What if a creative Civ is born 8 tiles away from your capital? They are going to eat half of the good city sites and their culture is going to affect the rest.
I could have regenerated, of course, but I tend to finish every cultural game I start.
Jesusin, Vanilla, Eliz, Inner sea, tropical, cultural victory in 1577, 10 hours.
Sugar and marble only, should I restart? Move to PH, see gold and rice in the fat cross, settle there. Food less capital, I don’t like this kind of game. Then I explore and see I have moved away from pigs and corn. Should I restart? Let’s keep on.
Creative AI just by my side, I have either to kill them to have double amount of good land, or regenerate. Break my Alphabet beeline to get BW, settle my second city near copper, build Axes from both my cities, lose 7 of the 8 Axes, take their capital. 7Axes in exchange for 4 workers and a city is not bad, but I had been delaying my granaries for too long… mixed feelings.
Research: Wheel-BW-Pottery -Alphabet-CoL-CS-Music-Paper-DivRig-Liber(PP for free)-Natio-no more research.
1000BC: 3 cities only! 26bpt, 1 cottage.
1AD: 7 cities, 135bpt, 11 cottages.
1000AD: 10 cities, 200cpt per city, 23 cottages, only 6GP, 3 Cathedrals, almost Hermitage.
Religion: Founded conf, tao and islam, one more spread.
GPP: 2GS, Academy and Philo. All GA next, for a total of 17.
Wonders: None. Well a couple of them post 1000AD.
Caste System: For the first time I went directly to Caste System, without revolting to Slavery first. It made sense, since my capital was so food poor. I was nice having border expansion in 4 turns after settling a new city, so I didn’t need to whip an Obelisk. But being unable to whip a granary was a pain.
Around 500AD I revolted to Slavery for 5 turns and then went back to Caste System. I whipped 30 people in those 5 turns. I think I should have done that once again around 1000AD.
Second city: I had always settled my second city to be a Legendary one. It was a production one this time. It wasn’t bad, it built settlers, workers and missionaries non stop.
GPfarm: It was not one of the 3 Legendary. It took me long to set it up, it was my 5th city. NE as late as 260AD.
GA settling: I settled 3 of them, the last one in 860AD after lots of doubts, it added 5100c and 300g, shouldn’t have been settled.
End of research by 755AD (late, late, late!), 100% culture 905AD, I used those turns to stockpile 2000g to finance my 100%.
Cathedrals: 14 in the end, but only 3 when I went 100% culture. I was doing 200cpt per city at the time. 600-600-450cpt at 1350AD.
My problems:
- Bad exploration (no mapping the coast) meant no AI connections, so no religions spread. Two finally spread, but it was post 1000AD.
- Scarce religions made me step out of my way to get Islam.
- Too few workers (9), most of my trees were there at the end of the game.
- Bad AI research rate meant I couldn’t help but found religions. Also I had to reseach Natio myself and take PP from Liberalism cause they were too slow for Machinery, even though I gifted them MC.
- War between Asoka and Hatty damaged my relations with both.
- Poor AI, they couldn’t finance my 100% culture bar.
- Only 4 grasslands in the capital, scarcity of cottages. And then 3 of the 7 FP of my chosen Legendary city happened not to be FP but Deserts with water (WHAT?????). I really felt compelled to regenerate… but I kept on.
- One of the 3 was hammer poor. I decided to start the first cathedral of each set in this city, so that it had time to finish it. It was good because every city was always working on a Cathedral, and no Cathedrals were queued. But it was this city the bombed one, so it would have been better to build the Cathedral in the best city first.
- I didn’t plan ahead till 830AD. Then I realized that it was better to settle the artist that had been sitting for ten turns, than to keep him for bombing. What a waste! I settled 3, bombed the rest.
- I didn’t revolt to Mercantilism. “Economy is just a few turns away, let’s save a turn”. Ha. It took them 21 turns to get to Economy.
In my next game I will try to be peaceful, I won’t go after Islam. I don’t know what to do with Music yet.
@Dianthus. Thank you for this wonderful Major. Now, I wish you had chosen Quick speed or at least Normal. Epic takes too long. I can understand that Epic is good for Large Maps if your are going for Conquest or Domination, but in a cultural game we don’t move so many units around…Also, each change of Civics takes 1 turn, there are no savings if you change 2 or more Civics at a time. This takes a strategic factor out of the equation. I am having fun anyway, thanks again.
Next game: Trying not to found religions so that everybody spreads their on towards me hasn’t been a success, I will try to found an early one next time. I have been 222 turns researching, 10 turns wasted by need of money, 103 turns amassing culture. Obviously I need better teching.