Vehem
Modmod Monkey
- Joined
- Nov 22, 2005
- Messages
- 3,219
Slight change to the Clan Worldspell:
The overall effect - all barbarian orcs rally to your call, but slowly start to lose interest over the following turns unless you pay to keep them. All of these orcs can attack your enemies freely however.
An emergent side effect - as the units are hidden nationality, they are valid targets for the units that turn back to being Barbarians. This means that your horde doesn't just fizzle out - it will turn on itself as the orcs battle to usurp control of the horde. Not an intentional effect - but I like it
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In truth, only 95% of orcs actually convert to you, as the 5% chance to convert back to Barbarian is checked immediately upon gaining the promotion (as is always the case). Again - this is fairly flavourful, with a few hardliners ignoring your call.
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The rationale behind the change is that when people use the spell, they are forced to disband most of the gained units due to maintenance costs. The normal converts tend to be scattered and unable to do much for the Clan other than meet other nations.
With the changes, the units can be used to freely smack around those others nations a little and don't cost a thing to support. You don't get to keep them for long (unless you choose to pay) but you get more of them for the short time you do have them.
- When cast, all orc barbarian units convert to Clan control (previously was only 50%)
- All converts gain the "For the Horde" promotion
- For the Horde promotion grants Hidden Nationality and free unit support - but also a 5% chance per turn to go barbarian.
- A spell (requiring For the Horde promotion) allows the player to pay gold to remove the promotion and permanently gain the unit.
The overall effect - all barbarian orcs rally to your call, but slowly start to lose interest over the following turns unless you pay to keep them. All of these orcs can attack your enemies freely however.
An emergent side effect - as the units are hidden nationality, they are valid targets for the units that turn back to being Barbarians. This means that your horde doesn't just fizzle out - it will turn on itself as the orcs battle to usurp control of the horde. Not an intentional effect - but I like it
===
In truth, only 95% of orcs actually convert to you, as the 5% chance to convert back to Barbarian is checked immediately upon gaining the promotion (as is always the case). Again - this is fairly flavourful, with a few hardliners ignoring your call.
===
The rationale behind the change is that when people use the spell, they are forced to disband most of the gained units due to maintenance costs. The normal converts tend to be scattered and unable to do much for the Clan other than meet other nations.
With the changes, the units can be used to freely smack around those others nations a little and don't cost a thing to support. You don't get to keep them for long (unless you choose to pay) but you get more of them for the short time you do have them.