Altisma
Warlord
- Joined
- May 31, 2012
- Messages
- 271
Yes, this is pretty much the thing. Ranged are good against melee, Cavalry are counter to Ranged, and Pikes are counter to Cavalry, but where does that leave Swords? Pretty much out in the cold.
As I see it, Archers, Cavalry and Pikes should be your favored choice for field combat. Siege and Swords should be your choice against cities. This is why I've advocated the following changes:
- Swords get a bonus against cities.
- Archers get a penalty against cities, like Horses.
- Siege weapons start with Cover I.
- Pikes get cut in strength but increased bonus against Cavalry.
- Cavalry get an overall strength boost.
These changes will mean that Pikes become an overall worse choice than Swords except for countering Cavalry, making them specifically defensive units. CB city rush becomes much less viable, and Catapults will actually have a chance of doing damage to a city and not just be killed first turn it moves into range before it even gets to set up. Cavalry become your all-round skirmisher unit effective for taking out particularly Ranged and Siege units, whereas Swords will actually be able to play an active role in sieges.
Ok lets not make pikes useless, that's what will you do in the competitive playing field with that suggestion. But for now just focus on the range problem on hand.
The issue is not just range units being effective against cities. 5 Composite Bowmen will always beat 5 Swordsmen or 5 Horsemen or 5 spearmen. This is simply because they can all concentrate fire on one unit at a time while melee at best can get 2 units adjacent to a range unit.