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[GS] Forced to move at start, what would you do?

Discussion in 'Civ6 - General Discussions' started by Vandlys, May 27, 2019.

  1. Vandlys

    Vandlys Chieftain

    Joined:
    Mar 8, 2017
    Messages:
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    Location:
    New Atlantis
    I recently began playing on shuffle maps, with random civs. Today I drew Inca from the hat, and started in this wonderful spot (it's a horrible map for Inca, there are -no- mountains, and virtually no hills). Playing this way has given me some interesting maps and scenarios, but this is something I have never seen in my 1600+ hours of playing Civ VI.
    I settled on the stone because I couldn't be bothered figuring out the best spot, and within 100 turns forfeited the game.
    I'm curious to see if anyone else came across this, what they think of it, and what they would have done in this situation.


     
  2. iammaxhailme

    iammaxhailme Chieftain

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    Jun 4, 2015
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    No mountains, I'd reroll.

    If you really don't want to do that... go between the pantanal and crabs.

    Anyway, I get things like this sometimes if I have legendary start on, which lets you start very close to world wonders. Sometimes even on top, like here.
     
    Banazir864 likes this.
  3. Vizurok

    Vizurok Magyar Soldier

    Joined:
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    Location:
    Hungary, Sátoraljaújhely (spell it)
    Personally, I would have moved my settler to form a canal city between the sea and the lake. You can found the city on turn 2 and will still recieve the era score for settling the Pantanal and now you're up for a nice and easy Pyramids beeline. Stones will bring the Masonry Eureka, and you will have the trees for an easy chop. I reckon that you can easily chop in the Oracle as well for a deep culture game while starting to feed on the crazy Pantanal yields.

    Of course, this setup removes the invaluable 2 culture tile from the first few turns, but while you wait for the border growth, you can still work a nice 2f2p tile and will get to an even nicer 2f3p tile soon enough.

    Would you be kind enough to share the setup and the seed? I would be interested in trying out my luck with this anti-Inca environment.
     
  4. Vandlys

    Vandlys Chieftain

    Joined:
    Mar 8, 2017
    Messages:
    330
    Location:
    New Atlantis
    Sure, but it's heavily modded. Give me a minute and I'll post the details.

    Settings
    Tiny map
    Shuffle map
    Ancient Era
    Prince difficulty
    All victories except for Score
    Unlimited turns
    Legendary start
    Standard resources
    Standard speed

    Map seed 2019792963
    Game seed 2019792964

    Expansions and DLC
    all of them (save cat scout).

    Mods
    AI free settler on deity only
    Jungle Mills
    More barbarian exp
    More barbarians
    More natural beauty
    No embarked flying units
    Notification log
    Pokhiel's temple of poseidon
    Prismatic - Colour and jersey overhaul
    Proverbium
    Radial meassuring tool
    Removable districts
    Silent start
    Sukritact great blue hole
    Sukritact resources
    Sukritact Tonlé sap
    Tactical camera by Tom Illar
    TCS Free walls for City States
    Terra mirabilis
    Tomatekh's historical religions
    Truly abundant resources
    UI plugins framework
    Zebenji's additional religions
    Zee's decommission powerplant

    Is that everything needed? I never worked with map and game seeds before.
     
    Last edited: May 27, 2019
    Eurritz, pokiehl and Vizurok like this.
  5. Archon_Wing

    Archon_Wing Vote for me or die

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    1 NE of the stone and then settle another city on the rice to the south. This will make the best use out of the natural wonder tiles, giving you good early game culture and better production/boosts.
     
    Phoenix1595 likes this.
  6. Phoenix1595

    Phoenix1595 Lord of the Two Lands

    Joined:
    Nov 3, 2005
    Messages:
    1,009
    I second this. Those forested hill tiles to the NE will help with production, and you still get the benefit of the Pantanal. To be honest, it would be a reroll for me if playing as Inca, but it would be a decent start for a coastal civ. There isn’t a ton of room to build this up as a tall city, but It would be a start.
     
  7. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
    Messages:
    8,942
    I would settle where I am
    I can see 2 hill tiles and a stone tile for production once you get a builder. It’s not too bad because your palace helps and you will get the +1 production card damn quick as well as the builder discount card.
    Borders will increase rapidly and it’s not like you need to push a monument early. 50% settler card... yeah I think this is fine.

    Incans get awesome slingers so all is not lost
     
    Phoenix1595 likes this.
  8. Vandlys

    Vandlys Chieftain

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    Location:
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    Well, that's the problem you see, because you are not allowed. Pantanal blocks it : /
     
    Victoria likes this.
  9. Mahi

    Mahi Chieftain

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    Apr 24, 2010
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    Seen simliar starts on Shuffle (no legendary starts, R&F). The problem with starting at natural wonders seems to be, there's a lack of ressources and mountains in those starts. But yeah, I would have ignored the natural wonder to start with and moved 1 NE to the stones as well. Will give you some decent production.
    Alternative I would move to those plain hills south of the natural wonder if a second sea ressource is within that citiese 2 tile borders. At least that would be my second city and I would probably get the second city as first priority.
     
  10. Bibor

    Bibor Doomsday Machine

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    I'd moved 1 SE 1 E and settled on the ocen coast lakeside.
     
    Gaonac'h likes this.
  11. kb27787

    kb27787 Chieftain

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    Wait, pantanal is 3f now? The early culture should be awesome! I'd love that start despite no mountains.
     
  12. CPWimmer

    CPWimmer Chieftain

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    My fear with that choice would be the overall lack of production available for city #1 from that tile and the lack of initial housing from fresh water.

    If this were my going to be my first game as Inca, I'd re-roll. If i had played Inca a few times before, I'd give this map a shot to change things up.

    I think that's from one of his Mods (but I could be wrong).
     
  13. seanos08

    seanos08 Monarch

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    Location:
    Benalla - Australia
    The plains tile 2 tiles north of the settler would be where I would settle. You won't end up with a massive city but it has plenty food and production to pump out settlers. And a desert tile for pyramids.

    You can put a second city on the wheat or 1 south of it if there is a decent tile.

    Later you can find mountains for other cities.

    It looks like a really good start for any Civ.
     

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