The last few versions have seen a rework of the science system, and despite my massive complaints it is probably here to stay.
Anyways from what I've noticed in my games and from what I've picked up civs with foodbased UAs and UIs (and I suppose UBs) are doing a lot worse now than they were before. To just avoid having to rebalance everything I would just suggest slightly lowering the food required to grow a city on every level by maybe 5% or something along those lines, just to slightly increase the value of food.
Thoughts?
Anyways from what I've noticed in my games and from what I've picked up civs with foodbased UAs and UIs (and I suppose UBs) are doing a lot worse now than they were before. To just avoid having to rebalance everything I would just suggest slightly lowering the food required to grow a city on every level by maybe 5% or something along those lines, just to slightly increase the value of food.
Thoughts?