Turn 0 (Inheirted) (1080 BC)
Looks around, every okay.
Turn 1 (1040 BC)
CooperTown grows: 3
Turn 2 (1000 BC)
Turn 3 (975 BC)
Paris finishes: Settler
Archer defeats (1.65/3): Barbarian Warrior
Turn 4 (950 BC)
Tech learned: Monotheism
Turn 5 (925 BC)
Research begun: Mathematics -> towards capapult
Paris grows: 5
Turn 6 (900 BC)
Iron Town founded -> I follow the computer's hint, 1 tile east of the "Iron Town?" sign, removes sign
Iron Town begins: Barracks
Paris begins: Archer
Paris finishes: Archer
CooperTown finishes: Archer
Turn 7 (875 BC)
CooperTown begins: Worker
GreyFox: Found Hatty's city
Revolt to Judaism
Turn 8 (850 BC)
Hatty ask us to cancel deal with Peter, since Peter is the weakest and Hatty the strongest, I go with Peter
Turn 9 (825 BC)
Paris begins: Archer
Paris finishes: Archer
Realize Paris is under auto-queue for archer

, cancels it
Turn 10 (800 BC)
Turn 11 (775 BC)
Iron Town's borders expand

Darn! Now peter calls us to cancel deal!!!!

should have know that once we revolt to Judaism, Pete and Hatty would hate us.
Turn 12 (750 BC)
Paris grows: 6
Paris begins: Archer
Paris finishes: Archer

Some barbaririans appear NE of CopperTown,
move the only archer from Copper town to protect worker
move new archer from Paris to CopperTown
Turn 13 (725 BC)
Paris begins: Archer
CooperTown's borders expand
Archer defeats (2.61/3): Barbarian Warrior
Archer defeats (2.22/3): Barbarian Warrior

free promotion (I left it unpromoted)
Turn 14 (700 BC)
Moves archer back to Coppertown to heal,
moves new archer from Paris towards NW barbie city
Seems like a good year to stop ...