[GS] Future Update?

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To me, the most striking omission is Babylon, followed by Maya, Portugal and Byzantium.

We should also get another SEA Civ (I'd go with Vietnam), another African Civ (probably Ethiopia, though there are other candidates), another NA Civ (Sioux, Iroquois, Apache?) and of course the last slot will be Italy because Italy, dammit.
It shouldn't be, but I worry that Nubia is taking up Ethiopia's lane.
 
each iteration of civ introduces some new mechanics and doesnt bring back some of the previous versions mechanics.
for VI the districts as new mechanic and loyalty came instead of idealogy , although loyalty is at the moment not effective enough. it should put a lot more pressure and cause a lot more player intervention to mitigate.
religion has its whole new seperate battle field as new mechanic and they reduced its effects on the other mechanics.
world congress feels like it has all the tools it needs but increasing options is always nice and maybe tweak a little bit of timing so that it is more frequent
italy is already in with rome so maybe as alt leader for the renaissance era. but i agree that we do need a lot more money sinks on the economy front. at the moment i am never in the minus , even can straight up buy everything should the game continue past industrial age. i remember that in 5 i had to pay attention at the start and at least keep half an eye on it even later so i could upgrade units in time. at the moment it is like preschool difficulty
disasters are a nice touch but i dont see them adding more since they want to give some bonuses ( whenever possible ) to offset the negative game experience
i also am in the camp that believes we are missing some wonders/civs/buildings that were part of the whole civ experience and hope they are mising for the 3rd xp and the new theme. by the way i dont believe it will be plague/related since we got those as scenarios.
 
To me, the most striking omission is Babylon, followed by Maya, Portugal and Byzantium.

We should also get another SEA Civ (I'd go with Vietnam), another African Civ (probably Ethiopia, though there are other candidates), another NA Civ (Sioux, Iroquois, Apache?) and of course the last slot will be Italy because Italy, dammit.

I agree. These are pretty glaring omissions.
 
IMO no 3rd expansion, as I believe they would just shoehorn in mechanics that are not needed.

Instead continued support in the form of patches and balance updates, DLCs containing leaders, civs, wonders, scenarios, etc.

If I were to add any mechanics it would be:
1) More 'choice' buildings such as barracks vs. stable
2) More ways to shape your civ over time, as of right now we just have the leader selection and pantheon/religion choice
 
What I’m curious to know is, assuming we do get Babylon back, are we getting Hammurabi or Nebuchadnezzar? Both have big personalities. Neb is arguably more aggressive and potentially more eclectic, but Ham is more balanced.
 
I still think there could be a lot of good new material in expanding the pre-historic timeframe (much like they did with future eras, though hopefully a bit better fleshed out).

What I’m curious to know is, assuming we do get Babylon back, are we getting Hammurabi or Nebuchadnezzar? Both have big personalities. Neb is arguably more aggressive and potentially more eclectic, but Ham is more balanced.
I would guess Hammurabi as building abilities around code of laws sounds like the sort of thing this game wants to do.
 
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I would guess Hammurabi as building abilities around code of laws sounds like the sort of thing this game wants to do.

I had thought about “Code of Hammurabi” as a unique ability along civic lines, but then thought about “By the Rivers of Babylon,” a UA for Neb that addresses Babylon’s habit of forced mass deportation. Something to increase his cities’ population or maybe convert enemy population to free workers? Dunno.

Speaking of civics, the current tree is kind of 1-dimensional. I almost always research things in the same order.

Can’t we get a second starting civic to vary it up? Say, Ceremonial Burial like in other games, which could then lead to Mysticism, etc.?
 
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I had thought about “Code of Hammurabi” as a unique ability along civic lines, but then thought about “By the Rivers of Babylon,” a UA for Neb that addresses Babylon’s habit of forced mass deportation. Something to increase his cities’ population or maybe convert enemy population to free workers? Dunno.
I think there could be a unique settler unit, so that could fit.
 
I think related concepts to these are in Civ VI in Amenties, Housing, Loyalty but they perhaps don't have the same bite that they have done in the previous games.

Agreed. And that’s definitely a point against my theory about why we might get a 3XP and what it might cover.

Still. I could see these mechanics (happiness, maintenance, loyalty) getting reworked a bit, similar to how warmonger got reworked into grievances.

