[FULL] Putmalk's Ancient World Discussion Thread

NOOOOOOOOOOOOOOO!!

My Carthage game crashes on Turn 163 now... =(

I don't know...I'll just have to wait til version 7.
 
NOOOOOOOOOOOOOOO!!

My Carthage game crashes on Turn 163 now... =(

I don't know...I'll just have to wait til version 7.

Is anyone else experiencing such crashes?

1. What map type?
2. What map size?
3. What was the event immediately before the crash?
4. Are you running any other mods at the same time?
5. Are there more than one version of Putmalk's Ancient World on your computer? (i.e. Version 5 and Version 6)
 
I did the huge Mediterranean map again...blah.

No particular event. No mods other than your map and civs mods running at the same time. =/

There's no version 5, nope.

I'll just have to try a standard sized map and see if I can make it through. It's just weird that I made it farther with the non-DLC version, but still ended up having the crash.
 
I did the huge Mediterranean map again...blah.

No particular event. No mods other than your map and civs mods running at the same time. =/

There's no version 5, nope.

I'll just have to try a standard sized map and see if I can make it through. It's just weird that I made it farther with the non-DLC version, but still ended up having the crash.

I can't really find out the issue if I can't replicate it on my machine...does Civ 5 crash normally on huge maps? :(

I'll be prepping Version 7 to be released soon. My file size is 10.5 MB, however with a bit of compression this should shrink to somewhere around 9 MB. This is good enough for me. Hopefully I can get this out soon.

The mod still needs internal playtesting before I approve it for release (I'm the coder, my brother does the playtesting. :D). I thought I would have to do some fancy stuff with releasing the art files separately but the mod should be enough to squeeze into civfanatic's stringent size requirement.

Okay, my file size is 9.8. Which is cutting it. XD
 
Happy New Years to everyone. Mine's coming in about 40 minutes. XD
 
This looks like a great mod. I have tried installing to Mac, but I cannot get the mod to appear on my list of mod options.

Can anyone advise how I can install this on my Mac version of Civ V so that I can play it?

:)
 
Huns were actively involved in the fall of the Roman Empire, iirc. Which makes them perfectly eligible for inclusion in this mod.

The huns, depending on who you ask, are first found in history books between the sencond and third century AD. There are connections drawn (but not verified) between both the Xiongnu in the second century (a group of nomadic horsemen from near china) and the Huni (Xouvoi) described by the greeks in the 3rd century. During the 4th century, they moved slowly through what is now russia, coming across the black sea, and pissed off the Eastern Roman Empire a bit. Hunnic mercenaries were also used in both the Eastern and Western Roman armies at this time. By the end of the 4th century, the huns had pushed the Goths and Vandals so far west that they were beginning to encroach on Italy. During the first half of the 5th century (circa 400-445) Attila and his brother Bleda ruled the huns. During this time, the Eastern Roman Empire paid a tribute to the huns, and fought a single war against them (a war started after they didn't pay said tribute). 451 to 452, Attila (at this point the sole king of the huns) invaded the Western Roman Empire, stopping just short of rome (an agent of the Pope supposedly turned him back with the word of God). Attila made peace and returned to fight the Eastern Roman Empire, stopping only to be married to a German girl. He died on his wedding night.

^^A basic history (AFAIK) of the huns up to the Medieval Period/Dark Ages (represented by the fall of the Western Roman Empire in 475ish)
 
This looks like a great mod. I have tried installing to Mac, but I cannot get the mod to appear on my list of mod options.

Can anyone advise how I can install this on my Mac version of Civ V so that I can play it?

:)

Hi orielense. Hope you're having a fine New Year's.

I am no Mac specialist. I'm taking a guess here, however, in stating that the process to install mods for PC and Mac is the same.

Have you moved the .civ5mod files to the MODS folder?

Did you click "Install Mods"?

If none of these work, contact Technical Support and ask for help there (either on these forums or on Civ 5's official forums).

Hope this helps!

ForzaFiori said:
The huns, depending on who you ask, are first found in history books between the sencond and third century AD. There are connections drawn (but not verified) between both the Xiongnu in the second century (a group of nomadic horsemen from near china) and the Huni (Xouvoi) described by the greeks in the 3rd century. During the 4th century, they moved slowly through what is now russia, coming across the black sea, and pissed off the Eastern Roman Empire a bit. Hunnic mercenaries were also used in both the Eastern and Western Roman armies at this time. By the end of the 4th century, the huns had pushed the Goths and Vandals so far west that they were beginning to encroach on Italy. During the first half of the 5th century (circa 400-445) Attila and his brother Bleda ruled the huns. During this time, the Eastern Roman Empire paid a tribute to the huns, and fought a single war against them (a war started after they didn't pay said tribute). 451 to 452, Attila (at this point the sole king of the huns) invaded the Western Roman Empire, stopping just short of rome (an agent of the Pope supposedly turned him back with the word of God). Attila made peace and returned to fight the Eastern Roman Empire, stopping only to be married to a German girl. He died on his wedding night.

^^A basic history (AFAIK) of the huns up to the Medieval Period/Dark Ages (represented by the fall of the Western Roman Empire in 475ish)

Yeah, that seems about right. I remember the Huns from an old Age of Empires II campaign. Work has not begun on them but I'll use this as a starting point.

