I scouted his capital not so long ago and there was nothing there. But he's building swords, one popped up in the ivory city.Maybe 2-3 units in the border will be enough for Monty.
Are you planning to scout Koreans to see what is in his capital?
So your suggestion is to get the ivory city, peace out, build an eleforce and then take the rest (or go after Monty)?If you squash defenders with cats melee losses will be minimal to non existent so you have enough units at the moment. Couple of defenders on hill forest (75% defnece) should be enough until Monte builds a serious stack. Capture Ivory City then peace out with WK.
Plan B: Forget elepult and stomp Monte.
Just to clarify the stack position: there was a sword on the floodplain that I preferred to take out there rather than in the city. Then it seemed logical to move everything onto that tile in order to not have any loose units hanging around. Oh and I forgot the thing about the road. Should have sent some combat engineers along. Thanks for the tip about the gems, I already traded some other luxuries from HC and still have enough resources to trade to him. Btw, Ragnar is plotting, and I'm just going to pray he is not also coming my way.Nice!
Concerning your stack I am surprised that it is on the floodplains, the forests would have had two advantages: first there is the defensive bonus, second since your workers are idle two of them could have joined the stack and roaded the forest with your stack, speding up reinforecements and connecting the city. As things are now the city is not connected to your main trade network, thus the other cities will not have access to ivory. This road needs to be done ASAP.
Arguably it might also have been better to not reinforce the city and let Wang recapture it. The reason for this is that both your army and Wang's troops have an offensive focus. Since the units are not fortified the attacker will get better odds. With the current situation you will likely loose two units in the city defending, more if he has units in the fog that can attack, or the combats are unlucky. Had you not reinforced the city you would have lost the sword that captured it and possibly a cat or two, OTOH this is slowing the conquest by one turn. Now that you have committed to reinforce it in this situation I think that the axe belongs in the city.
Regarding stacking unhappiness, IMHO as long as a city can grow to size 4 it can reasonably be whipped. Stacked unhappiness is not very nice but definitely better than losing (or stalling) a war. Obviously reckless whipping will stall your economy, but in this case I believe that troops are more important. As a rule of thumb, as long as you think that your current units are insufficient, whip more. 2-4 unhappiness can reasonably be stacked, especially since the current happiness situation is not too bad. After the war monarchy will come around and the troops can be spread as MPs to make up for the anger. As soon as you get the prerequisites a Monarchy trade should be available, so it actually is only about 5 turns away.
Resource-wise ivory will come soon and Huayna is willing to trade gems. Up to factories happiness is more important than health, so feel free to trade away single health resources. Cow, Sheep and Deer can all be traded away, if possible in that order due to different abundancies. If you do not think that you will be able to hook up the Ivory, trade for it, Huayna has some surplus. If you decide to go for it that should be done now, as I think the price will go up once you have the tech to build elephants.
Your capital could be whipped as you will soon have HBR and it currently does not have any whipping anger.
Fs are for spreading irrigation to the corns and the rice (not sure it will spread through the desert city though). Didn't really know what to do with my workers. But of course should have used them as military engineers.Not ideal that Korea has 6 units outside your city. Tough call. At present you lack the forces to take his capital. You will need 6-7 melee for this. Which you have just produced.
Whip Angkhor so you can complete the catapult following turn.
Agree about trading hapiness resources. You need road to Ivory too as not connected.
For now see what units you lose to his 6 units.
3 workers on one mine? Not sure why you would put 2 workers on borders with Aztecs when you know you are at war with him. I guess 1 turn tp chop that forest but if Aztecs won't take peace you will need 3 units on the worker next turn. Speeds up axe.
Ragnar will usuually attack someone he has borders with.
My gut is Aztecs would skip the forest hill. Maybe time to move the units back? Fingers crossed Aztecs offer peace soon to free up units.
What are all the f's for? Please do not farm the plains a complete waste.
Overall not bad. Capital is more than doable in a few turns. 4-5 melee can follow a turn later if needed. Medic unit would be good. Wounded catapults can still move with stack and just bombard.
I still remember the game where after a bunch of cats, trebs and maces against a city I accidentally attacked with such a medic3 general warrior ... and somehow won the fight. Realizing that I just sacrificed my super medic, then realizing it actually survived, then realizing the resulting bunch of XP from that most improbable of improbable fights allowed me to add Woody3 on top of the medic promos...... You could keep as warrior so it never defends.