Five take on the world revisited (5CCC - deity)

We're paying 27gpt to Japan, 91g treasury, so at that rate (assuming no demands) we can survice 3 turns w/o going negative. But with 6 taxmen during anarchy, for example, at -15gpt we can survive 6 turns (assuming no demands). The Japanese might not even be around too much longer anyway. I think we should bite the bullet, risk a couple of pop points starvation if necassary, and get into republic asap.
 
Pre-turn - Cities are in order and it's nice to see 2 longterm lux-deals.

So let us switch government, I was thinking of pop-rushing stuff but decide our poplulation is too important atm.

We get 5 turns of anarchy and a couple of taxmen set us to -21gpt right now. We won't lose pop though, which is good. Food in cities is on growth or at least even.

70AD - IT - China and Japan sign peace.

Zulu are building Leo's.

90AD - IT - Sumeria completes Sistine.

We build another AC.

Use negative food for a turn to get down to -13gpt

110AD - IT - Scandinavia wants us to join an alliance against Sumeria. No thanks.

2 turns left and we have 38g and I make it -19gpt, so towns can grow again.

130AD - ---

150AD - We are a Republic with zero gold in the bank. 10% luxes cost us 9gpt and only helps Pasgadae. I MM Pasgadae instead (a clown and a taxman) to no growth, market in 5t and with luxtax at zero we actually make 12gpt.

We have too many useless units and we pay 36gpt for upkeep. I will disband a couple of warriors, one in Gordium makes Aqueduct finishdate one turn earlier. I didn't disband Bubba though, I pay 2gpt out of my own pockets if I have to, just to keep him :)

Switch Bactra to a worker, we need to improve that area quicker.

170AD - Workers remove some jungle outside P-polis and reveals a BG.

190AD - IT - Vikings completes Sun Tzu.
Everyone starts on Leo's. Aztecs starts Copernicus and Sumeria Smiths and Bach :lol:

Bactra worker -> court, disband Bluto there as we build another AC.
Arbela aqueduct -> market.

We could buy iron from Sumeria for every penny we have (30g and 12gpt) but what could we do with that? Better wait until we got some more money. We could buy horses for half the price of iron, but we don't need that right away either.

210AD - IT - Yikes, Sumeria completes both Leo's and Copernicus!

Arbela grows to 7 and I raise luxes to 10%, so Pasgadae can start growing again.

230AD - IT - Japan wants us to fight the Aztecs with them, you got to be kidding, all those knights and muskets will be YOUR downfall. We wait.

250AD - Pasgadae market -> colosseum.

Horses and iron is still for sale if we for some reason want it?

Economy is slowly improving, we have 86g and make 28gpt.

This is certainly a game of patience :)
 
Horses and iron is still for sale if we for some reason want it?

Well Iron would let us build some Immortals and trip our GA.
 
Haha, funny :)

I played another game and completely forgot we haven't had the GA yet. That is an incentive enough I guess :lol:
 
IHT: I can buy iron from Sumeria and China. We have no direct trade route to China, so it could ruin our rep I buy Iron for 13 gpt and 8 gold from Sumeria. The cities are MM-ed perfectly :goodjob:, but I change Pasagadae to growth instead of shields. And change it to an immortal. Bubba is the first immortal of our empire. We shouldn't have killed the others I feel. They could have been immortals as well. Only China is backward and I see no deals with other tribes.

IT: Vikings and Zulu MA vs the Aztecs. Sumeria declares on Japan. Gordium: aquedut->market.

Turn 1 (260 AD) We can't trade with China anymore, so in hindsight I indeed did best to trade with Sumeria.

IT: We get a new AC.

Turn 2 (270 AD) Gordium gets a taxman.

Turn 3 (280 AD) :sleep:

IT: The Zulu and Vikings MA vs Sumeria. Pasargadae: immortals->colosseum.

Turn 4 (290 AD) A started a colosseum in Pasargadae, because it requires us to up the lux tax at size 10.

IT: Persepolis: colosseum->immortals

Turn 5, 6 (300, 310 AD) :sleep:

IT: We get a new AC, China establishes an embassy in our capital.

Turn 7 (320 AD) We renew our Dyes for Wines and Incense deal with the Aztecs and only get 7 gold extra.

IT: China and Sumeria MA vs Japan. Persepolis: immortals->immortals, Arbela: market->courthouse.

Turn 8, 9 (330, 340 AD) :sleep:

IT: Persepolis: immortals->immortals.

