Frequently Asked Questions

Hey, all. Not sure where this should go, so please redirect me if this isn't the right place.

First of all, this is the greatest mod of all time, and a fantastic game in its own right. If it was $50, I'd buy it without hesitation. FfH2 Team = Great.

With that out of the way :) I have one small suggestion. For the leaders with the Adaptive trait, would it be possible to have text pop-ups listing what each trait does when you get the chance to switch? I can't even remember what all the vanilla traits do, much less the altered ones used in FfH2.
 
I don't know what it would take to get the programmers to do this, but in the meantime, what I do is have Xienwolf's manual open in the background. When the poppup comes up, I minimize the game and check the manual.

You can get the manual inthe sticky thread, here is the URL for the download just in case:

http://forums.civfanatics.com/showthread.php?t=265888

Best wishes,

Breunor
 
When the poppup comes up, I minimize the game and check the manual.

Ha! I'm such a dope . . . good thinking. I already have iTunes running in the background, since I listen to audiobooks while I play. Thanks!

. . . still, I think it'd be great if the team could include it, as long as it wasn't much work. Since I'm totally ignorant of all programming, I'd like to think it was just a simple cut-n-paste. Which, of course, it may not be.
 
Ha! I'm such a dope . . . good thinking. I already have iTunes running in the background, since I listen to audiobooks while I play. Thanks!

. . . still, I think it'd be great if the team could include it, as long as it wasn't much work. Since I'm totally ignorant of all programming, I'd like to think it was just a simple cut-n-paste. Which, of course, it may not be.

It is a simple cut and paste. But the problem with cut and pastes in a developing mod is that if the source changes (ie: we change a trait) the information is worse that lacking, its wrong. So while we are in the process of changing things around we dont do that level of documentation.

But yes, we will get that in for the last steps when everything is done and we are just doing the documentation.
 
With that out of the way :) I have one small suggestion. For the leaders with the Adaptive trait, would it be possible to have text pop-ups listing what each trait does when you get the chance to switch? I can't even remember what all the vanilla traits do, much less the altered ones used in FfH2.

I really concur with this!

My question is why does the Infernals always seem to spawn in some God-forsaken (pardon the pun) part of the map? I've played many a game where there is open land that hasn't been claimed by any Civ or under Barb control, yet the Infernals will spawn on this part of an ice-sheet, often wedged in between a Civ and the oceans. If you are inclined to play the Infernals, you start off at a terrible disadvantage!
 
quick question: "GAMEOPTION_NO_PLOT_COUNTER- Removes the hell terrain effect from the game. This can improve performance considerably."

what does "performance" mean here? i.e. improved framerate due to no burning sands, OR shorter between turns waits due to less strain on the CPU?
 
I think it would mean shorter between turns, as cf.doHellTerrain() is called in def onBeginGameTurn(self, argsList):. Since cf.doHellTerrain() cycles though every lot on the map, this could be significant on larger maps.


It doesn't actually remove hell terrain from the game, it means that nothing will change based on the plot counter. Hell terrain placed in world builder will always stay hell terrain.
 
thanx for the info. I might try that out as I really really REALLY hate how the waits get to 60 secs or so at end-game standard maps. kinda ruins the fun :(
 
I have a pretty stupid random question: how do you create a custom avatar for this? I have a pic saved, but can't seem to find out where I can make it my own avatar. The only ones I can find are the pre-made ones.
 
Just a quick question: can warriors get over 100XP? If not, why not, and what units can? I'm assuming you're not using valour.
If they can, I'm not entirely sure why mine seem to be struggling :P
 
Just a quick question: can warriors get over 100XP? If not, why not, and what units can? I'm assuming you're not using valour.
If they can, I'm not entirely sure why mine seem to be struggling :P

Hero units stop getting free xp at 100, and you cant get more than 100 xp form defeating barbarian units (without things like valor). Outside of that there is no limit for any unit.
 
Ahha, it's the barbarian limit that's confusing me. And I was so excited by my raging barbs + nearby Brigit combo :(

Thanks for the clarification.
 
Hey, is the original FfH compatible with Warlords?

Not really, but if you have warlords oyu can load up vanilla Civ4 and run it with that version.
 
Forgive if this is the wrong forum here. Can't seem to find one specifacally for, well stuff. :) I'm having an issue getting my signature to show on the forum? If someone could clear up the problem, or at least point me to the right place to ask?

Ahhh nvm... looks like it's fixed. xD
 
Justicar33 ,nice to know that you that you figured it out while writing your post and decided to post it anyway.
 
^.o Actually, it was cleared up when the post was made. Rather than updating, it needed some little tab clicked. Perhaps it could have been deleted afterwards... but then I'd miss your heart warming reply no? :p
 
OK but I still can't get FfH1 to work on Warlords
I tried putting it into the mods folder and then loading the mod but when it closes the game to open the mod I get a notification that says the game isn't responding. I put the mod into the vanilla Civ4 and Warlords folders, but I can't get it working.
 
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