G-Major 11

You'd think that with running a Hall of Fame I'd know how to play this game better, but I can't even pull off the CS Slingshot on this one...

It is tough with these settings. I missed it so often that I gave up and used the oracle for Monarchy
 
Well in that case I may just give up on the slingshot and alter my strategy...
 
I can do the cs-slinghsot easily on this.
For it to work you need early cottages or gold or gems and you should at most research 5 techs (starting with mysticism I go for poly->masonry and/or pottery->priesthood->writing) before you start CoL. Oracle is so cheap, that pulling it out while getting CoL shouldn't be the problem, even without bronze or marble.

CS-slingshot isn't too worthy anyway:
I got beat getting Pyramids and Sistine Chapel in my last game and still didn't discover Liberalism in 640AD and got 3 prophets (mixed up what should be a scientist with a chapel) till now...
I don't think I wanna start another game atm, me and this G-Major don't work well together.
 
speaking of map finding, how do you get the thing to work??

I usually just regen until i find a map with a gold mine. I swear thats the best resource in the game.
 
speaking of map finding, how do you get the thing to work??

First off, have you downloaded and installed MapFinder v.1.5? Though the HoF Mod comes will control options for MapFinder, you still have to install the actual program.

After you've installed MapFinder, you need to make sure your path statements are correctly set in your options menu under the correct HoF tab. Sorry, off hand I can't remember exactly which one it is. I believe the first time you load up MapFinder the program will inform you if your path statements are incorrect and set them for you.

Once that is done, start up MapFinder (not Civ4, but MF itself). Click on the File in the taskbar and chose Rule Builder. It'll bring up another window that will show four groups and have several arguments in each group. These are the arguments, or cases, that MF uses to save maps according to your specifications.

I usually just regen until i find a map with a gold mine. I swear thats the best resource in the game.

Let's get MF setup for your above statement, so please follow these suggestions.

You're best bet is to create a new group (group #5) and create a rule that has a commerce resource as the argument with a minimum of 1 and 999 as maximum. Make that your only argument for that group. To do that, do this:
  • Click Add Grp
  • Highlight Rule #1 on the group you just created
  • At the bottom of the screen you'll see several data input boxes. The second box will have the statement "Rule Category" above it and possibly have "Terrain Groups" in the box. If you hit the scroll button you'll get more options. Click the scroll button and scroll down and select "Bonus Groups".
  • In the box to the right of the above box it'll have a heading of "Rule Selection" above it. Click the scroll bar to get more options. Scroll down and select "Commerce Resource".
  • To the right of that box are two boxes labeled "Min" and "Max". Make sure "Min" is set to 1 and "Max" is set to 999.
  • In the bottom right-hand corner is a box labeled "Test Range:" with "Tiles" labeled beside the box. There is a scroll button for more options. Click the scroll button and scroll down and select 999. This will make it so that any map that has a commerce resource showing in the visible map will be save.
  • Now click "Save" and choose your options. If you save it as default you don't have to do anything else. If you save it under a different name you'll need to than inform MF to use that particular ruleset. To do that you need to bring the ruleset you just saved and click "Load" and pick the ruleset you want.

I hope that helps and it's not too confusing.

Isn't there a manual or faq in progress?

Yes, but this week is finals week, so I'm a bit preoccupied.
 
Whoops, I guess I should also mention that MF will save maps that agree with any one of the groups. In other words, if you modified the default.rul file you're group you created will be group 5, but that doesn't mean it will only save maps that agree with group 5. It'll check each map to see if it follows all arguments for specific group, so any maps saved could be from either group 1 thru 5. If you want to only save maps with your commerce argument, than you need to remove the other groups. If you do that, I suggest you name your rules file something other than default.

I hope that helps.
 
Sorry for the triple post, but I noticed I forgot some very important information regarding MF.
  • Go to your in-game Options screen and under one of the HoF tabs (I don't recall off-hand which one) you'll find the MapFinder information. You need to check the MapFinder box to make it active. Checking this box basically turns it on.
  • Once MF is setup, to start the map searching:
    • Go to Custom Game and choose the settings you desire and than launch your game.
    • Once your initial screen comes up where you are able to move your settler and scout/warrior press Alt-M. This will initiate MapFinder and begin the process.
    • Sit back and watch, or just walk away.
  • If you wish to end MF while it is running, press Alt-X. Note, that if you press it in the middle of its process, it will probably continue to the next map before terminating.

Hopefully I've remembered everything now. :old:
 
woot, thanks for the info.

Ok once i start map finder in game, and walk away for a while... what then? :)

lots of hills and gold and ill play any game. heh
 
Aren't we a bit off topic? Odd that it's the staff that are having the OT discussion.
This has proven to be a very popular Gauntlet, and the Mapfinder info should provide fuel for the fire for the second half of the Gauntlet month. That means we're just so on-topic it doesn't actually look like it. :mischief:
 
:wallbash: superslug i've changed my mind. there is in fact at least one case where the use of nukes is justified in this gauntlet.

if gandhi builds the UN, and passes environmentalism so you get 4 beautiful turns of no health problems. let's say, for example, it lets you run 6 artists in a city that's not even your GA farm, because you're all of a sudden so magically healthy! and then 4 years later he passes emancipation.

the free religion thing, i wasn't that bitter about. i got over losing my pacifism. but this ... this is brutal. you can't just force to go from 12 artists to 5 in my farm for no reason other than you having a shiny building. grrrrrr.
well, maybe if i turn tech back on i can get the 14 or however many techs i need to build manhattan project and ICBMs before he launches. he only has the cockpit done so far. he deserves it, even tho i do have a DP with him. :lol:
 
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