Frequently Asked Questions

They have an area effect.

In FfH, basic Forts provide +10% defense on its tile +5% to your units within a 1 tile range. They upgrade toCastles, which have a 25% defense on their tile plus 10% within a 2 tile range. Those upgrade to Citadels, which have a 40% defensive bonus on its tile and +15% within a range of 3.


The Ranged defenses can't overlap, and I believe you only get them in you r own territory if an enemy unit it not in the fort.


Citadels and castles also have a healing bonus, but I'm not sure if that has a ranged effect or not.
 
I had the Great Wall graphic appear around my neighbor, the Elohim. What triggers this in FfH? First time I've seen it, since playing vanilla BTS.

Edit: I found the answer in the Bugs section: Elohim world spell, sanctuary. Though I can confirm it keeps out even those with Open Border active.
 
Letum Frigus is the place where Mulcarn resided during the Age of Ice and where he was eventually killed.
Afaik it has no special effect.
 
Correct. "Cold Ruin" is what remains of the Palace of Mulcarn from which he ruled in the Age of Ice. Although it was caled Letum Frigus in the AoI scenario, I'm thinking that (like the Amurite flag depicting Kyorlin emerging from having slain Mulcarn) was an anachronism. The name Letum Frigus was given to it by Aurciv Ulvin after he found it. It would have had a different name at the time.

I'm not sure, but I'm thinking that Letum Frigus is actually the ruins of his palace on Mount Mulyr, which was raised from his hell into creation with him.


It doesn't actually do anything in unmodded FfH. In my version it has a defensve bonus and provides Ice mana.
 
AI autoplay. I seen a couple of hints about how to engage this but I can't figure it out. I've seen <Shift-Ctrl-X> but this doesn't do it. And I see in the Modders Guide forum that you can go to the Python Console to change a line, but have no idea what going to the Python Console means so that hasn't helped me.
 
I put this here because I am not sure it is a bug - maybe I just don't understand the mechanics of how it works.

Playing as Perpentach, I send Loki out to cause problems for smaller, newer cities. After entering a city, there is quickly unrest. This results in the city being reduced to only one tile. Here are my questions:

1. If the borders of that city have been reduced to the single tile, how can workers continue to build improvements (other than roads) when it doesn't look like that territory any longer is in the civ's boundaries?

2. Why doesn't the city's production go down when it has been reduced to just the one tile. The number of turns to complete a unit, building, etc. stays the same.

Eventually, the city may flip, but sometimes this unrest state of a "one-tile" city continues for a long time and I'm wondering why the above are not affected.

Thank you.
 
Sarisin: I believe that what you are seeing is due to it not being the AIs turn at the moment. It might only update the animation/orders of the worker on the AI's turn, as well as the production speed/queue.

Only way I can think to test this for certain would be to set up a Hotseat game with yourself so that you can see both sides of the issue.
 
It is because the city tile itself puts out hammers, food and commerce, and always will reguardless of revolt (if Im understanding it right), with anarchy being the only thing that interupts that.

As for the workers, I dont know. Probably some sort of AI handicap.
 
Thank you for your responses.

As I said, before the unrest caused by Loki, the city will show a pop of, say, 3 and 17 turns to complete an Obelisk. When the city goes into the unrest and contracts to only the city tile, the Obelisk completion time is 16 turns. Shouldn't that go up greatly instead of reducing by one turn? I understand it would keep the hammers from the city tile, but shouldn't it lose all the others it previously had?

Also, I can confirm that while in unrest and reduced to one tile, the Workers continue to build Farms, etc. I just don't see it. :confused:

When I conquer a city, it goes into a period of unrest. During this time I cannot build any improvements (other than roads) around the city. I'm not sure, but I think during the unrest period in this case, you don't get ANY hammers.

Is it a different kind of unrest than Loki causes? Maybe. But, this is what has me confused. One tile cities should be the same in both cases IMO.
 
Well, the only other alternative I can think of is that the AI bonus Production for Difficulty Level might apply even while the city is in Unrest.

The workers being able to continue even though they are now outside of borders seems a bit unusual, and not easily explained. But to be honest, I am not sure if they would be forced to stop for a Human Player either. Might be the same deal as building something in a tile that sets on fire, as long as the order was already made, the worker may continue, even though technically unable to do such an action anymore.
 
One question: How to change the data file? Some translations cause troubles for me - I seem to be too sensitive, I know - I'd like to change them. But how?
In the old .xls-file I changed them partially, but it actually did not work resp. change the wording in the game.
Any help is highly appreciated.
 
When having adepts and one mana node of say fire he can get the Fire I-spell. When upgrading him to a mage you need an extra improvement to get the Fire II-spell. When building in the meantime another (or two or three) mana node(s) of the same type, here fire, does he get Fire II/III automatically or not?
The same applies to arch mages etc.
 
You only need 1 source of mana to spend XP on Fire I/II/III. To get the Promotions for free, you need to have 2 sources of that type at the time of creating the Adept or upgrading to Mage/Archmage to get Level I for free. You need 3 sources of that type when upgrading to Mage/Archmage to get Level II for free. You need 4 sources of the type when upgrading to an Archmage to get Level III for free.

You can only get the free promotions at the moment of creation or upgrade.



To edit any of the files for the game, you can just use Notepad. Though Notepad++ is much better since it offers quite a few tools to make editing easier, and it is still free.
 
If an Adept is built when you have, for example, 1 fire node and you train him to have a fire1 spell, and then subsequently aquire a second fire node, am I right in presuming that the XP used to train the fire1 is lost? Or does the second source of mana free-up the original XP used?
 
If an Adept is built when you have, for example, 1 fire node and you train him to have a fire1 spell, and then subsequently aquire a second fire node, am I right in presuming that the XP used to train the fire1 is lost? Or does the second source of mana free-up the original XP used?
Yes, sure, the upgrade is lost. Sadly.
 
You can only get the free promotions at the moment of creation or upgrade.

To edit any of the files for the game, you can just use Notepad. Though Notepad++ is much better since it offers quite a few tools to make editing easier, and it is still free.
Thank you very much for both quick advices!

I just hoped to change the .xls-files, because the tables give a better survey.
 
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