city-state?

Or my allied AI?

Frack. It's CiV all over again.
 
Back
Top Bottom