biohazard72
Prince
Wow. No more 200 turn spaceship for me. Hell, even beating Deity is going to be hard as hell now.
For what it's worth, I made a Dark Ages mod for the testers to use, and can and will make it available as a mod for general use once the patch is out. It most certainly is a graduating effect, as the more unhappiness you have, the faster you will hit that Dark Age.
I'm of the opinion that it is a better implementation, though both could work together quite well. I'd like to add revolts in as well...![]()
That sounds like a good mod. There have been plenty of good suggestions as to possible revolution/dark ages/civil war mechanics, and I've always been a little surprised that they haven't ever actually done anything in such a vein, seeing as it has great potential as a feature.
research overflow
Considering every player who micromanaged it pre-patch was nearing that pace anyhow, I don't think balance is a huge concern.Awesome, awesome list except for this
How soon will everyone complain of how quickly they can get through the tech tree and that buildings become more obsolete with more advances buildings (and units) researched before you could build one?
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But wasn't that pace too quick?
Awesome, awesome list except for this
How soon will everyone complain of how quickly they can get through the tech tree and that buildings become more obsolete with more advances buildings (and units) researched before you could build one?
But wasn't that pace too quick?
Actually yeah, that's a huge impact on my science. Thinking about it, I max out my scientists and "SETTLE BABY SETTLE" in my strongest empires. Luckily that's not my favourite empire...WAY more than made up for by no early scientist slots.
Well then research cost was the problem, not overflow.
Well I can't speak for everyone but for me the only reason I wanted research overflow is so I never had to bother monitoring it every so often. It's needless micromanagement.Exactly, one has to go with the other. But if the reductions in specialist slots counterbalances the increased research rate, then that would be good. Putting in research overflow never could have been the solution by itself, despite all of the clamoring for it.
Well I can't speak for everyone but for me the only reason I wanted research overflow is so I never had to bother monitoring it every so often. It's needless micromanagement.
Do you think that AI empires that go on conquering sprees will ever have to fight rebels? I've never seen the AI even close to -20 unhappiness. and I've never gone lower than about -12 or so.
I hope that rebels aren't a feature which only exists to counter players who totally ignore happiness.
Well I can't speak for everyone but for me the only reason I wanted research overflow is so I never had to bother monitoring it every so often. It's needless micromanagement.
I think that's going to be my biggest remaining gripe: global happiness. It just takes too much away from the formula of the game.
Check-box option at startup anyone?