FS2- The Soviet Union

Roster

1) Farae - up
2) Vovan
3) JesusonEez - MIA
4) Strauss
5) Therat
6) HOM
7) Pvblivs - requested a swap
 
My turn again! Oi, prepare to see me screw up bigtime!

Preturn- Two cities? Hmm…we are aiming for domination, so it is time to Rapid Expansion Protocol to be initiated!

Turn 1 (1160 BC)- Our brave archers are assaulted by blinded heathens! But we come out victorious, the barbarian menace damaged once more!

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An open borders agreement is signed with Mao Zedong to encourage good relations. Soon, we will call forth his aid and crush the fools like Alexander.

Turn 2 (1120 BC)-

I begin a cottage so we can amass more funds. Big empires need the gold!

Turn 3 (1080 BC)-

The nearby Malinese Empire has announced that it endorses, supports, and intends to spread the religion called, “Judaism”. This faith is spreading rapidly, and we need to ensure it does not penetrate the USSR! We should also do the Chinese a favor and keep Judaism and religion from their lands as well!

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Turn 4 (1040 BC)-

A barbarian raiding party has appeared on hills just outside the peaceful confines of the Soviet Union! We must keep our guard up with soldiers!

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Turn 5 (1000 BC)-

Our noble archers are healed and continue their explorations. The barbarians have moved a tile south onto some plains.

Turn 6 (975 BC)-

Catherine is getting bloodthirsty again…

Turn 7 (950 BC)-

I sign open borders with Frederick. I don’t really know why, but oh well. Catherine says she wishes to scout Germany before she conquers it.

Turn 8 (900 BC)-

Mathematics is discovered! All ready our scientists are tinkering with numbers, and it shall help us greatly! Noticing our lack of progress is more basic technologies, Catherine orders the research of Fishing, and then Masonry.

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Turn 9 (875 BC)-

Little takes place.

Turn 10 (850 BC)

Farae the Delayer retires to the Lenin Wastelands east of Leningrad once more, waiting the new leader to help along the Soviet people. He leaves behind a settler, and a not so changed USSR.

Overview-

The World and Russia
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Bounties of the Earth
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The Slaves, erm, Workers…- The worker near Leningrad (now referred to as Worker North) is building a mine on a copper source, and then needs to connect it to Leningrad. The worker near Moscow (now referred to as Capital Worker) is making a road to a rice tile and then will farm it.

Resource Situation- There are SO MANY resources on this continent.

Moscow- Just south of Moscow, there are two silk tiles, and just outside our borders there is a horse tile. On a hill to the southeast *right near Moscow* is a wine tile on a hill.

Leningrad- Leningrad is connected to a corn farm, and just to its south is an elephant source. We are connecting it to a copper source. And to the north of Leningrad are two sources of silk. Both in our borders.

Conclusion- GET CALENDER! We need to hook up all our resources! But remember, we are going for Domination, so killing Alexander soon would be a good idea.

Expansion- There are bountiful resources all over, expand wherever and make the city turn a profit.

There is a settler sleeping in Moscow. When the spearmen finishes, wake the settler and send settler and spearman off to found a new city. Remember to wake the the settler.

Military- Crack out spearmen for defense, and then axemen and swordsmen for attack. Above all, we need adequate spearmen to keep our cities safe.

Money- We have 10 gold. At 90% science, we are making 2 gold a turn. Lets make some more.

Research- We are on Masonry, and that leads to Construction, which leads to cats… Do not neglect the religious path, as after Christianity is founded, we need to get Theology and activate Theocracy.

That’s it. :) Good luck FS2!!!!!!!

Now, we must discuss the new direction of the SG.

1) Farae - done
2) Vovan- up
3) JesusonEez - MIA (replaced for now with S.ilver)
4) Strauss
5) Therat
6) HOM
7) Pvblivs
 
Crack out spearmen for defense, and then axemen and swordsmen for attack
You're aware of the new military system in Civ4, I hope. spears are great against mounted units, but useless against melee. I prefer to crank out more axes as they are good against barbs and the occasional archer.

I would prefer to expand first and build up a nice emipre before crushing the enemy. A premature war will cost us dearly.
 
When dealing with Alex, you'll want a big empire to be able to have the industrial base necessary to churn out enough axeman (or later macemen) to take on his Phalanx hordes. Going to war with 2 cities, and NO intel, is asking for death.
 
Hm, agreed then.

I keep forgetting about the new system's effects. Axemen will do to defend our cities.

To kill Alex, the Soviet Union must mature, so thus, utilize the open borders. Make a scout and run through Greece a few times. In fact, make several and have them keep permanent watch over Greece.

Before we war with him, get barracks and walls set up to guard our nation and make our troops more effective. If we have Vassalage, that also helps a bunch.

Vovan can handle all of this. :) He is a warmonger.
 
