G-Major 11

I think that researching Drama depends on whether you are financial or philosophical.

If you're financial, you're likely to not be using the culture slider as you are more likely to be rush-buying the religious buildings that give you your culture. In which case you can wait well after Liberalism until you need Drama.

If you're philosophical, you're more likely to be using the culture slider straight after Liberalism and using GAs for the bulk of your culture, in which case you want Drama before Liberalism.
 
My 2nd attempt has great promise. Capitol has corn, gold, gold, six flood plains and wine.

2nd city has pig, wheat, marble, so I expect to get Oracle, Parthenon.

i see that one of my problems is that i am not picky enough with my starting position...
anyway 1742AD in my second cultural win ever...
 
Good question Methos.
I found out that in most of the top games they researched liberalism quite exactly around 500AD. That is fast and you should make it one of your goals.
After that you can think of getting drama, earlier you dont need the slider and your cities have enough to work on (religious buildings and granaries).
 
Good question Methos.
I found out that in most of the top games they researched liberalism quite exactly around 500AD.

I completed Liberalism in 740 AD, so it looks like I'm way behind. Either way, that game may be over anyway. I almost have all my cultural buildings up, just a few more stupas to build/rush and than I'm good. Only problem is, Roosevelt demanded :gold: from me and I said no, there goes my first war! No ones willing to help me out, so this one may be a lost. I should have given in, but I'm in the middle of rushing everything.

Oh well, I'll check it later and see if it can be salvaged.
 
Here's my thinking. You're should run 100% science until after you complete liberalism, so you don't need the culture slider. Theaters are very nice but you can use caste system to run artists. I pretty sure it's more important to get your religion beelines and even Music first. Then you could take drama, but for some reason I wait and hope to get it for free from a trade.
 
I don't think I got Liberalism/Democracy until around 800 AD. I'll have to check. Normally I finish Liberalism/Nationalism around 300-400 AD.
 
@jesusin: What's not to like about the Oracle? The only reason I don't get it on Diety is because I can't, they're too fast. If you did build it, it would have to be in the capitol and that corrupts your gene pool for the GA bomb strategy.

I am too used to Deity-Quick. Since I don't get many cities, all of them contribute to GA generation. I gave in to temptation once and built Oracle after Parthenon, it took me only 5 turns, I couldn't resist. After that, half of my GA were GP. I run away from Oracle since then.

Several people keep mentioning Drama. Am I the only one that does not research it? I wait until I can trade it. (which is a very long time). Usually sometime while I'm researching Liberalism. Sometimes I have to research it myself after Lib/Nationalism.

I usually suffer from lack of things to offer in trade after CoL. Then, I can't get Literature in trades for a long time, and that hurts my GPfarm. And then I hate researching Drama after Liberalism. That's why I tend to research Drama first, in order to trade it for Literature. It feels like a mistake, though.



Time for another attempt. It is 400 BC and I have 4 cities. Just completed Alphabet and done the big trading catch up with everyone.

Catch up? If you have one gold or one gems in your start, you should be getting Alphabet before any AI has Writing yet.
 
If you wait to trade for Literature on Diety you will never get 1st to music. I didn't think about trying that on this level. It's also nice to start the Nat. Epic ASAP. So, I research Lit obviously.
 
Well, I am now onto my 9th attempt at this game. The previous 8 attempts have ended as follows:
- 3 barbarian sackings
- 1 Montezuma backstab
- 2 space race losses
- 2 where I gave up due to poor starts

In my 9th attempt I am at 1350 AD. I have 7 cities with another three going to flip my way one day, plus some unused space where I could still build another. I made it Liberalism in 900AD but was beaten by 11 turns by Catherine. I missed out on Pyramids by 3 turns, Great Library by 6 turns, and Parthenon by 9 turns. Consequently, I have no World Wonder, but buckets of cash.

I founded Polytheism and Taoism but still have no shrines. I am 17 turns away from Democracy, at which point I will turn off the research for the culture acceleration. My best city has only 3,500 culture at the moment, so I am still a million miles away from those people who manage to be almost finished by this date.

Biggest threats will be Catherine or Roosevelt’s space race, or Genghis Khan attacking me as he hates me.
 
I like your spirit harbourboy. You're probably the only one playing with barbarians on. It also appears you might be playing random opponents instead of the hand-picked friendly ones. I wish more gauntlets required these options. It would be a different game I think. A fun change too.
 
I should add that I have finally given in and turned off barbarians for the first time in 15 years of Civilisation in this 9th attempt. You are right that I am playing random opponents. Not sure I could ever sell out and actually choose my opponents. Half the fun is not knowing who is going to show up next!
 
