Lol! My first Deity game will probably be a Quechua rush. But before that I would probably want to beat Immortal on a hard map with Boudica. Funnily enough, my first Immortal win was a cultural victory with Wang Kon. This was in my last civ phase before the current one, around 2019-2020. Kind of strange for a first time really, not the easiest victory out thereSo Deity challenge next then?
See how you cope with Monty's stacks on Deity?
Make sure you can wipe their stack (defensively) first.Don’t fret if you get attacked by a third AI while prepping for an early war against a neighbour. Leave some defenses behind (a couple of axes and a spear), preferably on a forested hill.
Only if they have seafood, or you have GLH, or, arguably, you have no foreign trade routes and need the commerce.Settle island cities ASAP
for instance this would heavily depend on that plan.upgrading Cuirassiers to Cavalry.
Make sure you can wipe their stack (defensively) first.
Yeah in hindsight I regret not having settled on the wine. Also because the corn and sheep would have fallen into my culture earlier.That's a very nice list. Perhaps not all are hard truths but certainly something to consider.
You didn't comment on your T0 decision. On page 2 I recommend 1W which seems almost automatic for me. By T50 you are up 50which is a LOT. It's half a tech! 1T later cow+corn loses what - 3
3
and say it snowballs a bit to 6
6
... it's still way less than 50
. Also getting techs earlier snowballs. What about moving away from a possible horse/copper/iron? So what, another city can work it, which is especially easy with CRE. The killed wine tile itself is meaningless.
- go aggressively for capital city center bonuses, especially when you don't lose a turn doing so.
Then I have a further question for optimal play. It would be nice to lib down the communism path, but both the Press and Astro require Machinery. Since Pacal can go Edu already, it will probably be a close race, so that would mean bulbing lib and libbing Nat and going Taj since I have marble. What do you think?I would just go space. The current empire should be ample to do so.
Really for anyone playing immortal this position makes it very hard to lose, independent of what plan you pursue.
Maybe a Cuir rush would be a bit too slow.
The thing is that if I have have to bulb lib there won't really be any good techs to take. But I'll let it depend on what Pacal goes for. I'll double bulb Edu and then evaluate whether I can hard tech Lib in time and take Printing Press for it. Btw, GAs require n GP of different types, where n + 1 after each GP-generated GA, or after each GA period?First you have the advantage to see what Pacal goes for, that is nice.
Lib is not safe, but you should have a good shot, but that rules anything fancy out. That is a scenario where you would want to pre-research Lib, try some stuff, and if an AI gets Edu (and Philo) then get Lib and pick your backup option.
Machinery should not be a problem, since it can be traded for. Also libbing Nat seems like a bit of a waste, sure the taj is nice, but I think that for a long game printing press would be better. The less time your game lasts the more important the GA becomes.
If you do not want to do a cuir (or cav) rush then nationalism can be skipped until going for assembly line, so the tech cost really has to be added to the cost of the taj. A big reason for going for it in cuir rushes is that it is on the way anyway, and there really is no reason not to try for it most of the time.
So this.n + 1 after each GP-generated GA
You have a nice big empire, I don't think forges/courthouses and buildery stuff is bad here. It just means you need to chill now, i.e. certainly not go cuirs imo. I would just tech, see if you can win lib, attack maybe at rifling, maybe at tanks. Of course space is doable, but why.So now the question is, where would you take this?
It's nice to see convergence around skipping cuirs and teching further!You have a nice big empire, I don't think forges/courthouses and buildery stuff is bad here. It just means you need to chill now, i.e. certainly not go cuirs imo. I would just tech, see if you can win lib, attack maybe at rifling, maybe at tanks. Of course space is doable, but why.![]()
That makes sense. I still have some difficulty deciding on a macro strategy, but these are some good pointers.Yeah. It's because the point of cuirs is to get there quickly with a small number of cities (under 10) and then take more cities quickly. Earlier warring often slows down your tech but helps you get more cities. Especially if your tech pace is extremely slow (it has been here) cuirs will be late and you might face a lot of resistance. On the other hand chilling and teching further with 15 cities will guarantee you a very strong position later.