Oh yeah... sending spearmen alone to defend cities is generally a bad idea. Not only do they have the weakest base strength of metal units, but Axemen (which are extremely common) will rip them to shreds despite any defensive bonus they may get in the city.
 
Good morning, guys!

I never made a dotmap. But have a look with me on the map to realize our great starting position.

Considering rapid expansion we should ASAP discover courthouses (to implement sovjet law) and marketplaces (for controlled trades). Look at the map and see that we have a lot of trade happiness trade resources: dyes, gems, furs and gold and a lot of smaller deposits. Our aim should it be to grab as much as we can and, keeping the Greek to the north and out Chinese friends to the east. The same with food resources.

It is time to expand now!

Pvblivs
 
[0] 900BC - As per what appears to be the general consensus, I change the build in Moscow from Spear to Axe (no turns have been put in on the spear any way). I think one of my main goals for this turn set is to expand by building boatloads of settlers. (Well, I think a couple would do just fine, actually.)

[1] 875BC - Woah, barbarians appear at the borders of Leningrad, and at the borders of Moscow, at once! I have to pick up the worker mining the copper and move him, else he will be lost. I also cancel the scout's and the archer's auto-explore orders. I like to explore manually.

[2] 850BC - Mansa Musa wants open borders. Sure, why not. Yet a third barb appears at the borders of Russia. I reckon it might be time to pull that wandering archer back for defense!

Our glorious archers from Leningrad, however, do kill off the one barb that was threatening the worker.

Woah, I notice there's a settler already sleeping in Moscow. And then I read Farae's post and notice he mentioned the settler, and even highlighted it in bold! :lol: Shows how much attention I was paying. I have an excuse though, I am up in two other SGs, and I have a project due tomorrow. ;) Any way, good thing I didn't leave him there much past when the defense is built (which will be next turn).

[3] 825BC - We get Masonry. I start us off on Alphabet. It is kind of expensive, but we have a bunch of techs deep into the tree, and we could probably trade them for many earlier techs.

Moscow builds an Axe, grows by 1 and becomes unhappy. :) I guess another axe would do us well at this point.

Oh, look, it's time to choose a place to settle. But did someone leave me any hints as to where? Nooooo. :) So don't blame me if you don't like my choice. ;) I send the settler off to the East to settle closer to the Chinese comrade's lands.

[4] 800BC - Leningrad grows to size 3. A barbarian warrior is defeated. Three more appear from various directions in its stead. That's a whole lot of barbs.

[5] 775BC -

[6] 750BC - Barbs in the Chinese lands kill our scout. :( An axe is built in Moscow. None too soon, as three barb warriors surround Moscow, and one more is on the way. We need more military for barb-busting duty. To that end, another axe is queued up.

[7] 725BC - Three barbs attack Moscow. All across the river. Our Axe is unscathed. :eek:

[8] 700BC - Moscow builds another Axe. Can you say more military? Work starts on another Axe still.

[9] 675BC - Copper is connected up, finally. Leningrad grows more.

[10] 650BC - Meh, I screwed up my barb watch. :( I think the barb will pillage the farm at Leningrad. I forgot about the river-crossing movement penalty, so our Leningrad defender can't make it there on time. :(

Any way... Our settler has made it to the spot I wanted him to settle. The next player can have the honors of settling. (Also, if someone wants to discuss the positioning, now would be the time.)

Screenies:

1. This here is Greece. They have a nice start, eh? :)

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2. This here is the view of the world East of Russia, with the position of the settler marked by Pink Dot (he still has move points left this turn).

02-PinkDot.jpg
 
Got it. Will play ASAP (tonight? or tomorrow night).
 
(0)650BC: Preflight check. Everything is looking decent, although I start to withdraw the Archer from Alex's lands to help defend ours.

Found St. Petersburg. I immediately dial up barracks. I would do a worker, but it would hurt the growth of the city, and I think that's what's important right now. Get a worker after the barracks is done.

Why did we build a road through the desert? Leningrad and Moscow are linked via the river already. We could've gone on the other side of the forest and had that ivory already hooked up and making nice hammers and cash. Send the worker that way...

I take a calculated risk and send the archer out to meet the barb warrior. I really, really don't want that farm pillaged. He can't attack him because of the river, but he moves onto the path.

IBT, the warrior, instead of pillaging, does as I thought and attacks the archer and dies. Yay, I saved a farm. Barbs begin to move in on Moscow. Let's move out on them too.

(1)625BC: Axeman done in Moscow. Start another Axeman (nothing else to build). Send Axeman south to deal with the barb warrior.

(2)600BC: Rax finishes in Leningrad. Start on an Axe.

It appears that the barb warrior attacked Mao's warrior which just happened to be wandering by. Boo. Less experience.

Alex founded a 3rd city southeast of Sparta. Gonna check it out. Can only see some cultural borders right now.

