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- Mar 26, 2007
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Shoot the Moon, thank you for all your great answers quoted below. (Un)fortunately, they left me with a few more questions ...
OK, a pure CE can generate Great People without using Specialists, by building Wonders (especially early ones like the Parthenon) with the desired GPP type.
I decided not to build the Hanging Gardens in my first game, because I didn't want to dilute my Great Artists with more Great Engineers (already built The Pyramids). That was before I knew that Great Engineers can directly rush Wonders in the PA Partner's Culture cities. The Hanging Gardens also provides +1 Health which really helps a OCC, plus the free +1 Population is also good.
So, maybe every Wonder that generates Great Engineer GGPs is worthy of consideration, even if its other benefit(s) aren't particularly useful in this Gauntlet.
I suspect that jesusin hires a pair of Scientists right after building a Library and uses the resultant Great Scientist to create an Academy. Shoot the Moon, do you also do this?
In my first game, I was so focused on preparing to build Great Artists and actually building Great Artists, that I forgot to generate a Great Scientist that would build an Academy until turn 154 (880 AD)! As I noted before, this was a fatal mistake in my opinion.
In my first game, I also built The Oracle for the Civil Service slingshot. I used the first Great Prophet generated exclusively from The Oracle source to build the Church of the Nativity, not realizing that I just added a second Great Prophet source. With these two Great Prophet sources I generated four more Great Prophets. If I had not built the Church of the Nativity, two of the last four Great Prophets probably would not have been generated. Thus, I would have still generated a total of three Great Prophets from a single Great Prophet source, despite the fact that I had this single Great Prophet source was diluted by 7-20 (increasing as the turns passed) Great Artists sources.
My point is you were lucky to get 0 Great Prophets. I was unlucky to get so many Great Prophets. My last Great Prophet was generated with a 4% chance of a Great Prophet, so low probability is no defense against getting a Great Prophet. Your luck will change (for the worst I fear).
I recall that you got four GS when you really wanted just one. So what did happen to you with Great Scientists could happen to you with Great Prophets in the future. This is the risk you must live with when building Wonders as they are GPP sources that you simply can't turn off and on as you please (like with Specialists).
In my first game, I never built a single cottage. I played a pure Specialist Economy relatively poorly with a relatively weak PA Partner (Roosevelt) and was still able to achieve a Cultural win by turn 349 (1939 AD).
I agree, but still like the freedom of the Spiritual trait. I can change both Civics and Religion up to 20 times every one hundred turns or 56 times with a game lasting 281 turns (the current top game by jesusin is also 281 turns)! I'm not saying that the Spiritual trait can be more effectively used in this Gauntlet than the Financial trait, but when you can change both Civics and Religion 56 times through the duration of a game with the best time, maybe some thought on how to profit from that flexibility is warranted.
I also had only one worker and it was barely able to built improvements fast enough as well. So, I think a second Worker should be built to keep the city growing as fast as possible. When the happiness or health caps are approached, just hire an Artist or early Scientist (before Code of Laws).
I'm still amazed that a pure CE is effective at this late point in generating Great Artists. You probably mean the CE part of a combination CE/SE at this late point. Whenever I've play a CE with Cultural goal, I've found it hard to farm over a Town when more food was needed to support more Artists. Perhaps both you and jesusin are waiting too long to farm over your Towns? Since you have to research Printing Press anyway, you probably want to hold unto your Villages and Towns to gain a few dozen turns after Printing Press, right? My point is there doesn't seem to be a clear point in time where converting to pure SE would be optimal. That doesn't mean there aren't obvious pivot points in the game such as signing the DP and signing the PA. I'd guess that when the PA occurs would be the last sensible time to go to a pure SE, since your PA Partner probably has enough research capability for the two of you.
This sounds like an excellent part of a good CE -> CE/SE -> SE strategy. However, I would research Communism before Biology, if the DP -> PA waiting period would be up by the time Communism is completed and get that PA at the earliest possible year.
Sun Tzu Wu
One you get free with Music, the GP points from Parthenon should get you 1-2, that leaves you to generate 1-2. Isn't that hard when your philo.
OK, a pure CE can generate Great People without using Specialists, by building Wonders (especially early ones like the Parthenon) with the desired GPP type.
Hanging Gardens.
I decided not to build the Hanging Gardens in my first game, because I didn't want to dilute my Great Artists with more Great Engineers (already built The Pyramids). That was before I knew that Great Engineers can directly rush Wonders in the PA Partner's Culture cities. The Hanging Gardens also provides +1 Health which really helps a OCC, plus the free +1 Population is also good.
So, maybe every Wonder that generates Great Engineer GGPs is worthy of consideration, even if its other benefit(s) aren't particularly useful in this Gauntlet.