Turn 10 (350 AD) Absolutely brilliant! Just when we have gpt back (we now make 53 gpt) China discovers Engineering. This allows us to go for a 2fer.
I take a chance and renegotiate peace with weak Japan. They now are willing to give us Monoteism for 41 gpt. 15 gpt less than other tribes. They are weak but I epxect them to survive 20 turns. They have an isolated city east of the Viking lands. A tribe they are at peace with. Monotheism and 35 gold give me Engineering from China. I sell the wm for 15 gold to Sumeria and Vikings.
I swap Pasargadae to cathedral.

We have a decent military. I don't mind pointy-stick research in the near future.
 
I sell the wm for 15 gold to Sumeria and Vikings.
:eek: Can we really be THAT far behind. :eek:

I got it
 
We are behind, but if we focus on the required tehs we should be ok. The AI generally beelines to Navigation and can get that tech pretty quickly. There are a lot of wars going on now, which should slow the techs speed. And we know that the AI takes a lot of turns to discover the government techs in the IA. And then there's the GA we still have to get.
 
350 AD (pre-turn)
What bites is the only valid war target of Netherlands isn't at war with anyone. They haven't had a GA, and they have Swiss mercs deployed.

We have almost completely thrown away the advantage of being Persia.

I upgrade our six spearmen to pikes. We should have the maximum fighting strength.


360 AD
I don't make sense at this point, but we could ship Sumeria Ivory and $1/turn for Spices and Horses. I do want to take advantage of our Ivory, so I ship it to Sumeria for spices, $35 and tm. Every buck we can squeeze helps us out.

I get away with demanding $12 from Japan. :D

I buy the Aztec tm for wm and $23.

Our trade route to Sumeria goes through Dutch waters. :wallbash:
(IT) China wants an alliance vs. Japan. Sorry, but I have active deals with Japan.


370 AD
(IT) Netherlands and Scandinavia ally vs. the Aztecs.


380 AD
(IT) The Aztecs complete Bach's


390 AD
Japan's map knowledge is so bad we can sell them wm for a worker!


400 AD
We know have a valid LAND route to Sumeria.


410 AD
What a complete rip off. It is now 6 turns and no new AC. We don't have metallurgy, so I don't know what is going on.

I see great news in the Sumeria just sent to workers that should add a second valid land route.


420 AD
I buy the Dutch TM for wm and $18.
(IT) Of course the frelling Dutch make a demand when a ton of their troops are inside our borders. I have to choice but to give him $26.

We are beyond deep you know what - Sumeria starts NEWTONS!


440 AD
The bad news continues are Sumeria builds Smith's.



Summary:
I can't remember the last game where it was this bad for tech. I have to keep telling myself it isn't over till it's over. However, we have 0% chance of the scientific slingshot. We are at least 9 required techs behind the leader.

I came very close to saying screw it and go after the Dutch even though we would have probably gotten slaughtered.

I would let the Dutch and Aztecs beat each other up for awhile. Our goals are to burn Middleburg and Rotterdam to the ground. That eliminates all culture pressure on our cities.

IMHO if we can't start a war within 20 turns we have no chance to win. The team needs to decide the target now.
The trouble is Sumeria needs to be the target to stop the leader, but then we have no way to get iron.


http://www.civfanatics.net/uploads7/5CCR-450AD.zip
 
LKendter said:
I don't make sense at this point, but we could ship Sumeria Ivory and $1/turn for Spices and Horses. I do want to take advantage of our Ivory, so I ship it to Sumeria for spices, $35 and tm. Every buck we can squeeze helps us out.

LKendter said:
What a complete rip off. It is now 6 turns and no new AC. We don't have metallurgy, so I don't know what is going on.

Do we have ivory for an AC? :mischief:

We didn't throw away our advantage of being Persia. We started on a horrible spot and did did quite well considering the circumstances. But I agree, we are far behind. I like the idea of attacking someone very soon, probably the Dutch. Despite their 1.4.1 defense. We would ALSO get a GA in this war. We can reach 3 cities in one turn and this would seriuosly hurt the Dutch. We should be aware that the war may take at least 8 turns though. We were at war before.
 
:wallbash: I am a total frelling idiot. :wallbash:

I completely forget about the ivory requirement for pumping out the AC.
 
Well didn't get to play a single turn, due to a napper who didn't nap :(, but don't think we are in any position to attack the Dutch they have unit in our territory and don't like the idea of facing the UU.

I think we may be able to join the fight with the other vs. the Aztecs

Comments??

Hotrod
 
Hotrod said:
I think we may be able to join the fight with the other vs. the Aztecs

Comments??

We have open luxuries trades with the Aztes, and we are dependent on them for two luxuries! Watch when you declare.

We do need a war somewhere, though we still must deal with the dutch at some point. I don't want a city to flip on us.
 
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