(3)575BC: Alex has yet another Settler moving out... I find the new Greek City of Thermopylae. It's somewhat well defended...

IBT, another Barb Warrior dashes his brains out on the archer at Leningrad. More barbs from all directions.

(4)550BC: Axe done. Settler in 7. We need to claim some horses to the southwest of Moscow. I suggest that be our next city site. Although we could just found on that river close to the jungles and let the culture close the gap, but I don't like wasting space much.

Axeman guarding the ivory vapourizes some stupid barb archer.

(5)525BC: What are we playing with raging barbs or something (forgive me if we are, I had no idea)? More barbs coming from everywhere, including a barb Axeman. Great...

Leningrad grew to the happy limit this turn, so I stagnent it.

Hmm... Let's do something drastic :). I whip the settler in Moscow. This is to bring down that pesky population, so when the whipping unhappy is gone, we won't be feeding freeloaders anymore.

(6)500BC: Settler is done, so an axe is up. More military seems to be a good idea with so many barbs. We'll need the axes (and pults) against Alex soon anyways.

Axe also done in Leningrad. Start on a library.

Eh. That was unlucky. 75% chance to kill the barb axe and failed. Oh well. Backup axe finished the job.

I see a spot for the settler already. It'll nab 2 food resources, and 2 happy resource, so it's all good. Alex is moving his latest settler towards us. So that's not good.

(7)475BC: Alphabet is done. I provisionally put the research on Compass. Lemme trade first.

Axe done in Moscow. Another Axe!

lol guys. The trades are gonna be real bad in our direction, because all the techs we need are in a straight line! So we can't grab them all in one trade. Oh well. We still need the techs. Trade Mathematics to Mao for Sailing and Mysticism.

Ok. This is freaking stupid. I have to wait until next turn before the dumb game will allow me to get Poly and Meditation, due to some bug that says we still don't "have" Mysticism. Great.

Kill a barb archer that was endangering our iron mine.

Now that we have sailing, I switch research over to Calendar.

(8)450BC: Math to Mansa for Med and Poly.

(9)425BC: Settler's escort of Axes kills a barb warrior. Keep moving.

(10)400BC: Pyramids built in a faraway land. Found Novgorod. Barracks.

Alex has founded Corinth in an attempt to steal our rice. Not happening Alex. I think we should either flip it, or sack it. Next player's choice.

I switched Leningrad and Moscow to build Obelisks. They'll be obsolete once Calendar is done, but will still provide valuable culture that might help in flipping Corinth.

Mao is building the Oracle. I don't know for SURE. but he doesn't want to trade us Priesthood, while Mansa and Fredrick are quite willing to do so.

I have not acquired Priesthood or Mono yet (can get that from Mansa) because frankly, those two techs are rather worthless next to Alphabet. And since we're not into religions anyways, it's not really a big deal.

Turn Synopsis. I think we're well on the way of developing a very tyrannical society :). Alex is pretty much backwards, and we can probably beat him pretty hard in the near future. Disposing of him will be a good workout though, as he has axes to match our axes. We will have horses soon though, so we should be ok. The key will be unhooking the copper that is beside Sparta. Sparta itself isn't a very defendable city. It rests on a tundra beside two hills, so attacking it should be relatively easy.

Mao is getting the upper hand on us, but he's our "ally" so I don't know what to say to that.

All in all, I think we simply need to continue expansion. We may need to knock research down to 80% to pay for it, but the land will make itself valuable.

What the heck is with all the barbs? I'm pumping up military to deal with THEM. Alex is not as much a concern as damn barbs are.


Some important cartography on our empire...
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The 4 resources around Novgorod will soon be in it's cultural borders.

A closer look at Corinth.
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It's already missing part of it's city radius, so it shouldn't be a problem. Borders at Moscow and Leningrad should expand in the next turnset, putting immense pressure on Corinth (assuming we don't just attack and raze it, seeing as it's not in the best of locations).
 
Silver, the reason I built that road to Leningrad through the desert, even though the cities are already connected to trade network by a river, is because I figured it would help us keep our troops more mobile, which I thought might be useful with all the barbs running around. I agree it seems there's a whole lot of 'em. I even went to the settings screen to check if the raging barbs were on. :lol:

Vovan
 
I agree not to flip but to rush those Greek soon.

Alex is an aggressive guy so if we don't prepare to meet him he will probably meet us unprepared.
In most games I played with him, whether weak or strong, wether friend or foe, if he was my neighbor, he was the one who attacked me first.

So either we prepare for his doom or we just wait for mine. :spank:

Anyways a nice set of turns giving us now at least some cities. We're growing. But with only half the way done! :hammer:
 
Sorry guys. I forgot to subscribe to the thread and have only just found that the game's started. Since Silver has taken my place, he can carry on if he wishes.

If on the other hand he was only expecting to be a temp player then I'll squeeze back in if that's OK.

I've subscribed now either way!
 
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