Ciceronian
Latin Scholar
Sorry, I was forgetting the limitations of the editor, which will hopefully be better in Civ IV, although the current one still has some flexibility.
I think Last Conformist's suggestion that local units should only be buildable if you have a special resuource within the city radius is a good one, i.e. you can only build balearic slingers on the baleares, or lybian infantry in lybia. And these mercenaries are the only units which have no pop build cost.
As for civ traits, I suggest Seafaring and Commercial for Carthage; Militaristic, Industrious and Commercial for Rome (industrious to represent the strong will of the people and their readiness to work hard for the war effort, and to give Rome an extra advantage with an extra ability); Scientific and Seafaring for the Syracusians; and finally Militaristic and Agricultural for the Gauls. I don't know so much about the Numidians.
Movement cost of roads: about they are the normal 3 but Roman units have the special ability to move 4 tiles along roads? Again, I don't know if this is possible with the eidtor but it would represent the good roads of the Romans, and would enable them to get reinforcements from the northern parts of Italy more quickly, and fight a two-front war against the Gauls aswell if neccessary. Let me know what you think.
I think Last Conformist's suggestion that local units should only be buildable if you have a special resuource within the city radius is a good one, i.e. you can only build balearic slingers on the baleares, or lybian infantry in lybia. And these mercenaries are the only units which have no pop build cost.
As for civ traits, I suggest Seafaring and Commercial for Carthage; Militaristic, Industrious and Commercial for Rome (industrious to represent the strong will of the people and their readiness to work hard for the war effort, and to give Rome an extra advantage with an extra ability); Scientific and Seafaring for the Syracusians; and finally Militaristic and Agricultural for the Gauls. I don't know so much about the Numidians.
Movement cost of roads: about they are the normal 3 but Roman units have the special ability to move 4 tiles along roads? Again, I don't know if this is possible with the eidtor but it would represent the good roads of the Romans, and would enable them to get reinforcements from the northern parts of Italy more quickly, and fight a two-front war against the Gauls aswell if neccessary. Let me know what you think.