My understanding of what Jesusin is saying is that he does a pure CE until there are no more cottages to be worked (actually I believe he stops at 2 short of max from what he is saying) and then does the mixed economy. That is very similar to what I did in my game. I left 6 forests (should have been 4) and once I reached that point turned new citizens into artists.
I suspect that jesusin hires a pair of Scientists right after building a Library and uses the resultant Great Scientist to create an Academy. Shoot the Moon, do you also do this?
In my first game, I was so focused on preparing to build Great Artists and actually building Great Artists, that I forgot to generate a Great Scientist that would build an Academy until turn 154 (880 AD)! As I noted before, this was a fatal mistake in my opinion.
The strategy of turning new citizens into artists (see above) can actually prevent getting a GP. In my game, I built the Oracle but never got a GP because I turned some specialists into first scientists then artists (and Parthenon contributed artists also).
In my first game, I also built The Oracle for the Civil Service slingshot. I used the first Great Prophet generated exclusively from The Oracle source to build the Church of the Nativity, not realizing that I just added a second Great Prophet source. With these two Great Prophet sources I generated four more Great Prophets. If I had not built the Church of the Nativity, two of the last four Great Prophets probably would not have been generated. Thus, I would have still generated a total of three Great Prophets from a single Great Prophet source, despite the fact that I had this single Great Prophet source was diluted by 7-20 (increasing as the turns passed) Great Artists sources.
My point is you were lucky to get 0 Great Prophets. I was unlucky to get so many Great Prophets. My last Great Prophet was generated with a 4% chance of a Great Prophet, so low probability is no defense against getting a Great Prophet. Your luck will change (for the worst I fear).
I recall that you got four GS when you really wanted just one. So what did happen to you with Great Scientists could happen to you with Great Prophets in the future. This is the risk you must live with when building Wonders as they are GPP sources that you simply can't turn off and on as you please (like with Specialists).
I can not speak for Jesusin, but I keep my cottages until researching Mass Media (Jesusin, were you mixing up the Wonder and the tech? EDIT: Actually, I just looked at Jesusin's game page in the HoF and it seems the UN was built considering the mass civic changes.)
In my first game, I never built a single cottage. I played a pure Specialist Economy relatively poorly with a relatively weak PA Partner (Roosevelt) and was still able to achieve a Cultural win by turn 349 (1939 AD).
I think Peter (Vanilla preferably) could be effective for a SE. I don't see spiritual as very effective in this gauntlet because our anarchy only lasts 1 turn anyway.
I agree, but still like the freedom of the Spiritual trait. I can change both Civics and Religion up to 20 times every one hundred turns or 56 times with a game lasting 281 turns (the current top game by jesusin is also 281 turns)! I'm not saying that the Spiritual trait can be more effectively used in this Gauntlet than the Financial trait, but when you can change both Civics and Religion 56 times through the duration of a game with the best time, maybe some thought on how to profit from that flexibility is warranted.
For my game, growth is never the question. I was growing as fast as my worker could put up improvements. With 2 corn and 2 cottaged floodplains I never was starved for growth.
I also had only one worker and it was barely able to built improvements fast enough as well. So, I think a second Worker should be built to keep the city growing as fast as possible. When the happiness or health caps are approached, just hire an Artist or early Scientist (before Code of Laws).
In terms of PP, that is my first tech target after Lib. It is required for Scientific Method, and works well with a CE. I was lucky in my game to be able to trade all the way to machinery, which really shortened that.
I'm still amazed that a pure CE is effective at this late point in generating Great Artists. You probably mean the CE part of a combination CE/SE at this late point. Whenever I've play a CE with Cultural goal, I've found it hard to farm over a Town when more food was needed to support more Artists. Perhaps both you and jesusin are waiting too long to farm over your Towns? Since you have to research Printing Press anyway, you probably want to hold unto your Villages and Towns to gain a few dozen turns after Printing Press, right? My point is there doesn't seem to be a clear point in time where converting to pure SE would be optimal. That doesn't mean there aren't obvious pivot points in the game such as signing the DP and signing the PA. I'd guess that when the PA occurs would be the last sensible time to go to a pure SE, since your PA Partner probably has enough research capability for the two of you.
One final consideration is that a CE will reach biology first (especially if they prioritize it after Lib, which I am starting to think we should). This could slightly make up for the less GAs. My new CE strategy after Lib will probably be go to PP, then gunpowder and chemistry, then biology (have to get scientific method first), then communism. Convert to farms and use the PA research to get to Mass Media.
This sounds like an excellent part of a good CE -> CE/SE -> SE strategy. However, I would research Communism before Biology, if the DP -> PA waiting period would be up by the time Communism is completed and get that PA at the earliest possible year.
Sun Tzu Wu