- Joined
- Mar 11, 2008
- Messages
- 25,137
It's easier to setup a 2pop Barracks into a Chariot without AGG and save forests for units. Spiritual can save you 2 to 3 turns with civics and religion. You should capture a religion and Izzy should be in your game. I go straight to Monarchy after getting the worker/military techs, which comes fairly quick assuming you roll the obvious gold start. I don't tech Writing.
Consider that losing a turn is more than just finishing 1 turn sooner. You lose production and research for 1turn. You are in slavery 1 turn sooner and thus can whip sooner while continuing the production into the item that you plan to whip. I usually setup/time my first whip to coincide nicely with the switch to slavery, such as the barracks or a worker. It means you are attacking sooner which gives you an advantage.
Consider that losing a turn is more than just finishing 1 turn sooner. You lose production and research for 1turn. You are in slavery 1 turn sooner and thus can whip sooner while continuing the production into the item that you plan to whip. I usually setup/time my first whip to coincide nicely with the switch to slavery, such as the barracks or a worker. It means you are attacking sooner which gives you an advantage.