Originally posted by Hygro
Xen, why arent you jumping for joy?
Hehe, Xen was so self-assured that he isn't surprised!

EDIT:
Oh, never mind...

Originally posted by Hygro
Xen, why arent you jumping for joy?
I do understand how it works, I just used the wrong terminology. By pre-set I meant that the game saves the random seed after the randomizer has 'rolled the dice'. I'd completely forgotten about the 'Save Random Seed Option' included in the patch --I must admit that the last time I played Civ3 was just to test the new options available in PTW and the 1.27f patch (I haven't played since that disturbing experience, so you'll have to excuse me for being a little rusty when it comes to CIV-talk). Yes, the new combat options are probably unrelated. Any thoughts on what they might be?I think you misunderstand how a PRNG (Pseudo-random number generator) works.
I think there may be a grammatical error here, but I think you are questioning the logic behind having a rule that doubles damage to ships in port, which then causes players to keep them at sea, thus those ships can never be caught by surprise anyway, which makes the rule redundant (?). The programmers at Atari will probably forget to ensure that the AI also keeps its ships at sea so as not to be caught off guard, so human players will get the chance to take out AI ships in port just the same. I think this change was oriented more towards Multiplayer rather than Singeplayer, so this new rule will probably have it's intended effect.What exactly will this accomplish? Unless they allow ships to fight while in port, which will promote more ships in port!
Just to clear up this rather confusing statement of mine... At the moment the rules do not allow a ship which is in port to be attacked, at all. Any ship caught in port when invaders arrive is destroyed, and the only instance when a ship in port can be used in combat is when it is attacking an enemy ship just outside the port. The rule change therefore would have little effect, as ships rarely ever will have to opportunity to fight while in port.Originally posted by The_Great_Apple
What exactly will this accomplish? Unless they allow ships to fight while in port, which will promote more ships in port!
Originally posted by The Last Conformist
Supposedly, it'll be possible to hit ships (and possibly aircraft) in cities using bombardment units. This to faciliate Pearl Harbour-like attacks against fleets in port.
I see your point. Really this is more of a problem with bombardment and quick-healing units rather than the new game rule.True, but unless they change default lethal bombardment, these ships are still invulnverable to bombardment killing them, and as they are in port can quickly repair any damage done to them, a possably still counter bombard.
This preview doesn't include everything that's been released on C3C, but it does cover most of the big points. The reason why you may find it lacking is that C3C itself is probably not going to include much more than what has been mentioned in previews Civ3 didn't, PTW didn't, so you can be pretty sure Conquests isn't going to either; i.e. based on previews for the other two releases, the final products included little more (although developpers like to wet player's appetites by saying "these are just a few of the things we're including, " and then it turns out that the game doesn't). This thing's supposed to be released in October, and that's just around the corner. At this point it's assumed little more is going to be added/changed in Conquests. But here's hoping.i was hoping for more info out of this new previe
Originally posted by yoshi
I've never liked the fact that units in cities are able to repair themselves in a turn --this is due to the fact that because of the new hit point system, they don't have much to repair (unlike Civ2's 100 point health bar).