There could be a whole neolithic dynamic build around developing sustainable, scalable agriculture practices before your population gets so large that you deplete wild food resources and crash your culture.
It would be cool, and keep the game relevant with HK having you start as a roving Neolithic tribe. It steals Civ's thunder a bit. Sadly, unless they were spying on Amplitude or already developed the idea independently, it's unlikely that a third expansion early next year would have this feature.
I don't mind starting with Code of Laws first considering it is supposed to be the foundation of your government and your policies. I wouldn't mind a Ceremonial Burial Civic that leads to Mysticism though maybe it doesn't come with any policies.
I’d also like to stagger animal husbandry so it’s not all at once.
Start with older species like the aurochs and onager. Use them too much and they might die out. If you don’t properly maintain your pastures, they could be ravaged by wolves.
The domestication of the horse, camel and elephant all come much later.
Could also work for a bison herd: too much exploitation could make you lose the resource.
It would be cool, and keep the game relevant with HK having you start as a roving Neolithic tribe. It steals Civ's thunder a bit. Sadly, unless they were spying on Amplitude or already developed the idea independently, it's unlikely that a third expansion early next year would have this feature.
I could actually see food going hand-in-hand with a plague/disease/health mechanism. For healthy people, you need water, housing and diversified food sources.
The food sources could vary by biome.
You start off hunting gazelle or bison (maybe even a very rare mammoth or two for flavor) and gathering wild berries, citrus, vegetables, grains, etc.
You need the food, but without domestication and agriculture you risk using it up.
Plus you’re competing with lions and wolves for the prey animals, and fires and floods can ruin your plants.
Eventually you domesticate the aurochs but you might use it up too soon. You domesticate cattle and sheep and start farming millet, wheat, maize or potatoes. You fish in the lakes and streams.
Cultivating olives, grapes, citrus and herbs gives an added bonus to health.
You trade with others for different foods to strengthen your diet and make your people healthier.
Domesticating animals and cultivating crops after you discover them could be projects or builder tasks.
I can see why people would like that. But personally, I like how the game starts a bit in medea res, and would find it a bit tedious having to always play through a wandering tribe type mechanic.
I don’t know whether to be excited or disappointed with @Eagle Pursuit ’s news.
Anyway. I guess a patch isn’t mutually exclusive to expansion or dlc.
We’re definitely getting something more - at least the missing Civs (Maya, Portugal etc) and maybe some units and wonders. To me, the question is really only will it be a Third Expansion as big as GS or RnF, or a DLC which is largely limited to Civs, Units, Wonders and a balance pass / small stuff.
I read that FXS did two expansions for XCOM, and they sold well so FXS did a final “dlc” but not an actual third expansion. So, they could do that again.
I also went back at looked at the GA “leaked” posts. They definitely referred to two expansions after RnF, ie GS and one more. But things change, and maybe 3XP just meant DLC.
i already like the early game a lot better than the late game , so improving the early game even more ( while i like all improvements ) would just make me quit the game once i reach industrial all the more. Isnt there any ideas to improve the colonization age or the industrial age?
Scripted events?
map changes?
WC rulings ?
ideological world wars ?
religious wars ?
city states really have not survived to the information age with maybe 1 or 2 exceptions , maybe something also happens in game to them?
tourism and loyalty at the moment are just not powerful enough to affect changes , i can safely ignore them even when i go to war. Worst case scenarion i have to recapture 1 or 2 cities again. Maybe cause tourism to affect loyalty also and increase loyalty penalties significantly so we actually need to keep an eye on it?
Well, now as "Extra" is cleared up with "Platinum Edition", I'd say 'Complete Edition' is due Xmas 2020 ... (hope, then are still people alive remembering what to do with something called "DLL")
Not really, if you like the idea. I modded into civ4 several dozen turns of nomadic life, but only for the human player. With the bears & lions it felt like Civ pure. (It had also wolves as scouts for the human player, which magically refused to enter hidden resource tiles & goody huts ... )
Sadly, unless they were spying on Amplitude or already developed the idea independently, it's unlikely that a third expansion early next year would have this feature.
I can see why people would like that. But personally, I like how the game starts a bit in medea res, and would find it a bit tedious having to always play through a wandering tribe type mechanic.
Even without change, from now on released extra content may be just the quick adrenalin-intensive modes à la RedDeath / HexMapBattles. I think, they see much potential in players looking for civoid games multiplayed on consoles or mixed platforms.
I can see why people would like that. But personally, I like how the game starts a bit in medea res, and would find it a bit tedious having to always play through a wandering tribe type mechanic.
I don't know if it would fit in with this Civ game, but I wouldn't mind another roving Civ similar to the Maori, but on land.
The Navajo come to mind as they were hunter gatherers until they learned farming and domestication by the Pueblo and then the Spanish.
Something along the lines where you can't settle your first city until you meet another Civ and give them a starting scout as well.
I’d love a feature that encouraged players NOT to just settle where they start.
A food mechanism might do that, making you search for whatever your people need to live instead of setting up shop right where the AI plopped you every time.
I don’t know whether to be excited or disappointed with @Eagle Pursuit ’s news.
Anyway. I guess a patch isn’t mutually exclusive to expansion or dlc.
We’re definitely getting something more - at least the missing Civs (Maya, Portugal etc) and maybe some units and wonders. To me, the question is really only will it be a Third Expansion as big as GS or RnF, or a DLC which is largely limited to Civs, Units, Wonders and a balance pass / small stuff.
I read that FXS did two expansions for XCOM, and they sold well so FXS did a final “dlc” but not an actual third expansion. So, they could do that again.
I also went back at looked at the GA “leaked” posts. They definitely referred to two expansions after RnF, ie GS and one more. But things change, and maybe 3XP just meant DLC.
We'll see how it plays in HK, but in paper it's a great way to solve the 'reroll' issue - I.e. check out the lay of the land and then choose your Civ. Civ tries to solve this with start biases but it doesn't work always that well. So you end up with the idea of 'play the map' but then you have civs with very specific terrain focused abilities.
I’m confident about the extra Civs, based on some specific Civs missing, previous leak (which mentioned those missing Civs for a Third Expansion), the “gap” in the HOF, and it being unlikely we’d have less civilizations in Civ VI than Civ V.
I’m confident about getting a Trebuchet, because it’s a clear gap in the unit lines and was in the RnF video.
I’m confident we’ll get the Statue of Zesus at some point, because it’s the last missing actual Ancient Wonder in the game.
Beyond that, I’m not really confident about anything, but quite hopeful.
We'll see how it plays in HK, but in paper it's a great way to solve the 'reroll' issue - I.e. check out the lay of the land and then choose your Civ. Civ tries to solve this with start biases but it doesn't work always that well. So you end up with the idea of 'play the map' but then you have civs with very specific terrain focused abilities.
One way we can rationalize that there will be something else coming is that they just released another edition that contains all content released thus far and yet they are still working on a patch.
Every other time they released a comprehensive edition after the second expansion, it was the Complete Edition and all work ceased afterwards. Not this time.
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