Originally posted by Pipersong
I automate my workers because there get to be too many. How do I keep them from going into enemy territory?
"Does the city being filled with foreign citizens increase corruption? Should I try to water down the gene pool with my citizens?
Cities with foreigners are more prone to corruption, but mainly because they generally are not as happy as cities with only your population. This is especially true if you are at war with their motherland. The gene pool automatically gets watered down through time, you can speed it up by adding settlers or workers to a city (if you use workers, make sure that they are ones you made, not captured ones...captured workers will add a population point of their original nationality). Over time, you will assimilate the foreigners into your population."
Originally posted by Algernon Pondlife
Can I start by saying what a superb thread this is. Great credit is due for the work that has gone in to not only developing the information but also the presentation of it. Thank you very much. However there is a small, but important, point I would like to make about the following entry:
"
This is not a game related comment. The concept of "water down the gene pool" is not meaningful. Mixing hitherto seperate populations enriches the gene pool. I think you are really talking about a cultural effect but this is difficult to find a good metaphor. Perhaps you should just say "increase the ratio of your own culture citizens".
I do not say this to be pedantic, but because the idea of watering down a gene pool seems to imply some concept of genetic perfection akin to discredited concepts of race. I am sure that is not what you meant, but it can be misconstrued (just reading it made me shudder) and its use reinforces people's misconceptions.
If anyone finds this controvertial please feel free to set up an OT thread and let me know, rather than cluttering this excellent thread.
Originally posted by Algernon Pondlife
Foreigner is a cultural concept. There is nothing wrong with that concept in a gme representing aspects of human history. It's not the mechanics of the game I'm on about, just that one incorrect analogy.
Originally posted by Ribannah
I have sent them an e-mail (no reply yet).
Originally posted by Algernon Pondlife
....... However there is a small, but important, point I would like to make about the following entry:
"This is not a game related comment. The concept of "water down the gene pool" is not meaningful. Mixing hitherto seperate populations enriches the gene pool. I think you are really talking about a cultural effect but this is difficult to find a good metaphor. Perhaps you should just say "increase the ratio of your own culture citizens".
I do not say this to be pedantic, but because the idea of watering down a gene pool seems to imply some concept of genetic perfection akin to discredited concepts of race. I am sure that is not what you meant, but it can be misconstrued (just reading it made me shudder) and its use reinforces people's misconceptions...........
Wouldn't a tech get cheaper if more civs know it? I.E. a science civ gets rocketry free. Since 1 civ already knows it then it is cheaper. So unless other techs are researched, as opposed to gotten free, rocketry will be given out to all the science civs.Scientific Civs get a free tech when entering a new age - which? The cheapest. Usually these are: Monotheism, Nationalism, Rocketry. If other civs already know some of these, other techs may get cheaper. Then, you get these. Engeneering[sic] seems to be common.
Originally posted by daufoi
let's say you have two equal units ready to go to battle. let's say two veteran swordsman. i have a regular warrior in the area and decide to attack with him first (to try to take the first hit point off my opponent's swordsman). my warrior not only loses and dies but fails to take the hit point from my opponent's swordsman. then i immediately attack with my swordsman (that is, on the same turn).
is my opponent's swordsman weakened at all from my warrior's attack? in other words, is my opponent's swordsman any closer to losing his first hit point from the warrior's attack? in other words, can a unit lose a FRACTION of a hit point?
Thanks,
daufoi
in other words, gracias.... in other words,.... j/k![]()