Inherited Turn (1120 AD)
look around, looking good.
Current Demographs:
Paris finishes: Scout -> I send it explore north
Orleans grows: 3
Turn 1 (1130 AD)
Paris begins: Forge
Scout promoted: Woodsman I
Sarmatian finishes: Courthouse
Turn 2 (1140 AD)
Sarmatian begins: Jewish Temple
Uzbek grows: 3
Turn 3 (1150 AD)
Iron Town finishes: Courthouse
Tartar grows: 8
Sarmatian grows: 8
Estruscan grows: 4
Turn 4 (1160 AD)
Iron Town begins: Colosseum
Paris finishes: Forge
Tartar finishes: Courthouse
Turn 5 (1170 AD)
Paris begins: Archer
Tartar begins: Forge
Paris finishes: Archer
Iron Town grows: 11
Turn 6 (1180 AD)
Paris begins: Jewish Monastery -> let's start spreading Judaism again!
Tech learned: Theology
Paris grows: 10
Axeman defeats (3.70/5): Barbarian Archer
Turn 7 (1190 AD)
Research begun: Divine Right -> deny the AI more religion
Uzbek grows: 4
Turn 8 (1200 AD)
Paris finishes: Jewish Monastery
Sarmatian grows: 9
Orleans grows: 4
Turn 9 (1210 AD)
Paris begins: Jewish Missionary
Iron Town finishes: Colosseum
Orleans finishes: Barracks
Turn 10 (1220 AD)
Iron Town begins: Forge
After Turns Notes
All in all a quiet set of 10 turns (I know how to count
),
just chopping the forest outside copper town's big fat cross to rush the wonder,
and building some more infrastructure (forges and colosulem).
One thing to note is both Hatty and Washington wanted to trade us Feudalism for Theology + 500 gold.
I think 500 is too much, but they refuse it at 300.
SO no trade was done.
If the Colonel think that 500 gold is worth it,
please contact the relevant traders.
Demographs after my turnset
I further improved our commerce (catching up with Washington now),
Manufacturing is greatly improved with forges built.
I mis-click the archer near Est-whatever,
meant to fortify the archer at the city,
but miss click it and it moved one more step NE.
Washinton is settling desperately,
and watch out for the barbie (saw the red warning saying barb near Orleans,
but didn't seems to locate the barbie on screen):
Workers are building road seemingly to nowhere,
but actually I thought we could plant a city somewhere here,
I wanted start building a settler, but didn't get around to it.
Oh, and the worker at te forest is meant to chop it for rushing
the wonder at Copper Town (of-course, its up to next player)
And here is the save: