Harv
Emperor
- Joined
- Dec 16, 2008
- Messages
- 1,913
Here is my fourth game of Civ 6. My first three games were:
Cleopatra of Egypt, Small Continents Map, Prince - Diplomacy Win
Gilgamesh of Sumeria, Tiny Continents with Islands map, Prince - Religion Win
Gorgon of Sparta, Duel Islands Map, Monarch - Domination Win
I will try to go through leaders in some kind of time order - or grab civilizations from cards on my old History of the World Game. This takes us to Hammurabi of Babylon, or Card 4 on Epoch 1 and they actually name Hammurabi as their leader. As a bonus, the old cards feature a Slinger for the first Epoch!
We chose the following map settings:
Standard - 8 Players
Pangea Map
Monarch Difficulty - The AI does not seem to have a competitive strategy in the later part of the game, so winning probably just means building a strategy that wins the game.
I might add comments and feedback on the game as we go along. Here is the start:
We have multiple restarts on this map, so I have some map knowledge. Here are my comments so far:
From what can already be seen, we are on the north edge of Pangea. There is the Arctic Ocean to the north of us and there is a salt Tundra tile to the west of us.
There are 37 visible tiles from our Settler. We can reveal 3 more by moving the Warrior.
11 Desert - 1 Mountain, 1 Oasis, 2 Hills
14 Ocean - 2 Fish
1 Tundra - 1 Salt
1 Grass
10 Plains - 1 Salt, 1 Sheep, 1 Corn
A river irrigates 10 Tiles.
My normal play has been to go 1W1N to the Plains Hills and at least have a coastal city on the river that gets 2f2h. This site lacks a strong second tile. 8 Turns after settling, we will expand and hopefully get the 2f2h Sheep tile.
I wish we had some control over what tiles we are buying with Culture - like a flag on what tile we are buying next, or a culture pool a city gets to buy a tile. We would still have the normal ring limit - like you have to fill the second ring before starting the third ring.
The desert tile brings up the question if we should pursue the Desert Folklore Pantheon, but that has several issues:
It is popular among the AI and we do not have another source of Faith or even Culture. So we will most likely be very late getting a Pantheon and our choices might be limited.
Early religion seems to be contingent on getting a Holy Site down early. We are competing for 4 Great Prophets. There is no stone in sight, so it is not likely we can build Stonehenge. So now we are competing against 6AI for 3 Great Prophets. We are also moving for 2 Turns and that puts us further behind in the Culture Race.
There are no signs of a Natural Wonder nearby. We are Babylon. We need the Natural Wonder to boost Astrology, or accumulate the equivalent of 100s. The AI only needs 50s, less the AI bonus. They only need 30s if they get the boost.
So we are at some disadvantages as far as getting religion is concerned. We are just going to have to play some turns, up to the point we get Code of Laws, and see what is revealed on the map.
The idea of multiple 6-Faith Holy Sites seems quite awesome and this might be a good game to try it! A similar discussion applies to Dance of the Aurora if we have a bunch of open Tundra.
We are also on a Pangea and we should be focusing on getting some units. I will be back in a few hours and can play up to the Code of Laws civic. The most likely play is God-King and Discipling and work towards that Pantheon.
Something interesting about Civ 6 in general is the developers are experimenting with multiple new concepts. A side effect is some of these concepts are much stronger than others, but it is very interesting. So Hammurabi gets a penalty to Science that is more than balanced by getting tech by simply getting the boost. Each Civilization gets a unique ability and each Leader also gets a unique ability. Since some are obviously stronger and more exploitable than others, there is lots of potential for unbalanced games, but it is very interesting.
Here is a save. I will edit it in.
Cleopatra of Egypt, Small Continents Map, Prince - Diplomacy Win
Gilgamesh of Sumeria, Tiny Continents with Islands map, Prince - Religion Win
Gorgon of Sparta, Duel Islands Map, Monarch - Domination Win
I will try to go through leaders in some kind of time order - or grab civilizations from cards on my old History of the World Game. This takes us to Hammurabi of Babylon, or Card 4 on Epoch 1 and they actually name Hammurabi as their leader. As a bonus, the old cards feature a Slinger for the first Epoch!
We chose the following map settings:
Standard - 8 Players
Pangea Map
Monarch Difficulty - The AI does not seem to have a competitive strategy in the later part of the game, so winning probably just means building a strategy that wins the game.
I might add comments and feedback on the game as we go along. Here is the start:
Spoiler :
We have multiple restarts on this map, so I have some map knowledge. Here are my comments so far:
From what can already be seen, we are on the north edge of Pangea. There is the Arctic Ocean to the north of us and there is a salt Tundra tile to the west of us.
There are 37 visible tiles from our Settler. We can reveal 3 more by moving the Warrior.
11 Desert - 1 Mountain, 1 Oasis, 2 Hills
14 Ocean - 2 Fish
1 Tundra - 1 Salt
1 Grass
10 Plains - 1 Salt, 1 Sheep, 1 Corn
A river irrigates 10 Tiles.
My normal play has been to go 1W1N to the Plains Hills and at least have a coastal city on the river that gets 2f2h. This site lacks a strong second tile. 8 Turns after settling, we will expand and hopefully get the 2f2h Sheep tile.
I wish we had some control over what tiles we are buying with Culture - like a flag on what tile we are buying next, or a culture pool a city gets to buy a tile. We would still have the normal ring limit - like you have to fill the second ring before starting the third ring.
The desert tile brings up the question if we should pursue the Desert Folklore Pantheon, but that has several issues:
It is popular among the AI and we do not have another source of Faith or even Culture. So we will most likely be very late getting a Pantheon and our choices might be limited.
Early religion seems to be contingent on getting a Holy Site down early. We are competing for 4 Great Prophets. There is no stone in sight, so it is not likely we can build Stonehenge. So now we are competing against 6AI for 3 Great Prophets. We are also moving for 2 Turns and that puts us further behind in the Culture Race.
There are no signs of a Natural Wonder nearby. We are Babylon. We need the Natural Wonder to boost Astrology, or accumulate the equivalent of 100s. The AI only needs 50s, less the AI bonus. They only need 30s if they get the boost.
So we are at some disadvantages as far as getting religion is concerned. We are just going to have to play some turns, up to the point we get Code of Laws, and see what is revealed on the map.
The idea of multiple 6-Faith Holy Sites seems quite awesome and this might be a good game to try it! A similar discussion applies to Dance of the Aurora if we have a bunch of open Tundra.
We are also on a Pangea and we should be focusing on getting some units. I will be back in a few hours and can play up to the Code of Laws civic. The most likely play is God-King and Discipling and work towards that Pantheon.
Something interesting about Civ 6 in general is the developers are experimenting with multiple new concepts. A side effect is some of these concepts are much stronger than others, but it is very interesting. So Hammurabi gets a penalty to Science that is more than balanced by getting tech by simply getting the boost. Each Civilization gets a unique ability and each Leader also gets a unique ability. Since some are obviously stronger and more exploitable than others, there is lots of potential for unbalanced games, but it is very interesting.
Here is a save. I will edit it in.