For the Next Patch

I looked at the INI files, and it looks like custom scenarios are already allowed, but you probably have to load the mod first. I don't know how it behaves, but I plan to change it to three maps:
-The Galaxy X Civs: this would have some civs removed from the map as well as the independent cities. How many civs do you think I should take away? Current thoughts are the Orions, Vaadwaur, Tholians, and Breen. Possible others are the Kazon, Vidiians, Ferengi, and Cardassians.
-The Galaxy 17 Civs: this would be the current map without independent cities
-The Galaxy Independent Cities: the current map

Do you think I should change the moves to match the warp speeds? This would only affect the Galaxy and would come with increased Borg movement and having each tile with a base 2 movement cost. Any thoughts either way on the idea of giving the Borg the Subspace Corridors tech (or the random DOW from genetically engineered civs in The Eugenics Wars)?
 
A thorough explanation there! I was just giving an example though... Anyway, I appreciate you looking into the Galaxy scenario, deanej. Keep it up!:)
 
While doing some modding, I added a building (via modular) that provided a free resource. I assumed it would work, but while testing something else I discovered that my resource did not appear on the city screen. I didn't WB the building in, I gave myself a Great Engineer and hurried it's production. I know for a fact my city had no access to it, because a unit that I added dependent on that resource was unbuildable. Yet the building was in my city. It's no problem for me because I can make the unit dependent on the building, not the resource. But...

...I remembered that the Krenim Temporal Calculator provides one free Plasma resource. So, I started a Krenim game and set my city to work on building a KTC. The same thing happened- I had the building in my city but a Plasma did not appear on the city screen.

Now, it's possible I messed something up while modding. But it's also possible that I didn't. Can anyone else confirm this?
 
Yes, that worked. Perhaps this should be documented somehow? Or is it already documented? Cargo Holds' text only says it gives "+1 City Trade Routes" and allows "Trade on Space." Did I miss something?
 
I'm not sure how the free bonus works, but it may just add it to the plot behind the scenes, in which case it may not be possible for the city to access it (as it has no route on the tile, unlike regular civ where cities start with roads). I don't think plasma is useful until the Voyager/Future era anyways, so it doesn't impact the mod by default. I'll put a note of it in the notes for modders section of the full readme.
 
That's a significant improvement!:goodjob: Although I actually quite like the independent systems; I'm not really requesting less playable civs, rather that the scenario be Custom Game playable - although that may amount to the same thing, in which case I guess demand still exists.:crazyeye:
 
You can already; you have to select your civ first (and you can't change/remove civs like this), but you can select different options/victories.

That's not what I mean: normally selecting smaller map size will allow deselecting certain civs (I don't care about changing options/victories, they're fine as is), but now if you start the scenario all civs are already fixed. (Unless I'm missing something...)
 
IN THE MILENIUM THE bombard take 0% every time

Yes, I noticed this as well.

Really annoying because I had to waste a lot of Negh'vars trying to neutralize my enemy's defenses.

Oh, also, Subspace Weapons are only useful for defense in Millennium. Because they can't be rebased to a starbase and no carrier units exist to load them directly on, and they have a limited range so I can't fire them at an enemy system.
 
I looked at the INI files, and it looks like custom scenarios are already allowed, but you probably have to load the mod first. I don't know how it behaves, but I plan to change it to three maps:
-The Galaxy X Civs: this would have some civs removed from the map as well as the independent cities. How many civs do you think I should take away? Current thoughts are the Orions, Vaadwaur, Tholians, and Breen. Possible others are the Kazon, Vidiians, Ferengi, and Cardassians.

I would prefer a Alpha Quadrant only setup + the Borg. (So exit Vaadwaur, Kazon and Vidiians, reducing total civs to 14; a custom setup I'd consider ideal, though. Couldn't load the scenario as Custom; am I missing something?)

Here's another shot, "Federation research during anarchy":
 

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Models I have done so far...
Bajoran sail ship
K'vort
Scimitar
I.I.S. Enterprise (NX-01 with Terran decals)
USS Opaka

Work in progress...
USS Agustus
2 Grigari ships

On the drawing board...
Narada
Orbital Weapons Platform

I used to do all the models, animations, and test in game at once, but the art pak'ing process has slowed that step down for me a great deal so I'm gonna wait until I have all the models done and then do the in-game testing.

Questions I have for anyone who've read the DS9 Millenium books (as I have not):
USS Opaka - can anyone tell me what size ship this would be comparable too? Ie crewsize? That would give me a rough idea on how big it should be compared to say Voyager or Ent-E
USS Agustus - Same deal as above, i got the idea of what it should look like but not how big it should compare to other ships.
 
I would prefer a Alpha Quadrant only setup + the Borg. (So exit Vaadwaur, Kazon and Vidiians, reducing total civs to 1.

That's a good idea. Perhaps with a resized map, with the Borg spawning on the "northeastern" edge of the map in 2365, and the Dominion (who I think should also be included) spawning next to Bajor in 2373, both with a massive fleet.

I have another request: yellow stuff on all Terran Empire ships (except the Defiant). It's not canon and stuff, but it looks very cool IMO, and could perhaps be included in the mod as an option, like the high-res Fesarius.
 
Since the Federation founding adds Earth, Vulcan, Andoria, and Tellar to the same team, all of them would have to be in anarchy at the same time to stop research (as techs/research are based on the team and not the player).

Note: with custom scenario, you start with a civ selection screen identical to the nomal one. After that there should be a screen to select game options. Since this is a scenario and not a map script there aren't options for map sizes/civs.

As for resized map, will have to say no (as some stuff is hardcoded to specific plots) but I am open to an Alpha Quadrant only version (perhaps with barb cities to represent the removed players if it doesn't slow things down).

I used to do all the models, animations, and test in game at once, but the art pak'ing process has slowed that step down for me a great deal so I'm gonna wait until I have all the models done and then do the in-game testing.

Questions I have for anyone who've read the DS9 Millenium books (as I have not):
USS Opaka - can anyone tell me what size ship this would be comparable too? Ie crewsize? That would give me a rough idea on how big it should be compared to say Voyager or Ent-E
USS Agustus - Same deal as above, i got the idea of what it should look like but not how big it should compare to other ships.

Two notes for the .fpk files: they need to have "store full paths" set and compression level 0.

The Opaka was described as nearly a kilometer long. The Augustus class ships were described as twice as long as the Defiant and half its width (shaped like daggers).
 
The Opaka was described as nearly a kilometer long.

Crap that is long, the Sovereign class was less than 650m and its model stretches the boundary of a movement tile. i don't know if we can realistically get that on a tile.
 
Indeed. Compared to a Borg Cube they're still "smal". Anyway, :thumbsup: on the Alpha quadrant version, deanej, and the model work, Jaydn!:D

Since the Federation founding adds Earth, Vulcan, Andoria, and Tellar to the same team, all of them would have to be in anarchy at the same time to stop research (as techs/research are based on the team and not the player).

I know - I just thought it a fun shot from a fun scenario!;)
 
Models I have done so far...
Bajoran sail ship
K'vort
Scimitar
I.I.S. Enterprise (NX-01 with Terran decals)
USS Opaka

Work in progress...
USS Agustus
2 Grigari ships

On the drawing board...
Narada
Orbital Weapons Platform

I used to do all the models, animations, and test in game at once, but the art pak'ing process has slowed that step down for me a great deal so I'm gonna wait until I have all the models done and then do the in-game testing.

VERY, VERY GREAT NEWS !!!:goodjob::goodjob::goodjob::)
 
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