Thank you. You should probably start with the bugs mentioned throughout this thread. The most pertinent one IMO is the problem with superconductors. They don't reveal until the tech itself and even then workbots trying to build g-ways will encounter the lines
"Requires superconductor"
"Requires superconductor or Duralloy"
This error is tech linked because soon it went away. As for smaller bugs there is the specialist bug(though high pop cities start assigning spies/engineers on their own). The only other problem is that Raiders have no battle effects. If you are adding more content and not just fixing bugs, then start a new thread stating you are making a successor mod. In any case, THANKS
Ave Verus Caesar!