FIXED_GEM_ preset_No_Custom_Civs

Except that that is illogical behavior by the current game rules. When an AI's favorite religion is founded by anyone anywhere in the world, the religion automatically spreads to him, too. So no need to keep a Great Prophet on standby for that.
He'll then found any other religion he can since each player gets one to found.

On this matter, I hate limited religions so wasn't interested in making it really strategically deep.
 
Updated map:

- Removed starting Storms from plots.
- Tweaked default game speed and options (you can play map with "custom scenario" if you don't like my choices)
- Revised coral and kelp: removed from sea tiles (but kept some coral in sea tiles in eastern Australia), removed from tiles with a bonus resource, reduced density in areas full of them and placed some in empty areas.
- Much more sea tiles in Oceania now.
- Replaced marginal polar tiles at the extreme South of the map with standard ocean.
- Some more resource tweaking around.
- Removed "duplicated" civs: Scythia (Mongolia as base), Cholan (India as base), Congolese (Ethiopia), Apache (Native America), Cantonese (China).
- Updated internal map description (for V38) and changed map name to be less confusing.

Updated spawn file:

- Reduced max density of sea animals.
 
MInor map update:

- Taiga terrain at extreme of South america.
- Placed 2 more horses in Africa.

Updated spawn file:

- Reduced density of land animals. I played prehistorik era and I'm satisfied with less animals around. Still plenty to hunt, I may even reduce them a bit more in the future.
- Fixed spawning of some animals and corrected spawning area of others (lemur, elasmotherium, armadillo, zebra, cuscus, ¿rockhopper?)
 
Map update:

- Reduced coral and kelp around (I didn't realize they expand with time, slowing and difficulting travel by sea)
- More balancing of resources
- Native american always too weak --> start a bit west so they can access more hammers early
- Vikings start a bit west too
- Zulues start in South Africa now

Spawn file:

- Fixed spawning of some animals and corrected spawning area of others (grizzly, moon bear, javan rhinoceros, rockhopper, warthog, tasmanian devil, komodo, artic tern, probably some more that I'm forgetting now)
- The only animals I failed to see spawning are galapagos penguin and galapagos tortoise, I don't know why.
- Tinkered with iTurns in spawnfile to attempt to reduce a bit more animal spawning. Nothing drastic, there are still plenty of animals to hunt before map is full of cities.
 
Map update:

- Reduced coral and kelp around (I didn't realize they expand with time, slowing and difficulting travel by sea)
- More balancing of resources
- Native american always too weak --> start a bit west so they can access more hammers early
- Vikings start a bit west too
- Zulues start in South Africa now

Spawn file:

- Fixed spawning of some animals and corrected spawning area of others (grizzly, moon bear, javan rhinoceros, rockhopper, warthog, tasmanian devil, komodo, artic tern, probably some more that I'm forgetting now)
- The only animals I failed to see spawning are galapagos penguin and galapagos tortoise, I don't know why.
- Tinkered with iTurns in spawnfile to attempt to reduce a bit more animal spawning. Nothing drastic, there are still plenty of animals to hunt before map is full of cities.
Maybe their spawn limits are outside of your map latitude limits.
 
Hi,
I recently started a game with this map on version 38.5 and I have an issue : no religion is founded. No Druidism, no Shamanism,... I think I discovered the tech Tengriism first, but nothing happened (no religion and no prophet).
Does anyone have the same problem? How could I fix this (without restarting the game if possible..)

Well, I downloaded this and started playing it with current SVN (Feb 2019). My settings are no religion limits.
I notice, that only two religions spread / are found: Druidism (founded by me) and Shaanism,.made by Egyptian. That's all.
After more than 1000 turns still no other region there, the other civs either have no religion or have one or both of this two existing.
For me it looks like the GEM_27civs.CivBeyondSwordWBSave has a preset for "no religion buildings" and is designed for a 2-human-player- game, as there also is set fix alliances and by that only two religions possible in total.
 
GEM_27civs.CivBeyondSwordWBSave
Not sure that Map script is compatible with C2C anymore. Is this the one made by Harrier?
 
Not sure that Map script is compatible with C2C anymore. Is this the one made by Harrier?
Minor nitpick:
This one scenario, not map script :)
Scenario is map, that already was generated and possibly edited.

We don't have GEM_27civs scenario, maybe its updated version exists under different name - could be one of those FIXED_GEM scenarios.
 
Minor nitpick:
This one scenario, not map script :)
Scenario is map, that already was generated and possibly edited.

We don't have GEM_27civs scenario, maybe its updated version exists under different name - could be one of those FIXED_GEM scenarios.
We used to have it in our set of maps. Don't care whether it's a scenario of a saved map or the Map generator. Point is it was at one time part of the C2C private maps. That better now raxo?
 
We used to have it in our set of maps. Don't care whether it's a scenario of a saved map or the Map generator. Point is it was at one time part of the C2C private maps. That better now raxo?
Couldn't find that map in SVN logs.

I guess someone meant to add it and then forgot about that map.
 
GEM_27 civs is Fixed_GEM... scenario with further editing. I just changed its name to a less confusing one.
 
Not sure that Map script is compatible with C2C anymore. Is this the one made by Harrier?

