Onionsoilder
Reaver
- Joined
- Mar 19, 2007
- Messages
- 3,173
I'm considering working on a new unit that will function more like a spellsword then a mage. This Geomancer unit will be able to use weapons but unlike the Amurite Battlemage won't actually learn spells from promotions. Instead, when they are ontop of a mana node they can attune themselves to match the node. When they attune themselves they gain either a spell or a passive effect.
Passive Abilities:
Earth - Resilience: +3 Defense Strength
Water - Calm Mind: Immune to Dominate, Charm Person, Enraged, Fear
Air - Quickstep: +2 Movement Range
Fire - Frenzy: +3 Attack Strength
Ice - Steeled Nerves: +1 Strength; Immune to Fear
Body - Vitality: Heals an additional 30% in all lands; Heals while moving.
Mind - Comprehension: +30% Withdrawl Chance; Gains +50% EXP from combat
Life - Purity: Immune to Disease, Wither, Poison, Mutation
Shadow - Shadowstep: Invisibility to most units
Chaos - Corruption: Mutates Unit; Mutates other units engaged in combat/in stack.
Active Abilities:
Creation - Rejuvenation: +3
+3
+3
; Removes Mana node.
Death - Terrify: -20% Strength in targeted tile; Fear in targeted tile
Dimensional - Warp: Teleports targeted unit to caster's position
Enchantement - Enrichment: Enriched Improvement(+1
+1
+1
; Requires Mana Node)
Entropy - Degeneration: Deals 40-60% damage to target unit
Force - Momentum: Adds Momentum promotion to all units in tile(+50% attack strength; -50% defense strength)
Law - Order:
increases by +10% for every unit on tile
Metamagic - Manifestation: -4
-4
-4
; Creates raw Mana node.
Nature - Twisted Growth: Entangles(Can't Move) units on targeted tile.
Sun - Holy Flare: Deals holy + fire damage to all units on targeted tile.
Thoughts? Ideas? Opinions?
Passive Abilities:
Earth - Resilience: +3 Defense Strength
Water - Calm Mind: Immune to Dominate, Charm Person, Enraged, Fear
Air - Quickstep: +2 Movement Range
Fire - Frenzy: +3 Attack Strength
Ice - Steeled Nerves: +1 Strength; Immune to Fear
Body - Vitality: Heals an additional 30% in all lands; Heals while moving.
Mind - Comprehension: +30% Withdrawl Chance; Gains +50% EXP from combat
Life - Purity: Immune to Disease, Wither, Poison, Mutation
Shadow - Shadowstep: Invisibility to most units
Chaos - Corruption: Mutates Unit; Mutates other units engaged in combat/in stack.
Active Abilities:
Creation - Rejuvenation: +3



Death - Terrify: -20% Strength in targeted tile; Fear in targeted tile
Dimensional - Warp: Teleports targeted unit to caster's position
Enchantement - Enrichment: Enriched Improvement(+1



Entropy - Degeneration: Deals 40-60% damage to target unit
Force - Momentum: Adds Momentum promotion to all units in tile(+50% attack strength; -50% defense strength)
Law - Order:

Metamagic - Manifestation: -4



Nature - Twisted Growth: Entangles(Can't Move) units on targeted tile.
Sun - Holy Flare: Deals holy + fire damage to all units on targeted tile.
Thoughts? Ideas? Opinions?