i started and could not stop myself. verry sorry
Turn zero- drop slider, cancel settler.
take notice of archersparked near southern barb city. move northern warrior in barb city radius [on forest across river.]
Start after long though i go pottery> writing as barb cities have livestock, but it can be farmed and i am afraid of crashing economically
Cancel settlker, finish warrior in secondary city [1hammer left]
One worker roads gems [pointless to move him via forest
Another goes to mine iron
Turn one- worker and warrior gets finished
Workers - road gems, start mining iron, runs on plain hill
eastern units goes toward barb city
t53- northern workker finishes marked road. other keep mining, Eridu goes to size three [i guess so]
t54- northern worker moves on forest to chop, others keep mining, switch back slider
t56 - cap to size five, reaarange tiles
t59-eridu to size four whip settler. poteery done, start AH
t64-put settler on sleep near bananas it and barb cities should do some blocking.
t65- We score perfect victory at bactrian

no loses, stack moves towards golden city i order few more workers.
t67/68-plop banan city as i saw upcoming monty settler
t69- we get hindu spread...
t70-we get gold city
t71-we get writing... hill 1SE of kish should be chopped a bit. probably gems are bit prechopped too. kish will pop borders next turn and green monty is making tour towards eridu with settler. Really can't see what can be done on this. Arguably kish cou;d have been 1NE, but...
We also loose 3 gold per turn on zero slider although with upcoming gems and a bit in coffers this should not matter too much.
We clearly need at least cripple green monty fastish. Or maybe not.