Well I was the unlucky 13th to submit a game in this major (and its less than halfway over) :eek:

After losing 3 games as Frederick (vanilla) by being declared on by staying in Pacifism too long, I tried a new strategy using Huayana (warlords). I got the win but in a not so flash time 1770AD. Had terrible luck with GPs, 2 of my last 3 were a GE (from Pyramids) at less than 10% and GS (from the AI employing a scientist for a few turns without me realising :mad:) at less than 5%.

I don't think the industrious trait works for me as I hardly went for any wonders.

Defiantely going for this again. I might give Fred another chance to impress. :lol:
 
Harbourboy: you're giving yourself extra handicaps. when you win, if it's 1402 or 2049 AD, that will be amazing. the people with those quick dates don't take the chance of meeting monty or cathy around the corner i'm sure.

in other news: sid meier hates me. what did i ever do to him???

the background, so that you understand why this is such terrible torture: i am a very superstitious person. always knocking on wood, no hats on the bed, you name it. it is now after midnight, but at time these events occurred it was my birthday. i guess it's the thought that counts, and i wasn't a superstitious person it probably would be a very nice gift.

so, i finally get around to starting this gauntlet. i debate about who to be, and roll up a map as elizabeth, my usual, but can't find any marble. i finally find some, on a flatland plains, and move my settler 1S to settle directly on it, to save time quarrying it and save some of the juicy floodplains in the north for another city. i am rewarded for my chance by three squares of tundra in my capital now. there are floodplains just 2 squares north, and i get tundra!

after that i just can't get a map i'm happy with. i decide the game's on monarch after all, i'll try something different and play huayna. industrious should let me get the wonders that i want without having to reroll endlessly for marble, and he's a cool guy. and this is the very first start i get with him.

Spoiler :
sidhatesme.jpg
i cannot possibly play that map. i have it set to no barbs but i'm quite certain they'll appear on my doorstep in 2000 BC with modern armor with that kind of luck. i saved it at 4000 AD and then played it for a half hour since that probably looks better than just generating it and quitting, just in case i someday change my mind someday far far in the future. then i saved it again and put it away. forever. if i play that map and lose i am doomed for all eternity :lol:. that start has "permanent jinx" written all over it. i basically have to pretend it doesn't exist.

i think i'll try a few more map regens with liz. maybe gandhi. not HC, he's on my hit list.
 
I could imagine only one reason why I would attack an enemy in cultural game: lack of religion.
What if a creative Civ is born 8 tiles away from your capital? They are going to eat half of the good city sites and their culture is going to affect the rest.
I could have regenerated, of course, but I tend to finish every cultural game I start.

Jesusin, Vanilla, Eliz, Inner sea, tropical, cultural victory in 1577, 10 hours.
Sugar and marble only, should I restart? Move to PH, see gold and rice in the fat cross, settle there. Food less capital, I don’t like this kind of game. Then I explore and see I have moved away from pigs and corn. Should I restart? Let’s keep on.

Creative AI just by my side, I have either to kill them to have double amount of good land, or regenerate. Break my Alphabet beeline to get BW, settle my second city near copper, build Axes from both my cities, lose 7 of the 8 Axes, take their capital. 7Axes in exchange for 4 workers and a city is not bad, but I had been delaying my granaries for too long… mixed feelings.

Research: Wheel-BW-Pottery -Alphabet-CoL-CS-Music-Paper-DivRig-Liber(PP for free)-Natio-no more research.

1000BC: 3 cities only! 26bpt, 1 cottage.
1AD: 7 cities, 135bpt, 11 cottages.
1000AD: 10 cities, 200cpt per city, 23 cottages, only 6GP, 3 Cathedrals, almost Hermitage.

Religion: Founded conf, tao and islam, one more spread.
GPP: 2GS, Academy and Philo. All GA next, for a total of 17.
Wonders: None. Well a couple of them post 1000AD.

Caste System: For the first time I went directly to Caste System, without revolting to Slavery first. It made sense, since my capital was so food poor. I was nice having border expansion in 4 turns after settling a new city, so I didn’t need to whip an Obelisk. But being unable to whip a granary was a pain.
Around 500AD I revolted to Slavery for 5 turns and then went back to Caste System. I whipped 30 people in those 5 turns. I think I should have done that once again around 1000AD.

Second city: I had always settled my second city to be a Legendary one. It was a production one this time. It wasn’t bad, it built settlers, workers and missionaries non stop.
GPfarm: It was not one of the 3 Legendary. It took me long to set it up, it was my 5th city. NE as late as 260AD.
GA settling: I settled 3 of them, the last one in 860AD after lots of doubts, it added 5100c and 300g, shouldn’t have been settled.

End of research by 755AD (late, late, late!), 100% culture 905AD, I used those turns to stockpile 2000g to finance my 100%.

Cathedrals: 14 in the end, but only 3 when I went 100% culture. I was doing 200cpt per city at the time. 600-600-450cpt at 1350AD.