I also think it’s telling we don’t have mechanics linking happiness and loyalty to tourism and ideology. Almost all the pieces are there to have some mechanics like that, and we got a mechanic like that in Civ V BNW that seems like it was well received. And, you know, Ed worked on BNW. Still, that’s me basically reading tea leafs, and I could obviously be way off.

Anyway. It’s going to be a long wait until end November to find out if we’re getting a 3XP and, if we are, whether it’s going to add stuff I’m keen on or be like GS and add a bunch of totally unexpected mechanics (...not that I wasn’t thrilled with GS...).

On the flip side, this time last year I really wasn’t enjoying Civ VI at all, and so was really waiting to see if the next expansion made the game at least playable. As it is now, the game is in really good shape and I’m not really holding off playing waiting for more tweaks etc to drop (...no, my problem is that I just get so little time to play ... good grief life has got crazy busy ...). So, you know, that’s a good thing.
 
Almost all the pieces are there to have some mechanics like that, and we got a mechanic like that in Civ V BNW that seems like it was well received. And, you know, Ed worked on BNW. Still, that’s me basically reading tea leafs, and I could obviously be way off.

Just as Jon Shafer was the Lead Designer for Civ V and Ed Beech was Lead for the Civ V Expansions, the Lead Designer role for the Civ VI Expansions so far was handed over from Ed to Anton Strenger. That said, it doesn't mean that Ed Beech isn't Lead for XP3. We haven't seen much of him in the videos and livestreams so it's possible XP3 is his focus.
 
Just as Jon Shafer was the Lead Designer for Civ V and Ed Beech was Lead for the Civ V Expansions, the Lead Designer role for the Civ VI Expansions so far was handed over from Ed to Anton Strenger. That said, it doesn't mean that Ed Beech isn't Lead for XP3. We haven't seen much of him in the videos and livestreams so it's possible XP3 is his focus.

Curiously, I think Ed was the lead for GS (and Anton barely appeared in any of the GS videos as you've said). If there is a 3rd XP then it would make sense to me that they stagger the leads so progress can happen in parallel.

I had thought about “Code of Hammurabi” as a unique ability along civic lines, but then thought about “By the Rivers of Babylon,” a UA for Neb that addresses Babylon’s habit of forced mass deportation. Something to increase his cities’ population or maybe convert enemy population to free workers? Dunno.

Speaking of civics, the current tree is kind of 1-dimensional. I almost always research things in the same order.

Can’t we get a second starting civic to vary it up? Say, Ceremonial Burial like in other games, which could then lead to Mysticism, etc.?

Just in general, I'd love to see some of those sort of really unique mechanisms that we had in Civ 5 rather than simple production or yield modifiers. Like how Indonesia could settle a city and new resources would spawn, or Portugal's Feitoria improvement.
 
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I would like to see a living world with weather (rain and hail) plus roaming wild animals a la Civ4.

I want to see more people everywhere, beyond the goody huts, barbarians and city-states. I want to see ancient ruins, nomads, confederations, indigenous tribes, random merchant caravans from far away, wanderers of various kinds and so forth.

The world may not all be claimed, but it should never be empty.
 
It always seemed a bit silly to me that an entire tribe of wandering nomads could be eaten by a lion.

Everything would need to be properly balanced of course.

I thought the wild animals in Age of Empires I seemed more realistic. Harassing workers and what not. Challenges for hunters to grow their skills.
 
It always seemed a bit silly to me that an entire tribe of wandering nomads could be eaten by a lion.

Yeah, that was a little weak. Sure, an individual might get eaten, but not an entire group of people. Let's keep it to civilization, not pre-history.
 
I’d also like to stagger animal husbandry so it’s not all at once.

Start with older species like the aurochs and onager. Use them too much and they might die out. If you don’t properly maintain your pastures, they could be ravaged by wolves.

The domestication of the horse, camel and elephant all come much later.

Could also work for a bison herd: too much exploitation could make you lose the resource.
 
There could be a whole neolithic dynamic build around developing sustainable, scalable agriculture practices before your population gets so large that you deplete wild food resources and crash your culture.
 
By the way, all those "Extra" packages that were made a while back are renamed "Platinum Edition". Still no sign of a Complete Edition.
 
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