I did not make a GEM map scenario. In late 2014 I edited the "Fixed_GEM_Nopresets" map using Notepad only, after requests by Talin2009 because no one was working on GEM at the time. I could not load the map on my computer then, not enough memory. So Talin2009 tested it. Can not remember how I got involved - may have been todo with how custom civs worked then. Not touched it since.
 
CTD - see here
https://forums.civfanatics.com/thre...ter-the-20th-of-february-2018.629241/page-158

Edit
as here on page 1 the downlodable file is "GEM_27civs.CivBeyondSwordWBSave" and not packed in a zip or 7z, it is not to see what fle version and file date it is. I strongly recommend that you pack the *.CivBeyondSwordWBSave so that the original file date is to see. (or rename it with file date)

Edit2
SVN delivers two maps in /PrivateMaps/, looks like same, don't know difference, but they have different size
FIXED_GEM_ preset_No_Custom_Civs.CivBeyondSwordWBSave
Fixed_GEM_modified.CivBeyondSwordWBSave

Edit3
the file from here page 1 has dfferent name = GEM_27civs.CivBeyondSwordWBSave and file size 1780 kb only, the two delivered with SVN are 1847 resp. 1849 kb big.
But all three have same 27 civs and same presettings. Confusing as no descriptions what the SVN delivered files are exactly.
 
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I don't know what you mean Dreifels, Khmer civ is not set up in scenario, it is Siam in same regional place, I didn't change them.

Did you edited scenario to play as Khmer then? If so, maybe something went wrong.

The scenario evolved this way: the original file in mod is "FIXED_GEM_preset_No_Custom", then "Fixed_GEM_modified" is same scenario updated to C2C v38 assets, and last "GEM_27civs" is same scenario with further edits to terrain, resource placement and civs.

I would avoid using "FIXED_GEM_preset_No_Custom" because it is outdated and even have wrong resources placed on map, and maybe that can lead to bugs.
 
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I don't know what you mean Dreifels, Khmer civ is not set up in scenario, it is Siam in same regional place, I didn't change them.

Did you edited scenario to play as Khmer then? If so, maybe something went wrong.

The scenario evolved this way: the original file in mod is "FIXED_GEM_preset_No_Custom", then "Fixed_GEM_modified" is same scenario updated to C2C v38 assets, and last "GEM_27civs" is same scenario with further edits to terrain, resource placement and civs.

I would avoid using "FIXED_GEM_preset_No_Custom" because it is outdated and even have wrong resources placed on map, and maybe that can lead to bugs.
1) I play your downloadable version of page 1 here, GEM_27civs.CivBeyondSwordWBSave, not edit any. (and I play as German)
2) your file name says 27 civs... but there are 26 civs in it only, so I suspect that the 27th is missing
3) when I open wordlbuilder, as 27th civ is khmer
4) in between I have more of such civs, and I believe it is a thing of revolutions being activated. Confusng is, that some civs have revolution and continue as new civ with one own city, while other found a new civ w/o having a city and w/o settler. This may happen in khmer case, what made me confuse, as it was the first time I notice such.
4) also in the GEM_27civs.CivBeyondSwordWBSave there are ressources set wrong, made random? I.e. horses in America, Lama in Africa, etc. etc.
 
I verified the scenario is set up with 27 civs and you can select 27 at start.

Maybe playing as german is causing issues. I play in english even if I am spanish, just to avoid possible conflicts.

Revolution could spawn more civs, sure. Maybe spawned civs from Rev is bugged? I never played so far with Rev to see new civs emerging, so I can not tell.

I am aware of resources that seems out of place. Like chocolate in Europe being neccesary for constructing Belgium culture, though it's originally an american resource; or like horses in America, etc. They are there because they are prerequisites to build some cultures buildings, so that cultures can stay true to their regional location (mostly). You can think of them in terms of a full timeline spectrum, not restricted to ancient origins. In time, these resources will be available there, after Discovery, trading ,etc. Changing resource prerequisites for cultures to avoid these strange starting resource locations are beyond the scope of this scenario and my abilities anyway XD.
 
i am aware of resources that seems out of place. Like chocolate in Europe being neccesary for constructing Belgium culture, though it's originally an american resource; or like horses in America, etc. They are there because they are prerequisites to build some cultures buildings, so that cultures can stay true to their regional location (mostly). You can think of them in terms of a full timeline spectrum, not restricted to ancient origins. In time, these resources will be available there, after Discovery, trading ,etc. Changing resource prerequisites for cultures to avoid these strange starting resource locations are beyond the scope of this scenario and my abilities anyway XD.

Or, if playing a pre-Columbus map, you can wait till you get the Great Farmer and then wait till you can trade those resources.

The reason civs like Belgium use chocolate etc. (which they are now famous for) is due lo the limited number or resources available to allocate to civs for cultures. Each civ needs a base culture and unique resource.
 
@Fermongu,

This map is in need of attention please.
 
apart from wrongly placed resources, which should be corrected and generally better match the real occurrence, I miss wild spawning elephants, camels, giraffes. (especially in Europe it looks all random, not according reality)
BTW: the GEM ist the biggest map I can run on my system with acceptable turn time (i7 with 3.3 GHz), so it is my preferred map.
 
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