- Joined
- Mar 26, 2007
- Messages
- 7,920
No, I haven't tried them. But looking the situation you are in, I would have great difficulty to spawn an empire from such start. Not only you will barely start to raise your army around 2000 BC and a have a decent one around 1500 BC, but the gigantic army of barbarian units will just feed the AI's with XP's, making them harder to dislodge. Cho-ko-nu are for sure a powerful unit, but by the time you get a hold of them, other kind of units, way earlier will have the upper hand: Praets, WC's, Immortals.
It is extremely difficult to find a strong Ancient Era start with a PH Stone as its center. At best there is 1-2 food resources (usually one is Corn) and usually no Gems or Gold for initial quick commerce.
Getting the Chokonu units early enough to overwhelm the AI is the key part of the strategy I have been trying to develop.
It probably would be easier to use Immortals, War Chariots, Praetorians in an Ancient Era start, but I decided to give Chokonus a try via GS bulbing of Metal Casting (maybe), Machinery and most of Engineering.
And the most discouraging factor is the ancient start by itself. During those 50 turns, you are virtually doing nothing compared to an deity AI.
While a classical start, you start at least with a worker and decent chances to snatch more to almost equalize yourself to the deities for a moment.
You are right. With Ancient Era starts, I've spent nearly the first 25t building a few Warriors, researching Masonry, Animal Husbandry and completing The Great Wall.
Classical Era starts are viable in comparison (especially given the required Raging Barbarian option which really holds Ancient Era starts back) and you are probably right that they are superior to Ancient Starts, given kovacsflo amazing 1140 AD win with them.
However, I can't use the GS bulbing Metal Casting -> Machinery -> Engineering strategy with a Classical Era start, because it only works by avoiding Fishing (as well as a few other technologies). Thus, I'm motivated to use an Ancient Era start to build very early Chokonus and Trebuchets.
You have given me a idea though regarding popping of Classical Era technologies, by allowing Tribal Villages. It would be awesome to pop at least two of Mathematics, Construction, Iron Working, Metal Casting and Machinery. Getting the latter two would allow one to build Crossbowmen or Chokonus as soon as Iron is connected.
Usually, early in time, many scouts are swarming around, diminishing the early presence of barbs. I deal spears with archers. By T15 , I usually have 3 workers. By T20, I sometimes have 5 workers (4 stolen). All ready to chop chop chop. Losses are present, but another lightly defended capital will make up the loss.
All excellent tactics.
Settling on horses or copper is an interesting possibility, but I haven't done it once.
I think it is not necessary.
I only mention the option; I do not advise it; settling to maximize the value of the BFC is paramount.
Of course, a barb may appear out of nowhere, but bad luck may occur at any time. I even saw a normal deity games where an archer spawned at T20 already entering into my border because of the coast formation, goading my sole warrior. And I was lucky I had that warrior as most people are used to think normal barbs invade around T40.
For this gauntlet, I've seen Barbarian military units enter one's culture before t15. They start appearing in normal speed Deity level games around t12.
I did notice that leaving a scout to bust fog was sufficient to reduce Barbarian units to a trickle in one of my Classical Era games.
All in all, I have difficulty to imagine an ancient start as powerful as a classical one.
Even before Kovacsflo's description, I tasted the "easiness" of a classical start and how we may abuse the AI.
Given that the Ancient Era start is forced to build The Great Wall to the exclusion of all else for the first 25 turns, I'm inclined to agree, especially when the BFC is diminished due to the Stone needed to be the capital city center and the relative lack of other resources.
Anyways, I see you are quite responsive towards me recently...in the negative.
I know I have to learn a lot and the path is quite long...but I haven't give up yet.
I enjoy discussing Civ IV BtS strategy with you too!
Sun Tzu Wu