Lily_Lancer
Deity
That's pretty a lot. Also, you cannot beeline Square Rigging and must research military engineering first.
You do know that strategic resources and units that require it get a rework?
Resources now will be stockpiled and each resource will give some per turn. I actually expect that you already noticed this, if so, do you consider this (13 niter for 1 frigate) too much?
How about other units? It seems that there is a big change. Also, how about upgrades or encampments do?13 at quick speed, so probably 20 at standard speed.
This is the new bottleneck. You’ll need 20 iron before a single swordsman, or 20 horses before a single knight. To get 5 knights, you’ll need 100 horses. The turn count can be lessened by having multiple sources or by running policy cards that give you extra accumulation.How about other units? It seems that there is a big change. Also, how about upgrades or encampments do?
There are also cards that lessen the need for resources, at least for iron and horses. Presumably the exist for later resources as well.
I wonder when you pay these resources though. As soon as you click on the build button? Or when the unit is finished? What happens when you have to pay at the production start and you switch to something else?
If you pay at the end, what happens if you cannot pay? No unit? Recompensation? Unit sticks in the build queue with 1 turn left?If you have to pay at the start (I'd think paying at the end is more logical, compare also a game like Colonization), I'd assume it will get saved just like production gets saved.
I assume you will require the needed amount to start production. In that case it should be at the start.If you have to pay at the start (I'd think paying at the end is more logical, compare also a game like Colonization), I'd assume it will get saved just like production gets saved.
If you pay at the end, what happens if you cannot pay? No unit? Recompensation? Unit sticks in the build queue with 1 turn left?
I did check the Hungary gameplay, at 29:15, the frigate is grayed out and there is a stockpile of 7 niter not enough for production of it. So apparently it requires the resources at start of the production. A bit later when the black army is chosen for production, the stockpile of horses drops from 39 to 26. So the resources are gone directly.I'd assume it sticks with one turn left, and you can only finish it once you have the resources.
(that's how it worked in Civ IV: Colonization, by the way, though in that game you could buy the resources instead, which I suppose won't be possible here)
It appears from the videos that all of the units (that we've seen) cost 13 resources to build, but only 9 to upgrade. It was said that some of the later units also have a per-turn resource upkeep cost, but we haven't yet seen any examples.
It looks like a typical resource node yields 3 per turn, so it doesn't seem to me that these costs are unreasonably high.