For the huns, I've been thinking about giving them a unique mounted settler (that can defend) and a unique horseman (that specializes in sacking cities). Their bonus would be mounted-based, of course. They'd be the Mongols, with a twist. That's just my initial design process for them, though.
 
Just popped an Advanced Start to the Classical Era and playing a bit.

Advanced Start games will need some rebalancing done, but they're not unplayable by any means. In fact, this is quite fun.

I was thinking of doing some strategy articles for this mod, if it gets to be even more popular.

Version 7 is up and running and stable on my machine, pending a few playtests and the creation of the non-DLC version, we should be good to go in terms of release.

Just doing some last-minute balance and text file changes. For example, Legalism now grants +1 Gold to Monuments instead of 33% production speed (in most cases, rushing the Monument in your capital would ensure completion before Legalism was adopted).


My full list of last-minute changes
- Legalism +1 Gold, -33% Monument Production
- War Elephant reduced to 11 ranged strength, cost increased to 210
- Some texts were not updated to reflect new era changes, this has been corrected
- Fixed bug where Legion was incorrectly replacing the Elite

What's with all of the civs adopting Trade policy? I got spammed by like 5 city state nerfs even when I moved it to the finisher...they should adopt other polices! Damn AI...

There's also going to have to be an update to the variety pack, to ensure you get the Heqetai change to require Copper.

Also because I'm in the mood, here is just a bit of suggestions I have for each civ.

Spoiler :

Babylon
Focus: City Defense and Science
Suggested Policies: Tradition, Honor, Philosophy
Carthage
Focus: Naval and Trade
Suggested Policies: Liberty, Trade, Philosophy
Celts
Focus: Military and Hills
Suggested Policies: Liberty, Slavery, Operations
Egypt
Focus: Culture, Wonder, Growth
Suggested Policies: Tradition, Slavery, Polytheism
Greece
Focus: Expansion and Military
Suggested Policies: Liberty, Honor, Operations
Hittites
Focus: Production
Suggested Policies: Liberty, Slavery, Philosophy
Lydia
Focus: Gold and Trade
Suggested Policies: Liberty, Trade, Philosophy
Media
Focus: War
Suggested Policies: Liberty, Honor, Slavery
Mitanni
Focus: War
Suggested Policies: Liberty, Honor, Operations
Mycenae
Focus: Culture and War
Suggested Policies: Liberty, Honor, Polytheism
Persia
Focus: Happiness and Conquest
Suggested Policies: Liberty, Slavery, Trade
Phoenicia
Focus: Gold, Naval Trade
Suggested Policies: Liberty, Slavery, Trade
Rome
Focus: Production and Conquest
Suggested Policies: Honor, Slavery, Operations
Sumeria
Focus: Growth, River Expansion, Conquest
Suggested Policies: Liberty, Slavery, Trade
 
Version 7 released.

Go get 'em boys. :D

All three files have to be updated in order to play the mod as it was intended.

Hope you guys enjoy. Please report any bugs/feedback you find here.

Thank you for your patience.

Gonna see if this mod uploads to Modbuddy. EDIT: Well it doesn't, Modbuddy crashes everytime. Sorry, this won't be in the Mod Browser.
 
Thanks for version 7 (I downloaded version 6 last night, just before the new version was posted, and it looks great).

I have a possibly embarrassing newb question: What is the relationship between the Variety Pack and the Mod? In particular, how to install the Variety Pack after installing the Mod?
 
Thanks for version 7 (I downloaded version 6 last night, just before the new version was posted, and it looks great).

I have a possibly embarrassing newb question: What is the relationship between the Variety Pack and the Mod? In particular, how to install the Variety Pack after installing the Mod?

Variety pack contains 2 civs and 5 new maps. :)

Install them at the same time and simply enable the mods together, they will work fine together.
 
Putmalk, try removing the apostrophe from the mod name, that stopped my Mada'in Saleh wonder from crashing on upload.

I like It! I'll do that, then.

That did the trick! Thanks Pouakai!

Hopefully ModBuddy support = more people to play this mod and hopefully more feedback. :D

Version 7 removes the requirement for Spain/Inca to play the Full mod.
 
Whenever I try to load a saved game in version 7, the game crashes. Is it only me?

Naw, it's me too. Loading saved games crashes for some reason. I'm trying to find the cause of it but it's kinda hard. It may be caused by me messing around with LUA files. I'll see what I can do.

I just realized that the Philosophy branch is not working correctly. It will not grant science bonuses to anywhere where it changes the Academy.

You can fix this manually, before I launch a hotfix (which I guess is going to have to come now). Enter the modfiles from MODS and go to XML -> Policies -> Philosophy_Policy.xml. Enter and do a quick Find/Replace, finding "BUILDINGCLASS_ACADEMY" and changing it to "BUILDINGCLASS_GREEK_ACADEMY".

Also if you'd like to be able to quickly access the pedia entry for Academy from the tech tree (if you click on it through the tree now, it actually bumps you to the Academy improvement tooltip, just enter the Text -> Text_Generic.xml file and change "Academy" to "Greek Academy" and it should link correctly.

Sorry for this!
 
Darn...I played 140+ turns with Persia and now I can't load it either. Sad day...

Good luck getting it ironed out!
 
Sorry about that. :(

You're going to have to play continuously, or try playing with Advanced Starts. That's the workaround for now.
 
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