Okay, time to respond to some of the various bug reports and comments!
Fair points. And for #4, the Space Stations and modules all worked like archaeologists where I had to build them but couldn't buy them. Wasn't sure if it was a bug or an intended design element.
Okay, I think I figured this bug out -- I'd inadvertantly defined the HurryCostModifier for those buildings as -1 rather than 0, which appears to be what prevents them from being purchased.
I think i ll just report the minor issue. So far i know:
1) You still miss the mutan's SV icon. In Mutan.xml, it should be:
Code:
<ArtDefine_StrategicView>
<Row>
<StrategicViewType>ART_DEF_UNIT_FW_MUTANT</StrategicViewType>
<TileType>Unit</TileType>
<Asset>SV_FW_Mutant.dds</Asset>
</Row>
</ArtDefine_StrategicView>
2) Left click on the nano hive unit's icon are still directed to the nano hive PROMOTION in wiki
3) I didnt hear the sound effect of raptor (the sound duration is too short).
4) I can hear the sound of t-rex (not mine, the AI players own it) everywhere from distance (when they were walking), even i didnt highlight on em
5) Airborne force is actually paratrooper with higher strength (nothing special). Im thinking of flank attack bonus promotion.
6) You shouldnt remove the production of carrier and stealth bomber and etc in the information age. Cause they ll need the uranium (super carrier) and nanomaterial (orbital bomber). How if i dont have any of those resource??
7) How to remove the fungal completely? They kept coming. Is it the side effect/the price we should pay for gengineering promotion forever?
8) When i opened the city, there wasnt any text description of asteroid wonder and genome project wonder (i built em). And there were two buildings each.
9) I got suborbital evasion and stealth bomber evasion when i upgraded one. (im not sure whats the effect)
10) Szhimazu pyramid can be built in non coastal city (the description said, it can only be built in coastal city)
1) Should be fixed.
2) Still trying to replicate this bug, which is very weird since the two are named rather distinctly in the files. Maybe I'll just rename the Nanohive promotion to Nanoswarm?
3) I inherited the sound files from the dinosaur models that were uploaded and can't really edit these, unfortunately.
4) Same, although maybe the T-Rex walking sound effect is set too loud?
5) The Airborne Forces was added due to a request for a unit that would bridge the gap between Paratroopers and X-Coms. Like most other unit lines they just increase combat strength without actually adding new abilities. I could add a Flank ability, but I'm pretty content with them as they are.
6) Civ does this sort of thing all the time, doesn't it? If I have a ton of oil but no Aluminum, I still can't build Fighters or Bombers once I research the techs for Jet Fighters or Stealth Bombers.
7) The Fungal Growth will keep spawning automatically once you build the Pholus Mutagen. It isn't all bad -- I've fixed some of the bugs that resulted in it not upgrading resources, and it provides some decent bonuses (+1 Food, +1 Production, +1 Gold, as well as 50% combat strength for units and 10 HP damage to adjacent enemy units). Otherwise, if you really want the free Gengineered promotion you'll have to fight back the fungus.
8) Still need to take a look at the text strings for these wonders/buildings. The UN resolutions do seem to have an odd effect with dummy buildings where they aren't invisible.
9) I adjusted the evasion promotion for the Stealth Bomber so it now only evades 70% of attacks instead of 100%, and the Suborbital Bomber evades 85%. I forgot to set these to not carry over with upgrade, though. That bug has been fixed.
10) Fixed this bug as well.
My 2nd review on V6:
-The nexus is pretty awesome, but it cant get any additional cargo promotion.
-The nexus can damage the nearby enemies but it cant heal the nearby friendlies. So, i was checking on the nanohive UNIT. And apparently:
-The nanohive PROMOTION cant heal the nearby friendly units i think.
-When i was entering the info-era, my capital got 2 oil fields. So, when i was building the "Converter", i got 4 nano-mats.
And then, i got additional tile of oil field and i was improving it. I was expecting to get 6 nano-mats in total, but there wasnt any additional nano-mat. Even after i re-buy/rebuild the "Converter". It fixed at 4.
-I think the cyber sub should get extra cargo than the nuke sub.
-Well done on "neo destroyer". You managed to replace the 1 cargo promotion (on the missile destroyer) with the 2 cargo promotion, when upgrade it to "neo destroyer".
-I cant build the jet fighter after researching the distributed computing. But the UAV fighter can be built just after researching the cognitive tech.
-Do you have any plan to make artificial forest and jungle in artificial environment tech?
.
-The Nexus is defined as a melee attack unit rather than a carrier unit in terms of its AI, so it can't get the same promotions as a Carrier or Supercarrier. It should carry them over, but it might not.
-The Lua that damages nearby enemy units also should be healing adjacent friendly units, unless something really weird is going on. I'll do more testing, but it may be that there just aren't any UI indicators that it's going on?
-The Converter doesn't convert Oil into Nanomaterials directly -- it just requires the presence of nearby sources of either Coal or Oil, much like the Circus requires nearby sources of Horses or Ivory. Having more sources of Oil won't increase the supply of Nanomaterials, although each Oil resource does get bonuses to Production from the Converter.
-Possibly, I'll give it some thought.
-I fixed the Cargo promotions so they don't carry over. I think increases to Cargo should still carry over, but I'm not quite certain.
-Fixed this bug.
-The artificial environments refer more to enclosed greenhouses and the like (think Spaceship One, although that's getting to be quite a while ago now). I have debated incorporating the Reforestation mod into Future Worlds, to allow people to replant Forests and the like, particularly since the TG Nursery improves them. But with Future Worlds already getting to be quite sizable, I'm not certain about it.