My problems:
- Bad exploration (no mapping the coast) meant no AI connections, so no religions spread. Two finally spread, but it was post 1000AD.
- Scarce religions made me step out of my way to get Islam.
- Too few workers (9), most of my trees were there at the end of the game.
- Bad AI research rate meant I couldn’t help but found religions. Also I had to reseach Natio myself and take PP from Liberalism cause they were too slow for Machinery, even though I gifted them MC.
- War between Asoka and Hatty damaged my relations with both.
- Poor AI, they couldn’t finance my 100% culture bar.
- Only 4 grasslands in the capital, scarcity of cottages. And then 3 of the 7 FP of my chosen Legendary city happened not to be FP but Deserts with water (WHAT?????). I really felt compelled to regenerate… but I kept on.
- One of the 3 was hammer poor. I decided to start the first cathedral of each set in this city, so that it had time to finish it. It was good because every city was always working on a Cathedral, and no Cathedrals were queued. But it was this city the bombed one, so it would have been better to build the Cathedral in the best city first.
- I didn’t plan ahead till 830AD. Then I realized that it was better to settle the artist that had been sitting for ten turns, than to keep him for bombing. What a waste! I settled 3, bombed the rest.
- I didn’t revolt to Mercantilism. “Economy is just a few turns away, let’s save a turn”. Ha. It took them 21 turns to get to Economy.

In my next game I will try to be peaceful, I won’t go after Islam. I don’t know what to do with Music yet.

@Dianthus. Thank you for this wonderful Major. Now, I wish you had chosen Quick speed or at least Normal. Epic takes too long. I can understand that Epic is good for Large Maps if your are going for Conquest or Domination, but in a cultural game we don’t move so many units around…Also, each change of Civics takes 1 turn, there are no savings if you change 2 or more Civics at a time. This takes a strategic factor out of the equation. I am having fun anyway, thanks again.

Next game: Trying not to found religions so that everybody spreads their on towards me hasn’t been a success, I will try to found an early one next time. I have been 222 turns researching, 10 turns wasted by need of money, 103 turns amassing culture. Obviously I need better teching.
 
I shaved almost a full century off my finish date, breaking into the 1400's. I doubt I can get 1300's though.
...
I really needed that city because I only built 4 settlers...so with the capitol and that flipped one I had six. There was no other food around, so another city wouldn't do much for me.

Congratulations.

Now I don’t have a secret weapon anymore. I was planning to do a 6 cities try after a “normal” 9 cities. Anyway, too many plans in my head and only 1 game submitted… and GOTM is here…

Would you like to clarify some more details of your game, please? (either now or when the gauntlet is over):
- Was your GPfarm a Legendary city?
- What’s your city building order, Legendary-Legendary-Legendary-GPfarm-Auxiliary maybe?
- When do you start using specialists in your GPfarm? I always think that hiring specialists before the HE is up is a waste, but then my GPfarm starts pumping GA very late.
 
I should add that I have finally given in and turned off barbarians for the first time in 15 years of Civilisation in this 9th attempt. You are right that I am playing random opponents. Not sure I could ever sell out and actually choose my opponents. Half the fun is not knowing who is going to show up next!

I think Inland sea is better for random opponents, you will have to worry really about two only. This map has a lot of rivers, so it's easy to connect resources. I played once a Prince cultural game (normal speed), with random opponents, barbs on, I got Toku and Alex on a small map and I won around 1900. I played with Liz (Vanilla), researched until Rifling for the Redcoats, fought about three wars. The first war was to gain territory, the Asoka was my victim. My other neighbor was Alex, I made him Friendly and Asoka mad. ;) It's easy to defend when you know the city that will be attacked. It hurts when you need to use the money you were saving to buy cathedrals to upgrade troops. I got my revanche, my pal Alex and Asoka's neighbor Toku destroyed the Indian civilization and my problems were over.
 
Finished the guantlet. I did some reading in the forums about how to get a cultural victory (and other victories with a decent score). I've never taken the time to read strategy before, which has made me a mediocre player, especially with the "new" victory conditions. I've picked up lots of bad habits throughout the Civ series (I've played all) and am finally trying to shake them.

Anyway, I'm getting better. On my 3rd attempt I finished the gauntlet in 1794AD with Ghandi on continents. Founded 4 religions, picked up a 5th from my neighbours. Eventually everyone on my continent changed to Christianity (the religion I didn't found), so that made relations easy. I sort of went through 4 phases:
1. Technology drive and Wonder production.
2. Cultural slider up, building religious improvements and spreading religion. I wanted to buy them, but didn't have enough gold generation. Production was decent though, and the smaller cities still had forests to chop.
3. Cultural slider down, max gold, buy the remaining buildings and cathedrals(gold production was decent now).
4. Cultural slider up to the end with culture bombs.

My GP farm could have been better (I picked the wrong spot), but still got 8 GA. Used 6 as bombs.
 
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