hecubus
General Specific
You can have 2 opponents on a Duel size map?
You can have 2 opponents on a Duel size map?
I finished Apollo in 980AD (turn 112), and teching in 1220 AD (turn 128).wow...what year did you guys finish the apollo program/finish teching?
Most likely one of the AI cities was built on top of Aluminum. I play on Great Plains all the time without it. Overrated resource.I had no aluminum (did not see any on the map at all!) and could only build space elevator in my financial center on the coast (that latitude restriction is a killer), which had the weakest production of any of them.

Most likely one of the AI cities was built on top of Aluminum. I play on Great Plains all the time without it. Overrated resource.
To build Elevator, you need a very Southern city, like 3 tiles from the Southern end. It does not have to be super-production city for as long as you keep a couple of GEs, which you should take care of in advance.

I would not call it a 'cottage economy', when you run 6-8 Scientists most of the time, build 1 Academy in the capital, and settle 5-6 GS there.ok, so you ran a cottage economy...

That's true, only the map itself is kinda 'elevated' well above the equator. It's Great Plains map specifics.I assumed the elevator needed to be closer to the "equator," but southern was definitely more accurate for this one.
I got dangerously close to the domination limit even with just 4 cities with 70.4% of the 74% single opponent limit. I was spread out to block Mansa Musa's chances of expanding, confining him to just two cities in the eastern forest area of the Great Plains map, and I just had marble in my cultural boundaries. My 4 cities ended up getting at least one or more of every type of resource, so my cities grew to 20, 18, 14, and 12 by the end. I started Apollo at 1010AD just after using a GE to build the Ironworks in my southern capital, which was south enough to build the Space Elevator with 2 GE in one turn just after I could. Capital was in a desert river cottage spam free for all area and ended up with every GE wonder, so I got 4 GE eventually despite running scientists specialists everywhere until transitioning to engineer specialists for the space parts, getting 9 GS who built 3 Academys with the rest as super specialists. Took a GM and GA as tech gifts and saved them for a first golden age during space parts building. Built Taj Mahal for second golden age after the first concluded. Had 850 total beakers at the end during building of the last two spaceship parts, which finished on the same turn, with one city on gold and another on research.
All up, not too bad for just 4 cities. Oh yeah, blocked Mansa Musa by founding a religion in each of my four cities, plus every useful wonder. I guess I just like to touch all the bases, cottage spam, wonder rush, and specialist economy all at the same time. Oh and I even teched the free GG at the end to upgrade one of my longbows to a mech inf. Had one or two military units of increasing strength as time went by in each city which kept the power chart balistically in my favor, so Mansa played nice. Took Paper for Oracle for quick Printing Press. Took Radio for Liberalism. Also used Elizabeth of England for her financial/philosophical. Guess that's about it.I just submitted a 1655AD game which shows up at 9th in the gauntlet rankings at the moment out of 23 entries already. Looks like a popular one!




And forest chopping barely seems to put a dent in a spaceship part, but I do that when it looks useful. Anyway, there were no trees at my cottage spam desert river capital to chop! Several nice cows though, and a couple of water mills, and 4 specialist engineers with Ironworks, etc., so plenty of production.

There's a lot of talk about the Space Elevator. I never consider building this. All that matters is tech pace. Once you're done teching, you should be done building a couple turns later. Ideally 1 turn later with good forest management. So I don't see the value of +50%.
The trick is to chop down all the remaining forests, which you can do even before finishing the tech. If the city is not building a part already, you can set it to build wealth/research. The hammers from chops are preserved until you switch to the part. This way you can finish building 1 turn after the last tech.I think the shortest build time I've had for any one ship part after researching its tech was 4 turns, and that was in a city with behemoth production (at least for me, I'm still a scrub). Some were as long as 12 or 15 turns. I don't see how that 50% boost isn't valuable.
The trick is to chop down all the remaining forests, which you can do even before finishing the tech. If the city is not building a part already, you can set it to build wealth/research. The hammers from chops are preserved until you switch to the part. This way you can finish building 1 turn after the last tech.