G-Minor 40

I think it's 40 also (on any speed, a bug I think).

Remember your def pact is cancelled if your buddy delares war.
 
My bad, now I re-read WastinTime' excellent thread on the subject and found out it is 40 turns. But doesn't the turns under DP and under shared wars add to each other?
 
My bad, now I re-read WastinTime' excellent thread on the subject and found out it is 40 turns. But doesn't the turns under DP and under shared wars add to each other?

I want to say yes, but I don't really know. I almost always go with the D.Pact. I'm finding that there are a lot of things I think I know which are not true in BTS. Almost like starting over. For example, did you know that if you demand something from the AI, they force you into a peace treaty for 10 turns. (10 turns on quick too...another bug that doesn't scale with game speed.) There are also random events that force peace, and so does the Ap. Palace. Very hard to keep a war going.

My entire strategy for this gauntlet was destroyed by this latest surprise:
I thought I could give a musketman to the french and they'd get a musketeer. No dice.
 
My entire strategy for this gauntlet was destroyed by this latest surprise:
I thought I could give a musketman to the french and they'd get a musketeer. No dice.

Funny :crazyeye:
Giving a musketeer would automatically transform it, but hte other way around... It probably is because he did not get enough cheese in your homeland while a young boy :lol:

Anyway nice try. I wish I would have thought of it, even if I feel better knowing it does not work. And by the way I wonder if BtS is the better option for this gauntlet... (I chose it anyway, need to play it more).
 
Well, I continued my game. After a while my target ally went back to peace. I resumed our DP and after a while the PA was available. What I learned (too late), shared wars and DP turns don't add, but 2+ DP periods do add.
However, I later noticed I also had set "no city razing". Even if I don't capture any city I suppose my game won't qualify. So I might start a new one.
 
Funny :crazyeye:
Giving a musketeer would automatically transform it, but hte other way around...

Not sure I understood you.

I actually tried to simplify what really happened. I actually was france and gifted a musketeer to Zara. I thought it would turn in to his UU, the Oromo Warrior, but it was still a musketeer.
 
Not sure I understood you.

I actually tried to simplify what really happened. I actually was france and gifted a musketeer to Zara. I thought it would turn in to his UU, the Oromo Warrior, but it was still a musketeer.

That's even weirder than I thought then... I would have sweared that when gifting a UU, it would be transformed into the non-UU version. Hmmm, this opens potential funny tactics then :)
 
it does indeed. Imagine gifting Prets or Berserkers to your ally. They would probably be obsoleted by then, but still. What about gifting Panzers, Cossacks or Janissaries?
 
Then we can't allow No City Razing, as that obsoletes OCC.
Well, I'm playing Warlords with PA/OCC and no-city-razing checked and found out this is a BTS bug. I got my PA and have been capturing and razing cities left and right.

razed.JPG

However, I got the following warning in the HoF screen. :confused: Should I ignore it?

warning.JPG
 
yes you always get it once you have signed your PA, I have never had a problem with this happening and my game being accepted
 
Well, I continued my game. After a while my target ally went back to peace. I resumed our DP and after a while the PA was available. What I learned (too late), shared wars and DP turns don't add, but 2+ DP periods do add.
However, I later noticed I also had set "no city razing". Even if I don't capture any city I suppose my game won't qualify. So I might start a new one.

I'm pretty sure DP-turns and Shared War stack. In my current game I got my PA with Genghis Kahn 5-6 turns after we signed a DP. I don't know how many turns of war we shared before that but it seems to have cut down the time to PA quite a bit. Note: I'm on :bts:.
 
Will the AI's sign a DP and PA if there is an active war or do you need to be at peace with everyone?
 
Not quite sure if this was answered earlier in the thread, but I want to clarify...

Let's say that after signing the PA with your ally, you start a war to help pursue your domination victory. If you capture a city, do you have the option of gifting it to your ally (since you're on the same team) or is it automatically razed (a la OCC)?

And does checking "no city razing" change anything if you are to capture a city after signing the PA?
 
Even after signing the PA, if you capture a city it is razed.

Checking "no city razing" in BtS apparently will let you capture cities (which is surely a bug) regardless of the PA state of play.

Just submitted a 1978AD win in this with plenty of mistakes, good for 2nd (or last) place. Who has the #1 date as I'll probably give this another go.

Had a PA with Vicky, capitulated Mehmed and Joao. Quick speed and actually getting Vicky to do anything in the war efforts were the main issue and not building the AP, which kept stopping my wars mid effort.
 
Even after signing the PA, if you capture a city it is razed.

Checking "no city razing" in BtS apparently will let you capture cities (which is surely a bug) regardless of the PA state of play.

Just submitted a 1978AD win in this with plenty of mistakes, good for 2nd (or last) place. Who has the #1 date as I'll probably give this another go.

Had a PA with Vicky, capitulated Mehmed and Joao. Quick speed and actually getting Vicky to do anything in the war efforts were the main issue and not building the AP, which kept stopping my wars mid effort.

Get a good warmonger partner. I teamed up with Genghis Khan, and he was an amazing PA partner. He was really easy to bribe into wars earlier in the game, and later on he went apsolutely crazy and he (we) eliminated 4/5 civs in the modern era. We had the 'Mids so he was in Police State (his fav. civic btw) spamming units non-stop and just constantly taking cities. He basically marched 2 armies, one in each direction around the inland sea going from city to city taking it, and moving on.

I found it was better to gift him troops (early in the PA) to get him to go capture stuff. The bigger his stack got the more faster he would move from city to city. Even with the PA I think he only counted his own troops as garrissoning his cities, so if he had tons to leave behind he'd start moving on the next city ASAP as opposed to waiting a few turns while he built what he considered a good garrisson to leave in the city before marching on.
 
Just to be clear, No City Razing: Unchecked for BTS, but...

Are you going to allow "No city razing" for vanilla/Warlords assuming it auto-razes w/OCC?

I don't really care if you want to allow that, but I want to point out that it's a huge advantage to check this. My PA partner was razing almost everything. So it would be more fair if you didn't allow it.
 
Uhmm, I finally finished my game 2 minutes ago. It took me 14h RL. Probably I'll get last spot as date was 2012AD. In early 1900's when I was 1 turn from victory one of my vassals broke free. :mad:
@WastinTime: I appreciated immensely your suggestion (in the gauntlet ideas thread, wasn't it?) for this gauntlet setup, but I'd be very frustrated if my game gets disq'd for no city razing. After all, there has been several gauntlets where one version of the game (V,W,BTS) leads to better results than others. Why this one should be different?
Also, you could always select an ally less inclined to raze cities.
All in all, one of the games I've enjoyed most so far.:goodjob:
 
@Conquistador: Thanks, I used to play something similar in Alpha Centauri just for fun to handicap myself. Although I restricted myself even more and could not attack at all. Only thru the partner.

I'm ok either way if they allow No Razing. I just want to know if it's allowed, cus I'll try again if it is. Should be able to cut off a couple hundred years.

Are there certain leaders less inclined to raze? If so, where do you get that info?
 
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