I'm interested to see if your training wheels strategy will call for a settler after this third warrior or a worker. I think settler might be more in line with what current training wheels strategies suggest. But I've become more and more inclined to go two workers before my first settler. This allows for more improved tiles which, especially given the emphasis put on worker techs, makes sense. Also relevant is the problem many rookies have of not building enough workers. Getting used to the idea of building lots of them probably couldn't hurt.
How do you plan on teaching slavery? I think using slavery to its potential is far above a noble requirement. But, on the other hand, many of the younger players don't use slavery nearly enough. The rules of thumb I first used, and still do use to a large extent (for better or worse) are:
How do you plan on teaching slavery? I think using slavery to its potential is far above a noble requirement. But, on the other hand, many of the younger players don't use slavery nearly enough. The rules of thumb I first used, and still do use to a large extent (for better or worse) are:
- Do whip workers for two-pop. This is usually not hard to micromanage. Getting maximum overflow is, but staying under 30 hammers in one turn is usually not hard to do.
- Don't whip away hammer tiles that provide food: things like cows, horses, and grassland hills.
- Don't whip when you have unhappiness from the previous whip. (obviously adjustable later, but could serve to prevent over-whipping).