Hate to bump this, which isn't working, but I need help.
My mod crashes for very shifty reasons. In the late game, the third future era, there is almost always a CTD, but there's no rhyme or reason to it. Usually by eliminating things from a savegame I can find out which civ is crashing. By eliminating the capitol or certain crazy combinations of cities I can avert the crash. In fact, most recently I found that I could simply cut out the Arcology building (my version, the big duralloy space station sticking out of the ground and towering over the city) from the capitol and no crash. By restating with altered XML, I can make the Arcology do absolutely nothing (normally eliminates pop unhealthy and gives an artist) and look like another building completely, and still a crash. I have to eliminate it from the capitol with WB. Also, by reducing population by one I get no crash. I have cut out other features--made a python and dll free version and still it had this crash. Cut out funny stuff like each citizen taking 3 food (with yields adjusted to compensate). Still the crash. In another game, I could avert the crash just by moving population around so the city had less food--it wasn't near going up in population, it just couldn't tolerate having food too much food that turn. The next turn, I could put the citizens back and the crisis was averted. Just that one turn there needed to be less food.
My mod crashes for very shifty reasons. In the late game, the third future era, there is almost always a CTD, but there's no rhyme or reason to it. Usually by eliminating things from a savegame I can find out which civ is crashing. By eliminating the capitol or certain crazy combinations of cities I can avert the crash. In fact, most recently I found that I could simply cut out the Arcology building (my version, the big duralloy space station sticking out of the ground and towering over the city) from the capitol and no crash. By restating with altered XML, I can make the Arcology do absolutely nothing (normally eliminates pop unhealthy and gives an artist) and look like another building completely, and still a crash. I have to eliminate it from the capitol with WB. Also, by reducing population by one I get no crash. I have cut out other features--made a python and dll free version and still it had this crash. Cut out funny stuff like each citizen taking 3 food (with yields adjusted to compensate). Still the crash. In another game, I could avert the crash just by moving population around so the city had less food--it wasn't near going up in population, it just couldn't tolerate having food too much food that turn. The next turn, I could put the citizens back and the crisis was averted. Just that one turn there needed to be less food.