- Joined
- Mar 11, 2008
- Messages
- 27,066
I think sampsa is referring to the timing of the settler. I'm not sure what you did to get the 2nd wb, but the clams are not as strong. The fish/wheat gives plenty of fuel for the first settler and growth. You could even whip the first settler into the wb. The point is getting the next settler out faster instead of waiting many turns for the 2nd wb, when it can be more gradually built or finished with OF
6>3 is a really strong whip as it is fast and you can time some good OF with just a couple turns production with strong tiles. Personally, I'd probably do the first coupla cities with 4>2 whips. No, you don't need the warrior in there for some time. You can stall growth at the relevant size with the settler or worker for unhappy to wear off - or just until you get the right production in place for the whip - then grow/whip. warriors are fine for growing, or the 2nd wb...whatever the needs are at the time.
These types of things will help you move up. You don't need to get overly into it now, but just start being aware of the timings of everything. Less experience players tend to sit and wait for these workboats to finish and then 30 or 40 turns go by.
..so it is more about getting one to focus on the most important things first...strong food/.growth, chops, whips, fast settlers, good worker decisions, barb protection.
I'd add too that - since the clams are there - I'd have no problem whipping off of them. The wheat/fish is what you definitely don't whip off of.
6>3 is a really strong whip as it is fast and you can time some good OF with just a couple turns production with strong tiles. Personally, I'd probably do the first coupla cities with 4>2 whips. No, you don't need the warrior in there for some time. You can stall growth at the relevant size with the settler or worker for unhappy to wear off - or just until you get the right production in place for the whip - then grow/whip. warriors are fine for growing, or the 2nd wb...whatever the needs are at the time.
These types of things will help you move up. You don't need to get overly into it now, but just start being aware of the timings of everything. Less experience players tend to sit and wait for these workboats to finish and then 30 or 40 turns go by.
..so it is more about getting one to focus on the most important things first...strong food/.growth, chops, whips, fast settlers, good worker decisions, barb protection.
I'd add too that - since the clams are there - I'd have no problem whipping off of them. The wheat/fish is what you definitely don't whip off of.
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