0d1n3oo3Broad said:hey roger,
are you going to update this mod for warlords? or does it already work?
i really need it. can't live without anymore
Agreed. We need to see this in warlords
0d1n3oo3Broad said:hey roger,
are you going to update this mod for warlords? or does it already work?
i really need it. can't live without anymore
0d1n3oo3Broad said:hey roger,
are you going to update this mod for warlords? or does it already work?
i really need it. can't live without anymore
Arquimedes said:Download link still broken???
Never mind...
Impaler[WrG] said:RB: Do you mind if I borrow your Linberg Wonder for my NewWonders pack, its just a simple XML <DomainExtraMoves> bonus not dependent on the DLL right?
Tholish said:For me, the second download link leads to something called Rogepost, but there is no way offered to download anything from it, just an offer to upload.
Guess I'll just use the Mongoose mod, it looks like it incorporates this one.
keldath said:hi roger,
i also cant dl the mod
and i have no blocking prog,
pehaps you can ul to another site?
i really want to use this
oh and will there be a warlord version? though i already merged your flying mod in seomod to wl
Quetz said:Roger,
Is it possible to make it so that fighters/etc can intercept units with bFlying, such as missiles? Just curious for a minor project I am considering.
Ket said:Roger, do you know what controls the nuke animation. I'm having some difficulty in my mod, which includes parts of Air Forces, DCM, and Flying (mostly the support for the bflying tag)
My Missile units are nuking properly but do not display the nuke nor do they fly over any clues?
Ket said:Should that get tossed in CVUNIT:NUKE or someplace else?