Funny Screenshots: Part Deux

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I don't think I've ever seen barb macemen. How did this situation arise? is it a mod?

you haven't played civ enough :p I've seen barbarian riflemen! (terra map) unmodded
 
I don't think I've ever seen barb macemen. How did this situation arise? is it a mod?

Yes, VIP mod, MON diff, RB is active :crazyeye:. 32 civ start, and I think 8 have been ghosted so far. Since I almost always play RB on (and in this mod, they're evil :eek:), and am used to them in this mod, I went on the offensive as soon as I was able. I cleared my continent fairly early and REX'd like mad. Was just surprised to see a whole barb continent. Should be fun to invade once I tech Steam Eng.
 
I've also never seen a spy with promotions before.
See below

Yes, VIP mod, MON diff, RB is active :crazyeye:. 32 civ start, and I think 8 have been ghosted so far. Since I almost always play RB on (and in this mod, they're evil :eek:), and am used to them in this mod, I went on the offensive as soon as I was able. I cleared my continent fairly early and REX'd like mad. Was just surprised to see a whole barb continent. Should be fun to invade once I tech Steam Eng.

I think VIP uses the modcomp that gives promotions to spies, too, so that answers that
 
Yup, extremely handy when exploring. My scouts and explorers just stay at home baking cookies. The only downside to getting that high of promo's on him, is after each successful op, he get's sent back home. I actually have a dedicated caravel to ferry him where ever he needs to go. PITA, but definitely worth it.
 
Why ty random events thats gonna be handy

Spoiler :
bestfoodever.jpg
 
Soo...what have the russians been teching for 4000 years?
 

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In Soviet Russia, Horse Archer destroys Longbowman. :crazyeye:
 
Boudica got out of control and I had to beat her down, but I couldn't figure out why she wouldn't capitulate (other than her vassal), then I came across this gem. Verlamion should be renamed Shackleton, because there are no less than 49 caravels trapped in the ice on this Pangaea map
 

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Boudica got out of control and I had to beat her down, but I couldn't figure out why she wouldn't capitulate (other than her vassal), then I came across this gem. Verlamion should be renamed Shackleton, because there are no less than 49 caravels trapped in the ice on this Pangaea map

I've seen this kind of thing often enough to get frustrated by it. The code needs fixing. I guess it won't be, so we just play higher levels to compensate right? :D
 
I've seen this kind of thing often enough to get frustrated by it. The code needs fixing. I guess it won't be, so we just play higher levels to compensate right? :D

This was vanilla immortal BtS. I doubt Deity would be any different - Just bad code. Strangely, Booty had a second fleet of 30+ caravels in an open ocean port a few squares away. Bizarre behavior. I've seen the "many ships on an inland ocean" bug before, but to see so many ships in an open port on a Pangaea map was odd. Oh well, they made good kindling.
 
This was vanilla immortal BtS. I doubt Deity would be any different - Just bad code. Strangely, Booty had a second fleet of 30+ caravels in an open ocean port a few squares away. Bizarre behavior. I've seen the "many ships on an inland ocean" bug before, but to see so many ships in an open port on a Pangaea map was odd. Oh well, they made good kindling.

If the AI feels intimidated by your navy, the AI will keep their ships in port. I've kept stacks of twenty frigates in port before with one lousy destroyer...
 
If the AI feels intimidated by your navy, the AI will keep their ships in port. I've kept stacks of twenty frigates in port before with one lousy destroyer...

It's quite the same with land units, in the early game if you rush in some swords and pillage their metal they'll just stockpile on archers never attacking you while you'll be free to raid their countryside.
 
If the AI feels intimidated by your navy, the AI will keep their ships in port. I've kept stacks of twenty frigates in port before with one lousy destroyer...

I cant work out how the ai decides on naval attacks though

On the one extreme i had a stack of 3 privateers blockading a capital and killing it.. the ai had enough caravels in port to win, but didnt use them

At the other extreme, when the ai (ghengis) sent a massive fleet to invade me (23 galleons, i was impressed).. his amphibious attack died horribly and he proceeded to suicide his entire navy of galleons and caravels against a big stack of ironclads i had sitting there?..(id build ironclads because i couldnt find oil anywhere)
 
big stack of ironclads i had sitting there?..(id build ironclads because i couldnt find oil anywhere)

I love that you have to defend the decision to build ironclads. Just shows you how useless they are in 99% of games.

To answer your question though, the caravels have 3:6 strength against a privateer, which are pretty poor odds. A human player would say "ok, i'm gonna lose at a ratio of 3:1, which is worth it", but the AI's value calculation doesn't extend that deep. I wonder if there is a hard-coded value somewhere in the program?
 
Tachy will probably now, he's the deep code diver :)
 
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